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authorameerj <52414509+ameerj@users.noreply.github.com>2021-09-10 05:01:39 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commitae8d19d17eb5448207ece99ae07507c542c6ddae (patch)
tree2238f455b633142718ea0601687fa01811b5d218 /src/video_core/renderer_opengl
parentgl_texture_cache: fix scaling on upload (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 71a5e3adf..955dbc744 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -21,10 +21,10 @@
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
-#include "video_core/host_shaders/opengl_present_bicubic_frag.h"
#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_scaleforce_frag.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@@ -255,10 +255,9 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create shader programs
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- present_bicubic_fragment =
- CreateProgram(HostShaders::OPENGL_PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
+ present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
present_scaleforce_fragment =
- CreateProgram(HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG, GL_FRAGMENT_SHADER);
+ CreateProgram(HostShaders::PRESENT_SCALEFORCE_FRAG, GL_FRAGMENT_SHADER);
// Generate presentation sampler
present_sampler.Create();