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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-04-16 16:11:35 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-04-16 16:11:35 +0200 |
commit | 06d1c5a9912dac4f20e6f0d31839ef44d8a260f2 (patch) | |
tree | 60b313ec3cc9854320a9abeaeead37db14091009 /src/video_core/memory_manager.h | |
parent | Use ReadBlockUnsafe for Shader Cache (diff) | |
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Diffstat (limited to 'src/video_core/memory_manager.h')
-rw-r--r-- | src/video_core/memory_manager.h | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index 29f3860c1..084d834c8 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -65,11 +65,31 @@ public: u8* GetPointer(GPUVAddr addr); const u8* GetPointer(GPUVAddr addr) const; - void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const; - void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size); - void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const; - void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size); - void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size); + + /* + * ReadBlock and WriteBlock are full read and write operations over virtual + * GPU Memory. It's important to use these when GPU memory may not be continous + * in the Host Memory counterpart. Note: This functions cause Host GPU Memory + * Flushes and Invalidations, respectively to each operation. + */ + void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const; + void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size); + void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size); + + /* + * ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and + * WriteBlock respectively. In this versions, no flushing or invalidation is actually + * done and their performance is similar to a memcpy. This functions can be used + * on either of this 2 scenarios instead of their safe counterpart: + * - Memory which is sure to never be represented in the Host GPU. + * - Memory Managed by a Cache Manager. Example: Texture Flushing should use + * WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture + * being flushed. + */ + void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const; + void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size); + void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size); + private: using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>; |