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author | Subv <subv2112@gmail.com> | 2018-03-18 09:13:22 +0100 |
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committer | Subv <subv2112@gmail.com> | 2018-03-18 17:51:45 +0100 |
commit | 7ac8657432f2dad14c985ef3df3972cd126fc9d8 (patch) | |
tree | bba6f790c07cfa8702ff69bf79b8431a0f63527d /src/video_core/engines/maxwell_3d.h | |
parent | Merge pull request #245 from Subv/set_shader2 (diff) | |
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.h')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 98137f94b..75a1c05bc 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -23,13 +23,6 @@ public: /// Write the value to the register identified by method. void WriteReg(u32 method, u32 value); - /** - * Handles a method call to this engine. - * @param method Method to call - * @param parameters Arguments to the method call - */ - void CallMethod(u32 method, const std::vector<u32>& parameters); - /// Register structure of the Maxwell3D engine. /// TODO(Subv): This structure will need to be made bigger as more registers are discovered. struct Regs { @@ -166,7 +159,11 @@ public: INSERT_PADDING_WORDS(7); } cb_bind[MaxShaderStage]; - INSERT_PADDING_WORDS(0x50A); + INSERT_PADDING_WORDS(0x56); + + u32 tex_cb_index; + + INSERT_PADDING_WORDS(0x4B3); }; std::array<u32, NUM_REGS> reg_array; }; @@ -201,6 +198,19 @@ public: private: MemoryManager& memory_manager; + /// Macro method that is currently being executed / being fed parameters. + u32 executing_macro = 0; + /// Parameters that have been submitted to the macro call so far. + std::vector<u32> macro_params; + + /** + * Attempts a method call to this engine. Will return without doing anything if the number of + * parameters doesn't match what is expected for the method. + * @param method Method to call + * @param parameters Arguments to the method call + */ + void AttemptMethodCall(u32 method, const std::vector<u32>& parameters); + /// Handles a write to the QUERY_GET register. void ProcessQueryGet(); @@ -234,6 +244,7 @@ ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); ASSERT_REG_POSITION(shader_config[0], 0x800); ASSERT_REG_POSITION(const_buffer, 0x8E0); ASSERT_REG_POSITION(cb_bind[0], 0x904); +ASSERT_REG_POSITION(tex_cb_index, 0x982); #undef ASSERT_REG_POSITION |