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authorDwayne Slater <ds84182@gmail.com>2016-03-03 04:16:38 +0100
committerDwayne Slater <ds84182@gmail.com>2016-03-03 04:16:38 +0100
commit6b775034dd8343c06369b64bf073d6a70f35f510 (patch)
treef2a9099637bcb218ff0cc789f98151689f65c903 /src/video_core
parentMerge pull request #1434 from Kloen/legend (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/clipper.cpp1
-rw-r--r--src/video_core/command_processor.cpp48
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp3
-rw-r--r--src/video_core/debug_utils/debug_utils.h3
-rw-r--r--src/video_core/pica.cpp1
-rw-r--r--src/video_core/pica.h66
-rw-r--r--src/video_core/pica_state.h60
-rw-r--r--src/video_core/primitive_assembly.cpp12
-rw-r--r--src/video_core/primitive_assembly.h10
-rw-r--r--src/video_core/rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
-rw-r--r--src/video_core/shader/shader.cpp3
-rw-r--r--src/video_core/shader/shader.h18
-rw-r--r--src/video_core/shader/shader_interpreter.cpp1
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp2
17 files changed, 172 insertions, 60 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 4b5d298f3..76cfd4f7d 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -33,6 +33,7 @@ set(HEADERS
command_processor.h
gpu_debugger.h
pica.h
+ pica_state.h
pica_types.h
primitive_assembly.h
rasterizer.h
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index a385589d2..3d503486e 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -6,6 +6,7 @@
#include "video_core/clipper.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer.h"
#include "video_core/shader/shader_interpreter.h"
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 73fdfbe9c..2f92be661 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -15,6 +15,7 @@
#include "video_core/clipper.h"
#include "video_core/command_processor.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/primitive_assembly.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -73,6 +74,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
break;
+ case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
+ if (regs.vs_default_attributes_setup.index == 15) {
+ // Reset immediate primitive state
+ g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology);
+ g_state.immediate.attribute_id = 0;
+ }
+ break;
+
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@@ -108,11 +117,48 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
attribute.w.ToFloat32());
// TODO: Verify that this actually modifies the register!
- setup.index = setup.index + 1;
+ if (setup.index < 15) {
+ setup.index++;
+ } else {
+ // Put each attribute into an immediate input buffer.
+ // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
+ // sent to the primitive assembler.
+
+ auto& immediate_input = g_state.immediate.input;
+ auto& immediate_attribute_id = g_state.immediate.attribute_id;
+ const auto& attribute_config = regs.vertex_attributes;
+
+ immediate_input.attr[immediate_attribute_id++] = attribute;
+
+ if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) {
+ immediate_attribute_id = 0;
+
+ Shader::UnitState<false> shader_unit;
+ Shader::Setup(shader_unit);
+
+ // Send to vertex shader
+ Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes());
+
+ // Send to renderer
+ using Pica::Shader::OutputVertex;
+ auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
+ VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
+ };
+
+ g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
+ }
+ }
}
break;
}
+ case PICA_REG_INDEX(gpu_mode):
+ if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
+ // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
+ VideoCore::g_renderer->rasterizer->DrawTriangles();
+ }
+ break;
+
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
{
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 6e6fd7335..6e21caa78 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -28,6 +28,7 @@
#include "core/settings.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
@@ -113,7 +114,7 @@ void GeometryDumper::Dump() {
}
-void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
+void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{
struct StuffToWrite {
u8* pointer;
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 85762f5b4..795160a32 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -17,6 +17,7 @@
#include "core/tracer/recorder.h"
#include "video_core/pica.h"
+#include "video_core/shader/shader.h"
namespace Pica {
@@ -182,7 +183,7 @@ private:
};
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
- const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
+ const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands.
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index d7b31384a..32ad72674 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -6,6 +6,7 @@
#include <unordered_map>
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
namespace Pica {
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 9077b1725..2e0c33201 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -1089,7 +1089,16 @@ struct Regs {
}
} command_buffer;
- INSERT_PADDING_WORDS(0x20);
+ INSERT_PADDING_WORDS(0x07);
+
+ enum class GPUMode : u32 {
+ Drawing = 0,
+ Configuring = 1
+ };
+
+ GPUMode gpu_mode;
+
+ INSERT_PADDING_WORDS(0x18);
enum class TriangleTopology : u32 {
List = 0,
@@ -1278,6 +1287,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238);
+ASSERT_REG_POSITION(gpu_mode, 0x245);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280);
@@ -1292,64 +1302,10 @@ static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig st
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
-/// Struct used to describe current Pica state
-struct State {
- /// Pica registers
- Regs regs;
-
- /// Vertex shader memory
- struct ShaderSetup {
- struct {
- // The float uniforms are accessed by the shader JIT using SSE instructions, and are
- // therefore required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
-
- std::array<bool, 16> b;
- std::array<Math::Vec4<u8>, 4> i;
- } uniforms;
-
- Math::Vec4<float24> default_attributes[16];
-
- std::array<u32, 1024> program_code;
- std::array<u32, 1024> swizzle_data;
- };
-
- ShaderSetup vs;
- ShaderSetup gs;
-
- struct {
- union LutEntry {
- // Used for raw access
- u32 raw;
-
- // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
- BitField< 0, 12, u32> value;
-
- // Used by HW for efficient interpolation, Citra does not use these
- BitField<12, 12, u32> difference;
-
- float ToFloat() {
- return static_cast<float>(value) / 4095.f;
- }
- };
-
- std::array<std::array<LutEntry, 256>, 24> luts;
- } lighting;
-
- /// Current Pica command list
- struct {
- const u32* head_ptr;
- const u32* current_ptr;
- u32 length;
- } cmd_list;
-};
-
/// Initialize Pica state
void Init();
/// Shutdown Pica state
void Shutdown();
-extern State g_state; ///< Current Pica state
-
} // namespace
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
new file mode 100644
index 000000000..c7616bc55
--- /dev/null
+++ b/src/video_core/pica_state.h
@@ -0,0 +1,60 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/pica.h"
+#include "video_core/primitive_assembly.h"
+#include "video_core/shader/shader.h"
+
+namespace Pica {
+
+/// Struct used to describe current Pica state
+struct State {
+ /// Pica registers
+ Regs regs;
+
+ Shader::ShaderSetup vs;
+ Shader::ShaderSetup gs;
+
+ struct {
+ union LutEntry {
+ // Used for raw access
+ u32 raw;
+
+ // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
+ BitField< 0, 12, u32> value;
+
+ // Used by HW for efficient interpolation, Citra does not use these
+ BitField<12, 12, u32> difference;
+
+ float ToFloat() {
+ return static_cast<float>(value) / 4095.f;
+ }
+ };
+
+ std::array<std::array<LutEntry, 256>, 24> luts;
+ } lighting;
+
+ /// Current Pica command list
+ struct {
+ const u32* head_ptr;
+ const u32* current_ptr;
+ u32 length;
+ } cmd_list;
+
+ /// Struct used to describe immediate mode rendering state
+ struct ImmediateModeState {
+ Shader::InputVertex input;
+ // This is constructed with a dummy triangle topology
+ PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
+ int attribute_id = 0;
+
+ ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {}
+ } immediate;
+};
+
+extern State g_state; ///< Current Pica state
+
+} // namespace
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index d5a0a96a4..0061690f1 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -53,6 +53,18 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
}
}
+template<typename VertexType>
+void PrimitiveAssembler<VertexType>::Reset() {
+ buffer_index = 0;
+ strip_ready = false;
+}
+
+template<typename VertexType>
+void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
+ Reset();
+ this->topology = topology;
+}
+
// explicitly instantiate use cases
template
struct PrimitiveAssembler<Shader::OutputVertex>;
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 52d0ec8ff..cc6e5fde5 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -30,6 +30,16 @@ struct PrimitiveAssembler {
*/
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
+ /**
+ * Resets the internal state of the PrimitiveAssembler.
+ */
+ void Reset();
+
+ /**
+ * Reconfigures the PrimitiveAssembler to use a different triangle topology.
+ */
+ void Reconfigure(Regs::TriangleTopology topology);
+
private:
Regs::TriangleTopology topology;
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index ecfdbc9e8..dd1604a38 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -15,6 +15,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer.h"
#include "video_core/utils.h"
#include "video_core/debug_utils/debug_utils.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b7d19bf94..0f864b617 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -19,6 +19,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/utils.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index fef5f5331..fc85aa3ff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -14,6 +14,7 @@
#include "common/hash.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 44c234ed8..5e8930476 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -14,6 +14,7 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/video_core.h"
#include "shader.h"
@@ -145,7 +146,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
return ret;
}
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
+DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
UnitState<true> state;
state.program_counter = config.main_offset;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index f068cd93f..1be4e3734 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -77,6 +77,22 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
+/// Vertex shader memory
+struct ShaderSetup {
+ struct {
+ // The float uniforms are accessed by the shader JIT using SSE instructions, and are
+ // therefore required to be 16-byte aligned.
+ Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
+
+ std::array<bool, 16> b;
+ std::array<Math::Vec4<u8>, 4> i;
+ } uniforms;
+
+ Math::Vec4<float24> default_attributes[16];
+
+ std::array<u32, 1024> program_code;
+ std::array<u32, 1024> swizzle_data;
+};
// Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging>
@@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
* @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
+DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
} // namespace Shader
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index aeced71b0..79fcc56b9 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -7,6 +7,7 @@
#include <nihstro/shader_bytecode.h>
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 4249675a5..5083d7e54 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -11,6 +11,8 @@
#include "shader.h"
#include "shader_jit_x64.h"
+#include "video_core/pica_state.h"
+
namespace Pica {
namespace Shader {