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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-05-18 17:52:22 +0200 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-06-12 12:10:52 +0200 |
commit | 6893732348c3689b094c2e9749f8eb9e877028b8 (patch) | |
tree | 915e207f2607b85d5a65c9cf08d3cdc360b0adbe /src/video_core | |
parent | GPU debugger: Add functionality to inspect command lists. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/gpu_debugger.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index 4dafd3146..7ad595493 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -57,7 +57,7 @@ public: * @param is_new true if the command list was called for the first time * @todo figure out how to make sure called functions don't keep references around beyond their life time */ - virtual void CommandListCalled(const PicaCommandList& lst, bool is_new) + virtual void OnCommandListCalled(const PicaCommandList& lst, bool is_new) { ERROR_LOG(GSP, "Command list called: %d", (int)is_new); } @@ -106,7 +106,7 @@ public: command_lists.push_back(obj); ForEachObserver([&](DebuggerObserver* observer) { - observer->CommandListCalled(obj.second, is_new); + observer->OnCommandListCalled(obj.second, is_new); } ); } |