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author | Tony Wasserka <NeoBrainX@gmail.com> | 2015-08-15 19:55:26 +0200 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2015-08-16 14:12:11 +0200 |
commit | 493c432d1e33a66c234485ea09c167888a6f9567 (patch) | |
tree | cb12c1ac323d270b72bb8672b214f7c6e1711ef1 /src | |
parent | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.h b/src/citra_qt/debugger/graphics_vertex_shader.h index 1b46aa0d9..6e99f3674 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.h +++ b/src/citra_qt/debugger/graphics_vertex_shader.h @@ -55,10 +55,11 @@ private slots: void DumpShader(); - /** Reload widget based on the current PICA200 state - * @param replace_vertex_data If true, invalidate all current vertex data - * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true. - */ + /** + * Reload widget based on the current PICA200 state + * @param replace_vertex_data If true, invalidate all current vertex data + * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true. + */ void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr); @@ -71,7 +72,7 @@ private: QTreeView* binary_list; GraphicsVertexShaderModel* model; - // TODO: Move these into a single struct + /// TODO: Move these into a single struct std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to |