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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-26 02:27:21 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:28 +0100 |
commit | 95761cc6a70987b2625d68c4d9da4e2622f57808 (patch) | |
tree | 6bb64646fe8a4bc2741d260526be61b8f954dce2 /src/shader_recompiler | |
parent | common/settings: Remove unused scaling options (diff) | |
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Diffstat (limited to 'src/shader_recompiler')
9 files changed, 37 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index cb7232704..4f8dd8e42 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -304,6 +304,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b); void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b); void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b); void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index f55c26b76..8aa494a4d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -90,6 +90,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { ctx.Add("MUL.S {}.x,{},{};", inst, a, b); } +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("DIV.S {}.x,{},{};", inst, a, b); +} + +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) { + ctx.Add("DIV.U {}.x,{},{};", inst, a, b); +} + void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { if (value.type != Type::Register && static_cast<s32>(value.imm_u32) < 0) { ctx.Add("MOV.S {},{};", inst, -static_cast<s32>(value.imm_u32)); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 6cae0b84a..159e4b770 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -363,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 38419f88f..88c1d4c5e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin ctx.AddU32("{}=uint({}*{});", inst, a, b); } +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b); +} + +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}={}/{};", inst, a, b); +} + void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=uint(-({}));", inst, value); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 3d90b2286..44eda16ca 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -284,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b); Id EmitISub32(EmitContext& ctx, Id a, Id b); Id EmitISub64(EmitContext& ctx, Id a, Id b); Id EmitIMul32(EmitContext& ctx, Id a, Id b); +Id EmitSDiv32(EmitContext& ctx, Id a, Id b); +Id EmitUDiv32(EmitContext& ctx, Id a, Id b); Id EmitINeg32(EmitContext& ctx, Id value); Id EmitINeg64(EmitContext& ctx, Id value); Id EmitIAbs32(EmitContext& ctx, Id value); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 3501d7495..50277eec3 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.U32[1], a, b); } +Id EmitSDiv32(EmitContext& ctx, Id a, Id b) { + return ctx.OpSDiv(ctx.U32[1], a, b); +} + +Id EmitUDiv32(EmitContext& ctx, Id a, Id b) { + return ctx.OpUDiv(ctx.U32[1], a, b); +} + Id EmitINeg32(EmitContext& ctx, Id value) { return ctx.OpSNegate(ctx.U32[1], value); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 9ae5da2a1..3dfba8e71 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1145,6 +1145,10 @@ U32 IREmitter::IMul(const U32& a, const U32& b) { return Inst<U32>(Opcode::IMul32, a, b); } +U32 IREmitter::IDiv(const U32& a, const U32& b, bool is_signed) { + return Inst<U32>(is_signed ? Opcode::SDiv32 : Opcode::UDiv32, a, b); +} + U32U64 IREmitter::INeg(const U32U64& value) { switch (value.Type()) { case Type::U32: diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 0c664d2fe..1959be42e 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -209,6 +209,7 @@ public: [[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b); [[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b); [[nodiscard]] U32 IMul(const U32& a, const U32& b); + [[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false); [[nodiscard]] U32U64 INeg(const U32U64& value); [[nodiscard]] U32 IAbs(const U32& value); [[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 72751c5a0..c05e6d312 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -287,6 +287,8 @@ OPCODE(IAdd64, U64, U64, OPCODE(ISub32, U32, U32, U32, ) OPCODE(ISub64, U64, U64, U64, ) OPCODE(IMul32, U32, U32, U32, ) +OPCODE(SDiv32, U32, U32, U32, ) +OPCODE(UDiv32, U32, U32, U32, ) OPCODE(INeg32, U32, U32, ) OPCODE(INeg64, U64, U64, ) OPCODE(IAbs32, U32, U32, ) |