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author | bunnei <bunneidev@gmail.com> | 2018-11-21 01:57:20 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-11-21 01:58:06 +0100 |
commit | 1a543723ab57a85f15013831e6ed598fc62de2a1 (patch) | |
tree | d82ee38057e71a21cc018583be071125350aff61 /src/video_core | |
parent | Merge pull request #1734 from lioncash/shared (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index a04e00ecb..2bc534be3 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -69,6 +69,15 @@ void Maxwell3D::InitializeRegisterDefaults() { // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a // register carrying a default value. Assume it's OpenGL's default (1). regs.point_size = 1.0f; + + // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a + // default of enabled fixes rendering here. + for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) { + regs.color_mask[color_mask].R.Assign(1); + regs.color_mask[color_mask].G.Assign(1); + regs.color_mask[color_mask].B.Assign(1); + regs.color_mask[color_mask].A.Assign(1); + } } void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |