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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-23 05:03:27 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:36 +0200 |
commit | ac7b0ebcb77f6c99d054e9d10412e669eefa0de6 (patch) | |
tree | 322952f22d0c1cac6c4ae6423e73aeb124403498 /src/shader_recompiler | |
parent | glsl: FP function fixes (diff) | |
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Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 15 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 10 |
2 files changed, 16 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index da379360a..67772c46d 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -48,11 +48,16 @@ void EmitContext::DefineStorageBuffers() { } u32 binding{}; for (const auto& desc : info.storage_buffers_descriptors) { - Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, binding, - desc.cbuf_index, desc.count); - // TODO: Track ssbo data type usage - Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding, - binding, desc.cbuf_index, desc.count); + if (True(info.used_storage_buffer_types & IR::Type::U32) || + True(info.used_storage_buffer_types & IR::Type::F32)) { + Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, + binding, desc.cbuf_index, desc.count); + } + if (True(info.used_storage_buffer_types & IR::Type::U32x2) || + True(info.used_storage_buffer_types & IR::Type::F32x2)) { + Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding, + binding, desc.cbuf_index, desc.count); + } ++binding; } } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 2aa9f2cd3..19a3c236d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -161,12 +161,12 @@ void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In void EmitFPSaturate32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=clamp({},0.0,1.0);", inst, value); + ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF64("{}=clamp({},0.0,1.0);", inst, value); + ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -180,14 +180,16 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value); + // GLSL's clamp does not produce desirable results + ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value); } void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value); + // GLSL's clamp does not produce desirable results + ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value); } void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |