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authorbunnei <bunneidev@gmail.com>2015-10-07 00:01:53 +0200
committerbunnei <bunneidev@gmail.com>2015-10-22 03:53:16 +0200
commita74774257eafd37f2efae5b745930c3950a3aa04 (patch)
tree9229e0c816b3fa25cbcdfa9e07f788aac544b086 /src/video_core/renderer_opengl
parentrenderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp331
1 files changed, 170 insertions, 161 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 059f127af..4854c347e 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -6,268 +6,313 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+using Pica::Regs;
+using TevStageConfig = Regs::TevStageConfig;
+
namespace GLShader {
-static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
- return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
- stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
- stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
- stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
- stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
- stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
- stage.GetColorMultiplier() == 1 &&
- stage.GetAlphaMultiplier() == 1);
+static bool IsPassThroughTevStage(const TevStageConfig& stage) {
+ return (stage.color_op == TevStageConfig::Operation::Replace &&
+ stage.alpha_op == TevStageConfig::Operation::Replace &&
+ stage.color_source1 == TevStageConfig::Source::Previous &&
+ stage.alpha_source1 == TevStageConfig::Source::Previous &&
+ stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
+ stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
+ stage.GetColorMultiplier() == 1 &&
+ stage.GetAlphaMultiplier() == 1);
}
-static void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
- using Source = Pica::Regs::TevStageConfig::Source;
+static void AppendSource(std::string& out, TevStageConfig::Source source,
+ const std::string& index_name) {
+ using Source = TevStageConfig::Source;
switch (source) {
case Source::PrimaryColor:
- shader += "o[2]";
+ out += "o[2]";
break;
case Source::PrimaryFragmentColor:
// HACK: Until we implement fragment lighting, use primary_color
- shader += "o[2]";
+ out += "o[2]";
break;
case Source::SecondaryFragmentColor:
// HACK: Until we implement fragment lighting, use zero
- shader += "vec4(0.0, 0.0, 0.0, 0.0)";
+ out += "vec4(0.0, 0.0, 0.0, 0.0)";
break;
case Source::Texture0:
- shader += "texture(tex[0], o[3].xy)";
+ out += "texture(tex[0], o[3].xy)";
break;
case Source::Texture1:
- shader += "texture(tex[1], o[3].zw)";
+ out += "texture(tex[1], o[3].zw)";
break;
case Source::Texture2: // TODO: Unverified
- shader += "texture(tex[2], o[5].zw)";
+ out += "texture(tex[2], o[5].zw)";
break;
case Source::PreviousBuffer:
- shader += "g_combiner_buffer";
+ out += "g_combiner_buffer";
break;
case Source::Constant:
- shader += "const_color[" + index_name + "]";
+ out += "const_color[" + index_name + "]";
break;
case Source::Previous:
- shader += "g_last_tex_env_out";
+ out += "g_last_tex_env_out";
break;
default:
- shader += "vec4(0.0)";
+ out += "vec4(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
break;
}
}
-static void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier,
- Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
- using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
+static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
+ TevStageConfig::Source source, const std::string& index_name) {
+ using ColorModifier = TevStageConfig::ColorModifier;
switch (modifier) {
case ColorModifier::SourceColor:
- AppendSource(shader, source, index_name);
- shader += ".rgb";
+ AppendSource(out, source, index_name);
+ out += ".rgb";
break;
case ColorModifier::OneMinusSourceColor:
- shader += "vec3(1.0) - ";
- AppendSource(shader, source, index_name);
- shader += ".rgb";
+ out += "vec3(1.0) - ";
+ AppendSource(out, source, index_name);
+ out += ".rgb";
break;
case ColorModifier::SourceAlpha:
- AppendSource(shader, source, index_name);
- shader += ".aaa";
+ AppendSource(out, source, index_name);
+ out += ".aaa";
break;
case ColorModifier::OneMinusSourceAlpha:
- shader += "vec3(1.0) - ";
- AppendSource(shader, source, index_name);
- shader += ".aaa";
+ out += "vec3(1.0) - ";
+ AppendSource(out, source, index_name);
+ out += ".aaa";
break;
case ColorModifier::SourceRed:
- AppendSource(shader, source, index_name);
- shader += ".rrr";
+ AppendSource(out, source, index_name);
+ out += ".rrr";
break;
case ColorModifier::OneMinusSourceRed:
- shader += "vec3(1.0) - ";
- AppendSource(shader, source, index_name);
- shader += ".rrr";
+ out += "vec3(1.0) - ";
+ AppendSource(out, source, index_name);
+ out += ".rrr";
break;
case ColorModifier::SourceGreen:
- AppendSource(shader, source, index_name);
- shader += ".ggg";
+ AppendSource(out, source, index_name);
+ out += ".ggg";
break;
case ColorModifier::OneMinusSourceGreen:
- shader += "vec3(1.0) - ";
- AppendSource(shader, source, index_name);
- shader += ".ggg";
+ out += "vec3(1.0) - ";
+ AppendSource(out, source, index_name);
+ out += ".ggg";
break;
case ColorModifier::SourceBlue:
- AppendSource(shader, source, index_name);
- shader += ".bbb";
+ AppendSource(out, source, index_name);
+ out += ".bbb";
break;
case ColorModifier::OneMinusSourceBlue:
- shader += "vec3(1.0) - ";
- AppendSource(shader, source, index_name);
- shader += ".bbb";
+ out += "vec3(1.0) - ";
+ AppendSource(out, source, index_name);
+ out += ".bbb";
break;
default:
- shader += "vec3(0.0)";
+ out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
break;
}
}
-static void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier,
- Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
- using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
+static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
+ TevStageConfig::Source source, const std::string& index_name) {
+ using AlphaModifier = TevStageConfig::AlphaModifier;
switch (modifier) {
case AlphaModifier::SourceAlpha:
- AppendSource(shader, source, index_name);
- shader += ".a";
+ AppendSource(out, source, index_name);
+ out += ".a";
break;
case AlphaModifier::OneMinusSourceAlpha:
- shader += "1.0 - ";
- AppendSource(shader, source, index_name);
- shader += ".a";
+ out += "1.0 - ";
+ AppendSource(out, source, index_name);
+ out += ".a";
break;
case AlphaModifier::SourceRed:
- AppendSource(shader, source, index_name);
- shader += ".r";
+ AppendSource(out, source, index_name);
+ out += ".r";
break;
case AlphaModifier::OneMinusSourceRed:
- shader += "1.0 - ";
- AppendSource(shader, source, index_name);
- shader += ".r";
+ out += "1.0 - ";
+ AppendSource(out, source, index_name);
+ out += ".r";
break;
case AlphaModifier::SourceGreen:
- AppendSource(shader, source, index_name);
- shader += ".g";
+ AppendSource(out, source, index_name);
+ out += ".g";
break;
case AlphaModifier::OneMinusSourceGreen:
- shader += "1.0 - ";
- AppendSource(shader, source, index_name);
- shader += ".g";
+ out += "1.0 - ";
+ AppendSource(out, source, index_name);
+ out += ".g";
break;
case AlphaModifier::SourceBlue:
- AppendSource(shader, source, index_name);
- shader += ".b";
+ AppendSource(out, source, index_name);
+ out += ".b";
break;
case AlphaModifier::OneMinusSourceBlue:
- shader += "1.0 - ";
- AppendSource(shader, source, index_name);
- shader += ".b";
+ out += "1.0 - ";
+ AppendSource(out, source, index_name);
+ out += ".b";
break;
default:
- shader += "vec3(0.0)";
+ out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
break;
}
}
-static void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
+static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
const std::string& variable_name) {
- using Operation = Pica::Regs::TevStageConfig::Operation;
+ using Operation = TevStageConfig::Operation;
switch (operation) {
case Operation::Replace:
- shader += variable_name + "[0]";
+ out += variable_name + "[0]";
break;
case Operation::Modulate:
- shader += variable_name + "[0] * " + variable_name + "[1]";
+ out += variable_name + "[0] * " + variable_name + "[1]";
break;
case Operation::Add:
- shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
break;
case Operation::AddSigned:
- shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
+ out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
break;
case Operation::Lerp:
- shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
+ out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
break;
case Operation::Subtract:
- shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
+ out += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
break;
case Operation::MultiplyThenAdd:
- shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
+ out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
break;
case Operation::AddThenMultiply:
- shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
break;
default:
- shader += "vec3(0.0)";
- LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
+ out += "vec3(0.0)";
+ LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
break;
}
}
-static void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
+static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
const std::string& variable_name) {
- using Operation = Pica::Regs::TevStageConfig::Operation;
+ using Operation = TevStageConfig::Operation;
switch (operation) {
case Operation::Replace:
- shader += variable_name + "[0]";
+ out += variable_name + "[0]";
break;
case Operation::Modulate:
- shader += variable_name + "[0] * " + variable_name + "[1]";
+ out += variable_name + "[0] * " + variable_name + "[1]";
break;
case Operation::Add:
- shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
break;
case Operation::AddSigned:
- shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
+ out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
break;
case Operation::Lerp:
- shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
+ out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
break;
case Operation::Subtract:
- shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
+ out += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
break;
case Operation::MultiplyThenAdd:
- shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
+ out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
break;
case Operation::AddThenMultiply:
- shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
+ out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
break;
default:
- shader += "0.0";
- LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation);
+ out += "0.0";
+ LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation);
break;
}
}
-static void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) {
- using CompareFunc = Pica::Regs::CompareFunc;
+static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
+ using CompareFunc = Regs::CompareFunc;
switch (func) {
case CompareFunc::Never:
- shader += "true";
+ out += "true";
break;
case CompareFunc::Always:
- shader += "false";
+ out += "false";
break;
case CompareFunc::Equal:
- shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
break;
case CompareFunc::NotEqual:
- shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
break;
case CompareFunc::LessThan:
- shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
break;
case CompareFunc::LessThanOrEqual:
- shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
break;
case CompareFunc::GreaterThan:
- shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
break;
case CompareFunc::GreaterThanOrEqual:
- shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
+ out += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
break;
default:
- shader += "false";
+ out += "false";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
break;
}
}
+static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) {
+ auto& stage = config.tev_stages[index];
+ if (!IsPassThroughTevStage(stage)) {
+ std::string index_name = std::to_string(index);
+
+ out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
+ AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
+ out += ", ";
+ AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
+ out += ", ";
+ AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
+ out += ");\n";
+
+ out += "vec3 color_output_" + index_name + " = ";
+ AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
+ out += ";\n";
+
+ out += "float alpha_results_" + index_name + "[3] = float[3](";
+ AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
+ out += ", ";
+ AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
+ out += ", ";
+ AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
+ out += ");\n";
+
+ out += "float alpha_output_" + index_name + " = ";
+ AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
+ out += ";\n";
+
+ out += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " +
+ std::to_string(stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " +
+ std::to_string(stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
+ }
+
+ if (config.TevStageUpdatesCombinerBufferColor(index))
+ out += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
+
+ if (config.TevStageUpdatesCombinerBufferAlpha(index))
+ out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
+}
+
std::string GenerateFragmentShader(const ShaderCacheKey& config) {
- std::string shader = R"(
+ std::string out = R"(
#version 150 core
#define NUM_VTX_ATTR 7
@@ -288,63 +333,27 @@ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
- if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) {
- shader += "discard;";
- return shader;
+ if (config.alpha_test_func == Regs::CompareFunc::Never) {
+ out += "discard;";
+ return out;
}
- auto& tev_stages = config.tev_stages;
- for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
- auto& tev_stage = tev_stages[tev_stage_index];
- if (!IsPassThroughTevStage(tev_stage)) {
- std::string index_name = std::to_string(tev_stage_index);
-
- shader += "vec3 color_results_" + index_name + "[3] = vec3[3](";
- AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name);
- shader += ", ";
- AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name);
- shader += ", ";
- AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name);
- shader += ");\n";
-
- shader += "vec3 color_output_" + index_name + " = ";
- AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name);
- shader += ";\n";
-
- shader += "float alpha_results_" + index_name + "[3] = float[3](";
- AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name);
- shader += ", ";
- AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name);
- shader += ", ";
- AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name);
- shader += ");\n";
-
- shader += "float alpha_output_" + index_name + " = ";
- AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name);
- shader += ";\n";
-
- shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
- }
-
- if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index))
- shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
-
- if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index))
- shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
- }
+ for (std::size_t index = 0; index < config.tev_stages.size(); ++index)
+ WriteTevStage(out, config, (unsigned)index);
- if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) {
- shader += "if (";
- AppendAlphaTestCondition(shader, config.alpha_test_func);
- shader += ") {\n discard;\n }\n";
+ if (config.alpha_test_func != Regs::CompareFunc::Always) {
+ out += "if (";
+ AppendAlphaTestCondition(out, config.alpha_test_func);
+ out += ") {\n discard;\n }\n";
}
- shader += "color = g_last_tex_env_out;\n}";
- return shader;
+ out += "color = g_last_tex_env_out;\n}";
+
+ return out;
}
std::string GenerateVertexShader() {
- static const std::string shader_str = R"(
+ static const std::string out = R"(
#version 150 core
#define NUM_VTX_ATTR 7
@@ -365,7 +374,7 @@ void main() {
gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
}
)";
- return shader_str;
+ return out;
}
-} // namespace GLShaderGen
+} // namespace GLShader