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author | bunnei <bunneidev@gmail.com> | 2018-06-06 04:01:29 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-06 04:01:29 +0200 |
commit | 5fb99e6a166786eab5e1f8c656fe8431b3e11255 (patch) | |
tree | f9a689d4c732095234417560247a32622df39be8 /src | |
parent | Merge pull request #523 from yuzu-emu/revert-507-3616 (diff) | |
parent | GPU: Implemented the F2I_R shader instruction. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 24 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 47 |
2 files changed, 64 insertions, 7 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 38757c038..4eb507325 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -173,6 +173,13 @@ enum class SubOp : u64 { Min = 0x8, }; +enum class FloatRoundingOp : u64 { + None = 0, + Floor = 1, + Ceil = 2, + Trunc = 3, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -290,11 +297,20 @@ union Instruction { union { BitField<10, 2, Register::Size> size; - BitField<13, 1, u64> is_signed; + BitField<12, 1, u64> is_output_signed; + BitField<13, 1, u64> is_input_signed; BitField<41, 2, u64> selector; BitField<45, 1, u64> negate_a; BitField<49, 1, u64> abs_a; BitField<50, 1, u64> saturate_a; + + union { + BitField<39, 2, FloatRoundingOp> rounding; + } f2i; + + union { + BitField<39, 4, u64> rounding; + } f2f; } conversion; union { @@ -560,9 +576,9 @@ private: INST("0100110010101---", Id::F2F_C, Type::Conversion, "F2F_C"), INST("0101110010101---", Id::F2F_R, Type::Conversion, "F2F_R"), INST("0011100-10101---", Id::F2F_IMM, Type::Conversion, "F2F_IMM"), - INST("0100110010110---", Id::F2I_C, Type::Arithmetic, "F2I_C"), - INST("0101110010110---", Id::F2I_R, Type::Arithmetic, "F2I_R"), - INST("0011100-10110---", Id::F2I_IMM, Type::Arithmetic, "F2I_IMM"), + INST("0100110010110---", Id::F2I_C, Type::Conversion, "F2I_C"), + INST("0101110010110---", Id::F2I_R, Type::Conversion, "F2I_R"), + INST("0011100-10110---", Id::F2I_IMM, Type::Conversion, "F2I_IMM"), INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"), INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"), INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"), diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index f886e49ca..4a41e7798 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -991,18 +991,20 @@ private: ASSERT_MSG(!instr.conversion.selector, "Unimplemented"); std::string op_a = - regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed); + regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed); if (instr.conversion.abs_a) { op_a = "abs(" + op_a + ')'; } - regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_signed, 0, op_a, 1, 1); + regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1, + 1); break; } case OpCode::Id::I2F_R: { + ASSERT_MSG(!instr.conversion.selector, "Unimplemented"); std::string op_a = - regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed); + regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed); if (instr.conversion.abs_a) { op_a = "abs(" + op_a + ')'; @@ -1012,6 +1014,8 @@ private: break; } case OpCode::Id::F2F_R: { + // TODO(Subv): Implement rounding operations. + ASSERT_MSG(instr.conversion.f2f.rounding == 0, "Unimplemented rounding operation"); std::string op_a = regs.GetRegisterAsFloat(instr.gpr20); if (instr.conversion.abs_a) { @@ -1021,6 +1025,43 @@ private: regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); break; } + case OpCode::Id::F2I_R: { + std::string op_a = regs.GetRegisterAsFloat(instr.gpr20); + + if (instr.conversion.abs_a) { + op_a = "abs(" + op_a + ')'; + } + + using Tegra::Shader::FloatRoundingOp; + switch (instr.conversion.f2i.rounding) { + case FloatRoundingOp::None: + break; + case FloatRoundingOp::Floor: + op_a = "floor(" + op_a + ')'; + break; + case FloatRoundingOp::Ceil: + op_a = "ceil(" + op_a + ')'; + break; + case FloatRoundingOp::Trunc: + op_a = "trunc(" + op_a + ')'; + break; + default: + NGLOG_CRITICAL(HW_GPU, "Unimplemented f2i rounding mode {}", + static_cast<u32>(instr.conversion.f2i.rounding.Value())); + UNREACHABLE(); + break; + } + + if (instr.conversion.is_output_signed) { + op_a = "int(" + op_a + ')'; + } else { + op_a = "uint(" + op_a + ')'; + } + + regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1, + 1); + break; + } default: { NGLOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}", opcode->GetName()); UNREACHABLE(); |