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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-05-08 16:03:40 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 16:56:07 +0200 |
commit | 3a7a5edceaec30b0c34c492724068a8dc20eb181 (patch) | |
tree | 687d172633b46427e8051cced7d468e4f5ed44bb /src | |
parent | configuration_shared: Fix blank state hiding check box (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/common/settings.h | 43 | ||||
-rw-r--r-- | src/yuzu/configuration/configuration_shared.h | 9 |
2 files changed, 27 insertions, 25 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 1c26081c9..2879237cc 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -701,32 +701,33 @@ struct Values { ResolutionScalingInfo resolution_info{}; SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, "resolution_setup", Category::Renderer}; - SwitchableSetting<ScalingFilter> scaling_filter{linkage, ScalingFilter::Bilinear, - "scaling_filter", Category::Renderer}; - SwitchableSetting<int, true> fsr_sharpening_slider{ + SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{ + linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer}; + SwitchableSetting<int, true, true, true> fsr_sharpening_slider{ linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer}; - SwitchableSetting<AntiAliasing> anti_aliasing{linkage, AntiAliasing::None, "anti_aliasing", - Category::Renderer}; + SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{ + linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, + SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage, #ifdef _WIN32 - FullscreenMode::Borderless, + FullscreenMode::Borderless, #else - FullscreenMode::Exclusive, + FullscreenMode::Exclusive, #endif - FullscreenMode::Borderless, - FullscreenMode::Exclusive, - "fullscreen_mode", - Category::Renderer}; - SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; + FullscreenMode::Borderless, + FullscreenMode::Exclusive, + "fullscreen_mode", + Category::Renderer}; + SwitchableSetting<int, true, true, true> aspect_ratio{ + linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; SwitchableSetting<AnisotropyMode, true> max_anisotropy{ linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, "max_anisotropy", Category::RendererAdvanced}; - SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit", - Category::Renderer}; - SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, - 9999, "speed_limit", Category::Renderer}; + SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit", + Category::Renderer}; + SwitchableSetting<u16, true, true, true> speed_limit{ + linkage, 100, 0, 9999, "speed_limit", Category::Renderer}; SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", Category::Renderer}; SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{ @@ -742,7 +743,7 @@ struct Values { AstcDecodeMode::CPUAsynchronous, "accelerate_astc", Category::Renderer}; - Setting<VSyncMode, true> vsync_mode{ + Setting<VSyncMode, true, true, true> vsync_mode{ linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, "use_vsync", Category::Renderer}; SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", @@ -769,9 +770,9 @@ struct Values { SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", Category::RendererAdvanced}; - SwitchableSetting<u8> bg_red{linkage, 0, "bg_red", Category::Renderer}; - SwitchableSetting<u8> bg_green{linkage, 0, "bg_green", Category::Renderer}; - SwitchableSetting<u8> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; + SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer}; + SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer}; + SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; // System SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System}; diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index d0fe6ea38..d70828935 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -92,10 +92,11 @@ void SetPerGameSetting(QComboBox* combobox, void SetHighlight(QWidget* widget, bool highlighted); // Sets up a QCheckBox like a tristate one, given a Setting -template <bool ranged, bool save> -void SetColoredTristate(QCheckBox* checkbox, - const Settings::SwitchableSetting<bool, ranged, save>& setting, - CheckState& tracker) { +template <bool ranged, bool save, bool runtime_modifiable> +void SetColoredTristate( + QCheckBox* checkbox, + const Settings::SwitchableSetting<bool, ranged, save, runtime_modifiable>& setting, + CheckState& tracker) { if (setting.UsingGlobal()) { tracker = CheckState::Global; } else { |