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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-06-02 01:12:00 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:38:33 +0200
commit60bf761afbb125abd324e4b798d18a1611b5777b (patch)
tree5321727de0bf56eacd99a3917573f36f28197ba4 /src/video_core/texture_cache
parenttexture_cache uncompress-compress is untopological. (diff)
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Diffstat (limited to 'src/video_core/texture_cache')
-rw-r--r--src/video_core/texture_cache/texture_cache.h40
1 files changed, 31 insertions, 9 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 69ef7a2bd..e0d0e1f70 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -214,6 +214,13 @@ public:
}
protected:
+ // This structure is used for communicating with the backend, on which behaviors
+ // it supports and what not, to avoid assuming certain things about hardware.
+ // The backend is RESPONSIBLE for filling this settings on creation.
+ struct Support {
+ bool depth_color_image_copies;
+ } support_info;
+
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
: system{system}, rasterizer{rasterizer} {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
@@ -233,6 +240,10 @@ protected:
virtual void ImageBlit(TView src_view, TView dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
+ // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
+ // and reading it from a sepparate buffer.
+ virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0;
+
void Register(TSurface surface) {
std::lock_guard lock{mutex};
@@ -377,9 +388,14 @@ private:
const SurfaceParams& params) {
const auto gpu_addr = current_surface->GetGpuAddr();
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
- std::vector<CopyParams> bricks = current_surface->BreakDown(params);
- for (auto& brick : bricks) {
- ImageCopy(current_surface, new_surface, brick);
+ const auto& cr_params = current_surface->GetSurfaceParams();
+ if (!support_info.depth_color_image_copies && cr_params.type != params.type) {
+ BufferCopy(current_surface, new_surface);
+ } else {
+ std::vector<CopyParams> bricks = current_surface->BreakDown(params);
+ for (auto& brick : bricks) {
+ ImageCopy(current_surface, new_surface, brick);
+ }
}
Unregister(current_surface);
Register(new_surface);
@@ -505,7 +521,8 @@ private:
auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
std::vector<TSurface> overlaps{current_surface};
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
}
MatchStructureResult s_result = current_surface->MatchesStructure(params);
if (s_result != MatchStructureResult::None &&
@@ -537,7 +554,8 @@ private:
for (auto surface : overlaps) {
auto topological_result = surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
}
}
@@ -555,7 +573,8 @@ private:
return *view;
}
}
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
// Now we check if the candidate is a mipmap/layer of the overlap
std::optional<TView> view =
@@ -578,13 +597,15 @@ private:
pair.first->EmplaceView(params, gpu_addr, candidate_size);
if (mirage_view)
return {pair.first, *mirage_view};
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
return {current_surface, *view};
}
// The next case is unsafe, so if we r in accurate GPU, just skip it
if (Settings::values.use_accurate_gpu_emulation) {
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
// This is the case the texture is a part of the parent.
if (current_surface->MatchesSubTexture(params, gpu_addr)) {
@@ -601,7 +622,8 @@ private:
}
}
// We failed all the tests, recycle the overlaps into a new texture.
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,