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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-12 08:06:11 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit413eb6983f07bb4139cd07c5dca22bdb30e6af2d (patch)
treedd236ace7af298d8ce248511abd9aca9b4765d57 /src
parentglsl: Minor cleanup (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.h2
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp67
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp69
5 files changed, 79 insertions, 76 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index a40106c87..f984b635c 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -7,6 +7,7 @@
#include "common/cityhash.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
@@ -39,10 +40,16 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::KeplerCompute& kepler_compute_,
ProgramManager& program_manager_, const Shader::Info& info_,
- OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
+ const std::string code)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
- kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
- source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
+ kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
+ if (device.UseAssemblyShaders()) {
+ assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
+ } else {
+ source_program.handle = glCreateProgram();
+ AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
+ LinkProgram(source_program.handle);
+ }
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.h b/src/video_core/renderer_opengl/gl_compute_pipeline.h
index b5dfb65e9..a93166eb6 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.h
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.h
@@ -54,7 +54,7 @@ public:
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::KeplerCompute& kepler_compute_,
ProgramManager& program_manager_, const Shader::Info& info_,
- OGLProgram source_program_, OGLAssemblyProgram assembly_program_);
+ const std::string code);
void Configure();
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index a2ea35d5a..4d62d7062 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -9,6 +9,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/texture_cache/texture_cache.h"
@@ -33,6 +34,40 @@ u32 AccumulateCount(const Range& range) {
return num;
}
+GLenum Stage(size_t stage_index) {
+ switch (stage_index) {
+ case 0:
+ return GL_VERTEX_SHADER;
+ case 1:
+ return GL_TESS_CONTROL_SHADER;
+ case 2:
+ return GL_TESS_EVALUATION_SHADER;
+ case 3:
+ return GL_GEOMETRY_SHADER;
+ case 4:
+ return GL_FRAGMENT_SHADER;
+ }
+ UNREACHABLE_MSG("{}", stage_index);
+ return GL_NONE;
+}
+
+GLenum AssemblyStage(size_t stage_index) {
+ switch (stage_index) {
+ case 0:
+ return GL_VERTEX_PROGRAM_NV;
+ case 1:
+ return GL_TESS_CONTROL_PROGRAM_NV;
+ case 2:
+ return GL_TESS_EVALUATION_PROGRAM_NV;
+ case 3:
+ return GL_GEOMETRY_PROGRAM_NV;
+ case 4:
+ return GL_FRAGMENT_PROGRAM_NV;
+ }
+ UNREACHABLE_MSG("{}", stage_index);
+ return GL_NONE;
+}
+
/// Translates hardware transform feedback indices
/// @param location Hardware location
/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
@@ -82,19 +117,33 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::Maxwell3D& maxwell3d_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
- OGLProgram program_,
- std::array<OGLAssemblyProgram, 5> assembly_programs_,
+ const std::array<std::string, 5> assembly_sources,
+ const std::array<std::string, 5> glsl_sources,
const std::array<const Shader::Info*, 5>& infos,
const VideoCommon::TransformFeedbackState* xfb_state)
- : texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
- gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
- state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move(
- assembly_programs_)} {
+ : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
+ maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
std::ranges::transform(infos, stage_infos.begin(),
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
-
- for (size_t stage = 0; stage < 5; ++stage) {
- enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
+ if (device.UseAssemblyShaders()) {
+ for (size_t stage = 0; stage < 5; ++stage) {
+ const auto code{assembly_sources[stage]};
+ if (code.empty()) {
+ continue;
+ }
+ assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
+ enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
+ }
+ } else {
+ program.handle = glCreateProgram();
+ for (size_t stage = 0; stage < 5; ++stage) {
+ const auto code{glsl_sources[stage]};
+ if (code.empty()) {
+ continue;
+ }
+ AttachShader(Stage(stage), program.handle, code);
+ }
+ LinkProgram(program.handle);
}
u32 num_textures{};
u32 num_images{};
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h
index 508fad5bb..984bf994f 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h
@@ -65,8 +65,8 @@ public:
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::Maxwell3D& maxwell3d_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
- OGLProgram program_,
- std::array<OGLAssemblyProgram, 5> assembly_programs_,
+ const std::array<std::string, 5> assembly_sources,
+ const std::array<std::string, 5> glsl_sources,
const std::array<const Shader::Info*, 5>& infos,
const VideoCommon::TransformFeedbackState* xfb_state);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 4fcf4e458..884739aec 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -56,40 +56,6 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
-GLenum Stage(size_t stage_index) {
- switch (stage_index) {
- case 0:
- return GL_VERTEX_SHADER;
- case 1:
- return GL_TESS_CONTROL_SHADER;
- case 2:
- return GL_TESS_EVALUATION_SHADER;
- case 3:
- return GL_GEOMETRY_SHADER;
- case 4:
- return GL_FRAGMENT_SHADER;
- }
- UNREACHABLE_MSG("{}", stage_index);
- return GL_NONE;
-}
-
-GLenum AssemblyStage(size_t stage_index) {
- switch (stage_index) {
- case 0:
- return GL_VERTEX_PROGRAM_NV;
- case 1:
- return GL_TESS_CONTROL_PROGRAM_NV;
- case 2:
- return GL_TESS_EVALUATION_PROGRAM_NV;
- case 3:
- return GL_GEOMETRY_PROGRAM_NV;
- case 4:
- return GL_FRAGMENT_PROGRAM_NV;
- }
- UNREACHABLE_MSG("{}", stage_index);
- return GL_NONE;
-}
-
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program,
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
@@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
- std::array<OGLAssemblyProgram, 5> assembly_programs;
+ std::array<std::string, 5> assembly_sources;
+ std::array<std::string, 5> glsl_sources;
Shader::Backend::Bindings binding;
const bool use_glasm{device.UseAssemblyShaders()};
- if (!use_glasm) {
- source_program.handle = glCreateProgram();
- }
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
@@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
if (use_glasm) {
- const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
- assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
+ assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
} else {
- const auto code{EmitGLSL(profile, runtime_info, program, binding)};
- AttachShader(Stage(stage_index), source_program.handle, code);
+ glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
}
}
- if (!use_glasm) {
- LinkProgram(source_program.handle);
- }
return std::make_unique<GraphicsPipeline>(
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
- std::move(source_program), std::move(assembly_programs), infos,
- key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
+ assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
@@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
}
Shader::RuntimeInfo info;
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
-
- OGLAssemblyProgram asm_program;
- OGLProgram source_program;
- if (device.UseAssemblyShaders()) {
- const std::string code{EmitGLASM(profile, info, program)};
- asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
- } else {
- const auto code{EmitGLSL(profile, program)};
- source_program.handle = glCreateProgram();
- AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
- LinkProgram(source_program.handle);
- }
+ const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
+ : EmitGLSL(profile, program)};
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
- kepler_compute, program_manager, program.info,
- std::move(source_program), std::move(asm_program));
+ kepler_compute, program_manager, program.info, code);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;