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author | Zach Hilman <DarkLordZach@users.noreply.github.com> | 2019-06-07 23:23:25 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-07 23:23:25 +0200 |
commit | de33ad25f52960449a97caa2b25e37e6a35f0710 (patch) | |
tree | 5f70bb84aafac68b6c34c95fec033528bff26d4e /src/video_core/renderer_vulkan | |
parent | Merge pull request #2558 from ReinUsesLisp/shader-nodes (diff) | |
parent | gl_buffer_cache: Remove unused ReserveMemory method (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r-- | src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 9fe1e3280..0bbbf6851 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { return vk::SamplerAddressMode::eClampToEdge; case Tegra::Texture::WrapMode::Border: return vk::SamplerAddressMode::eClampToBorder; - case Tegra::Texture::WrapMode::ClampOGL: + case Tegra::Texture::WrapMode::Clamp: // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // eClampToBorder to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. |