diff options
author | wwylele <wwylele@gmail.com> | 2017-08-17 10:02:19 +0200 |
---|---|---|
committer | wwylele <wwylele@gmail.com> | 2017-08-21 07:03:07 +0200 |
commit | 63b6e802cdffc1464b4a1fe3f5171d71146e8e9a (patch) | |
tree | 3faf0b0644a78efb26174059971caed76ab281fe /src | |
parent | swrasterizer/clipper: remove tested TODO (diff) | |
download | yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar.gz yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar.bz2 yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar.lz yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar.xz yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.tar.zst yuzu-63b6e802cdffc1464b4a1fe3f5171d71146e8e9a.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h index 2f0877581..66cd6cfd4 100644 --- a/src/video_core/swrasterizer/rasterizer.h +++ b/src/video_core/swrasterizer/rasterizer.h @@ -19,10 +19,9 @@ struct Vertex : Shader::OutputVertex { // Linear interpolation // factor: 0=this, 1=vtx + // Note: This function cannot be called after perspective divide void Lerp(float24 factor, const Vertex& vtx) { pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); - - // TODO: Should perform perspective correct interpolation here... quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); @@ -30,12 +29,11 @@ struct Vertex : Shader::OutputVertex { tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); - - screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor); } // Linear interpolation // factor: 0=v0, 1=v1 + // Note: This function cannot be called after perspective divide static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) { Vertex ret = v0; ret.Lerp(factor, v1); |