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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-24 23:47:59 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-21 02:36:11 +0200 |
commit | fa59a7b4d8403c0d277b189c880469cf8113e386 (patch) | |
tree | 84f23efbbc588dffd1ab4f38c315cfc951b57c7d /src/video_core/renderer_opengl/utils.cpp | |
parent | texture_cache: Split texture cache into different files (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/utils.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/utils.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index f23fc9f9d..d9be61604 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -5,12 +5,21 @@ #include <string> #include <fmt/format.h> #include <glad/glad.h> + #include "common/assert.h" #include "common/common_types.h" +#include "common/scope_exit.h" +#include "video_core/renderer_opengl/gl_state.h" +#include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" +#include "video_core/surface.h" namespace OpenGL { +using Tegra::Shader::TextureType; +using Tegra::Texture::SwizzleSource; +using VideoCore::Surface::SurfaceTarget; + BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; @@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const { sizes.data()); } +SurfaceBlitter::SurfaceBlitter() { + src_framebuffer.Create(); + dst_framebuffer.Create(); +} + +SurfaceBlitter::~SurfaceBlitter() = default; + +void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst, + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) const { + const auto& src_params{src->GetSurfaceParams()}; + const auto& dst_params{dst->GetSurfaceParams()}; + + OpenGLState prev_state{OpenGLState::GetCurState()}; + SCOPE_EXIT({ prev_state.Apply(); }); + + OpenGLState state; + state.draw.read_framebuffer = src_framebuffer.handle; + state.draw.draw_framebuffer = dst_framebuffer.handle; + state.ApplyFramebufferState(); + + u32 buffers{}; + + UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D); + UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D); + + const auto GetTexture = [](CachedSurfaceView* view) { + return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G, + SwizzleSource::B, SwizzleSource::A); + }; + const GLuint src_texture{GetTexture(src)}; + const GLuint dst_texture{GetTexture(dst)}; + + if (src_params.GetType() == SurfaceType::ColorTexture) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + src_texture, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + dst_texture, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + buffers = GL_COLOR_BUFFER_BIT; + } else if (src_params.GetType() == SurfaceType::Depth) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, + 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, + 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + buffers = GL_DEPTH_BUFFER_BIT; + } else if (src_params.GetType() == SurfaceType::DepthStencil) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + src_texture, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + dst_texture, 0); + + buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + } + + glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, + dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, + buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); +} + void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { // We don't need to throw an error as this is just for debugging |