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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:21:42 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:21:42 +0100 |
commit | 1e474fb9d1c5e35c2bb8822d58556ef3358e66e9 (patch) | |
tree | 396accae302f224f19e9d347b574d2d241f67c36 /src/video_core | |
parent | Texture Cache: Always copy on NVIDIA. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/host_shaders/convert_abgr8_to_d24s8.frag | 2 | ||||
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag index d51397a0c..ea055ddad 100644 --- a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag @@ -9,7 +9,7 @@ layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f)); + uvec4 color = uvec4(texelFetch(color_texture, coord, 0).abgr * (exp2(8) - 1.0f)); uvec4 bytes = color << uvec4(24, 16, 8, 0); uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w; diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index 47f9c1abc..94368fb59 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -19,5 +19,5 @@ void main() { lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; highp uvec4 components = uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); - color = vec4(components) / (exp2(8.0) - 1.0); + color.abgr = vec4(components) / (exp2(8.0) - 1.0); } |