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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-04-24 23:47:59 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:36:11 +0200
commitfa59a7b4d8403c0d277b189c880469cf8113e386 (patch)
tree84f23efbbc588dffd1ab4f38c315cfc951b57c7d /src/video_core/renderer_opengl/utils.cpp
parenttexture_cache: Split texture cache into different files (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/utils.cpp')
-rw-r--r--src/video_core/renderer_opengl/utils.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index f23fc9f9d..d9be61604 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -5,12 +5,21 @@
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/common_types.h"
+#include "common/scope_exit.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
+#include "video_core/surface.h"
namespace OpenGL {
+using Tegra::Shader::TextureType;
+using Tegra::Texture::SwizzleSource;
+using VideoCore::Surface::SurfaceTarget;
+
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
@@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const {
sizes.data());
}
+SurfaceBlitter::SurfaceBlitter() {
+ src_framebuffer.Create();
+ dst_framebuffer.Create();
+}
+
+SurfaceBlitter::~SurfaceBlitter() = default;
+
+void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
+ const Common::Rectangle<u32>& src_rect,
+ const Common::Rectangle<u32>& dst_rect) const {
+ const auto& src_params{src->GetSurfaceParams()};
+ const auto& dst_params{dst->GetSurfaceParams()};
+
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = src_framebuffer.handle;
+ state.draw.draw_framebuffer = dst_framebuffer.handle;
+ state.ApplyFramebufferState();
+
+ u32 buffers{};
+
+ UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
+ UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
+
+ const auto GetTexture = [](CachedSurfaceView* view) {
+ return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
+ SwizzleSource::B, SwizzleSource::A);
+ };
+ const GLuint src_texture{GetTexture(src)};
+ const GLuint dst_texture{GetTexture(dst)};
+
+ if (src_params.GetType() == SurfaceType::ColorTexture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ src_texture, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ dst_texture, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (src_params.GetType() == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
+ 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
+ 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (src_params.GetType() == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ src_texture, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_texture, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+}
+
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
if (!GLAD_GL_KHR_debug) {
// We don't need to throw an error as this is just for debugging