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authorTobias <thm.frey@gmail.com>2018-09-11 03:29:59 +0200
committerbunnei <bunneidev@gmail.com>2018-09-11 03:29:59 +0200
commit804115b2a46d25408b34e3e08e83d3f926fd9968 (patch)
treee34636fd7928333756ef2d1282a2e2ef9c908069 /src
parentMerge pull request #1286 from bunnei/multi-clear (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/input_common/main.cpp12
-rw-r--r--src/input_common/main.h2
-rw-r--r--src/input_common/sdl/sdl.cpp387
-rw-r--r--src/input_common/sdl/sdl.h9
-rw-r--r--src/yuzu/bootmanager.cpp1
-rw-r--r--src/yuzu/configuration/configure_input.cpp22
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp7
7 files changed, 339 insertions, 101 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index b12623d55..37f572853 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <memory>
+#include <thread>
#include "common/param_package.h"
#include "input_common/analog_from_button.h"
#include "input_common/keyboard.h"
@@ -17,6 +18,10 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
+#ifdef HAVE_SDL2
+static std::thread poll_thread;
+#endif
+
void Init() {
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
@@ -30,6 +35,12 @@ void Init() {
#endif
}
+void StartJoystickEventHandler() {
+#ifdef HAVE_SDL2
+ poll_thread = std::thread(SDL::PollLoop);
+#endif
+}
+
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
@@ -39,6 +50,7 @@ void Shutdown() {
#ifdef HAVE_SDL2
SDL::Shutdown();
+ poll_thread.join();
#endif
}
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 77a0ce90b..9eb13106e 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -20,6 +20,8 @@ void Init();
/// Deregisters all built-in input device factories and shuts them down.
void Shutdown();
+void StartJoystickEventHandler();
+
class Keyboard;
/// Gets the keyboard button device factory.
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
index d1b960fd7..faf3c1fa3 100644
--- a/src/input_common/sdl/sdl.cpp
+++ b/src/input_common/sdl/sdl.cpp
@@ -2,15 +2,24 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <atomic>
#include <cmath>
+#include <functional>
+#include <iterator>
+#include <mutex>
#include <string>
+#include <thread>
#include <tuple>
#include <unordered_map>
#include <utility>
+#include <vector>
#include <SDL.h>
+#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
+#include "common/threadsafe_queue.h"
#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
@@ -21,33 +30,51 @@ namespace SDL {
class SDLJoystick;
class SDLButtonFactory;
class SDLAnalogFactory;
-static std::unordered_map<int, std::weak_ptr<SDLJoystick>> joystick_list;
+
+/// Map of GUID of a list of corresponding virtual Joysticks
+static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
+static std::mutex joystick_map_mutex;
+
static std::shared_ptr<SDLButtonFactory> button_factory;
static std::shared_ptr<SDLAnalogFactory> analog_factory;
-static bool initialized = false;
+/// Used by the Pollers during config
+static std::atomic<bool> polling;
+static Common::SPSCQueue<SDL_Event> event_queue;
+
+static std::atomic<bool> initialized = false;
+
+static std::string GetGUID(SDL_Joystick* joystick) {
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+ char guid_str[33];
+ SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
+ return guid_str;
+}
class SDLJoystick {
public:
- explicit SDLJoystick(int joystick_index)
- : joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
- if (!joystick) {
- LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
- }
+ SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
+ : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
+
+ void SetButton(int button, bool value) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.buttons[button] = value;
}
bool GetButton(int button) const {
- if (!joystick)
- return {};
- SDL_JoystickUpdate();
- return SDL_JoystickGetButton(joystick.get(), button) == 1;
+ std::lock_guard<std::mutex> lock(mutex);
+ return state.buttons.at(button);
+ }
+
+ void SetAxis(int axis, Sint16 value) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.axes[axis] = value;
}
float GetAxis(int axis) const {
- if (!joystick)
- return {};
- SDL_JoystickUpdate();
- return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
+ std::lock_guard<std::mutex> lock(mutex);
+ return state.axes.at(axis) / 32767.0f;
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
@@ -67,18 +94,213 @@ public:
return std::make_tuple(x, y);
}
+ void SetHat(int hat, Uint8 direction) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.hats[hat] = direction;
+ }
+
bool GetHatDirection(int hat, Uint8 direction) const {
- return (SDL_JoystickGetHat(joystick.get(), hat) & direction) != 0;
+ std::lock_guard<std::mutex> lock(mutex);
+ return (state.hats.at(hat) & direction) != 0;
+ }
+ /**
+ * The guid of the joystick
+ */
+ const std::string& GetGUID() const {
+ return guid;
+ }
+
+ /**
+ * The number of joystick from the same type that were connected before this joystick
+ */
+ int GetPort() const {
+ return port;
+ }
+
+ SDL_Joystick* GetSDLJoystick() const {
+ return sdl_joystick.get();
}
- SDL_JoystickID GetJoystickID() const {
- return SDL_JoystickInstanceID(joystick.get());
+ void SetSDLJoystick(SDL_Joystick* joystick,
+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
+ sdl_joystick =
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
}
private:
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> joystick;
+ struct State {
+ std::unordered_map<int, bool> buttons;
+ std::unordered_map<int, Sint16> axes;
+ std::unordered_map<int, Uint8> hats;
+ } state;
+ std::string guid;
+ int port;
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
+ mutable std::mutex mutex;
};
+/**
+ * Get the nth joystick with the corresponding GUID
+ */
+static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ const auto it = joystick_map.find(guid);
+ if (it != joystick_map.end()) {
+ while (it->second.size() <= port) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
+ [](SDL_Joystick*) {});
+ it->second.emplace_back(std::move(joystick));
+ }
+ return it->second[port];
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
+ return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+/**
+ * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
+ * it to a SDLJoystick with the same guid and that port
+ */
+static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+ const std::string guid = GetGUID(sdl_joystick);
+ auto map_it = joystick_map.find(guid);
+ if (map_it != joystick_map.end()) {
+ auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
+ return sdl_joystick == joystick->GetSDLJoystick();
+ });
+ if (vec_it != map_it->second.end()) {
+ // This is the common case: There is already an existing SDL_Joystick maped to a
+ // SDLJoystick. return the SDLJoystick
+ return *vec_it;
+ }
+ // Search for a SDLJoystick without a mapped SDL_Joystick...
+ auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [](const std::shared_ptr<SDLJoystick>& joystick) {
+ return !joystick->GetSDLJoystick();
+ });
+ if (nullptr_it != map_it->second.end()) {
+ // ... and map it
+ (*nullptr_it)->SetSDLJoystick(sdl_joystick);
+ return *nullptr_it;
+ }
+ // There is no SDLJoystick without a mapped SDL_Joystick
+ // Create a new SDLJoystick
+ auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
+ return map_it->second.emplace_back(std::move(joystick));
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
+ return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+void InitJoystick(int joystick_index) {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
+ if (!sdl_joystick) {
+ LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
+ return;
+ }
+ std::string guid = GetGUID(sdl_joystick);
+ if (joystick_map.find(guid) == joystick_map.end()) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
+ joystick_map[guid].emplace_back(std::move(joystick));
+ return;
+ }
+ auto& joystick_guid_list = joystick_map[guid];
+ const auto it = std::find_if(
+ joystick_guid_list.begin(), joystick_guid_list.end(),
+ [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
+ if (it != joystick_guid_list.end()) {
+ (*it)->SetSDLJoystick(sdl_joystick);
+ return;
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
+ joystick_guid_list.emplace_back(std::move(joystick));
+}
+
+void CloseJoystick(SDL_Joystick* sdl_joystick) {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::string guid = GetGUID(sdl_joystick);
+ // This call to guid is save since the joystick is guranteed to be in that map
+ auto& joystick_guid_list = joystick_map[guid];
+ const auto joystick_it =
+ std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+ (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
+}
+
+void HandleGameControllerEvent(const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_JOYBUTTONUP: {
+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
+ if (joystick) {
+ joystick->SetButton(event.jbutton.button, false);
+ }
+ break;
+ }
+ case SDL_JOYBUTTONDOWN: {
+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
+ if (joystick) {
+ joystick->SetButton(event.jbutton.button, true);
+ }
+ break;
+ }
+ case SDL_JOYHATMOTION: {
+ auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
+ if (joystick) {
+ joystick->SetHat(event.jhat.hat, event.jhat.value);
+ }
+ break;
+ }
+ case SDL_JOYAXISMOTION: {
+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
+ if (joystick) {
+ joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
+ }
+ break;
+ }
+ case SDL_JOYDEVICEREMOVED:
+ LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
+ CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
+ break;
+ case SDL_JOYDEVICEADDED:
+ LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
+ InitJoystick(event.jdevice.which);
+ break;
+ }
+}
+
+void CloseSDLJoysticks() {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ joystick_map.clear();
+}
+
+void PollLoop() {
+ if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
+ LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
+ return;
+ }
+
+ SDL_Event event;
+ while (initialized) {
+ // Wait for 10 ms or until an event happens
+ if (SDL_WaitEventTimeout(&event, 10)) {
+ // Don't handle the event if we are configuring
+ if (polling) {
+ event_queue.Push(event);
+ } else {
+ HandleGameControllerEvent(event);
+ }
+ }
+ }
+ CloseSDLJoysticks();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
+
class SDLButton final : public Input::ButtonDevice {
public:
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
@@ -144,22 +366,14 @@ private:
int axis_y;
};
-static std::shared_ptr<SDLJoystick> GetJoystick(int joystick_index) {
- std::shared_ptr<SDLJoystick> joystick = joystick_list[joystick_index].lock();
- if (!joystick) {
- joystick = std::make_shared<SDLJoystick>(joystick_index);
- joystick_list[joystick_index] = joystick;
- }
- return joystick;
-}
-
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
/**
* Creates a button device from a joystick button
* @param params contains parameters for creating the device:
- * - "joystick": the index of the joystick to bind
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type to bind
* - "button"(optional): the index of the button to bind
* - "hat"(optional): the index of the hat to bind as direction buttons
* - "axis"(optional): the index of the axis to bind
@@ -167,12 +381,15 @@ public:
* "down", "left" or "right"
* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
* triggered if the axis value crosses
- * - "direction"(only used for axis): "+" means the button is triggered when the axis value
- * is greater than the threshold; "-" means the button is triggered when the axis value
- * is smaller than the threshold
+ * - "direction"(only used for axis): "+" means the button is triggered when the axis
+ * value is greater than the threshold; "-" means the button is triggered when the axis
+ * value is smaller than the threshold
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
- const int joystick_index = params.Get("joystick", 0);
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
+
+ auto joystick = GetSDLJoystickByGUID(guid, port);
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
@@ -189,8 +406,9 @@ public:
} else {
direction = 0;
}
- return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
- direction);
+ // This is necessary so accessing GetHat with hat won't crash
+ joystick->SetHat(hat, SDL_HAT_CENTERED);
+ return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
}
if (params.Has("axis")) {
@@ -206,12 +424,15 @@ public:
trigger_if_greater = true;
LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
}
- return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
- trigger_if_greater);
+ // This is necessary so accessing GetAxis with axis won't crash
+ joystick->SetAxis(axis, 0);
+ return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
- return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
+ // This is necessary so accessing GetButton with button won't crash
+ joystick->SetButton(button, false);
+ return std::make_unique<SDLButton>(joystick, button);
}
};
@@ -221,27 +442,32 @@ public:
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
- * - "joystick": the index of the joystick to bind
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
- const int joystick_index = params.Get("joystick", 0);
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
- return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
+
+ auto joystick = GetSDLJoystickByGUID(guid, port);
+
+ // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
+ joystick->SetAxis(axis_x, 0);
+ joystick->SetAxis(axis_y, 0);
+ return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
}
};
void Init() {
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- } else {
- using namespace Input;
- RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
- RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
- initialized = true;
- }
+ using namespace Input;
+ RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
+ RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
+ polling = false;
+ initialized = true;
}
void Shutdown() {
@@ -249,30 +475,17 @@ void Shutdown() {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ initialized = false;
}
}
-/**
- * This function converts a joystick ID used in SDL events to the device index. This is necessary
- * because Citra opens joysticks using their indices, not their IDs.
- */
-static int JoystickIDToDeviceIndex(SDL_JoystickID id) {
- int num_joysticks = SDL_NumJoysticks();
- for (int i = 0; i < num_joysticks; i++) {
- auto joystick = GetJoystick(i);
- if (joystick->GetJoystickID() == id) {
- return i;
- }
- }
- return -1;
-}
-
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
Common::ParamPackage params({{"engine", "sdl"}});
switch (event.type) {
- case SDL_JOYAXISMOTION:
- params.Set("joystick", JoystickIDToDeviceIndex(event.jaxis.which));
+ case SDL_JOYAXISMOTION: {
+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
params.Set("axis", event.jaxis.axis);
if (event.jaxis.value > 0) {
params.Set("direction", "+");
@@ -282,12 +495,18 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
params.Set("threshold", "-0.5");
}
break;
- case SDL_JOYBUTTONUP:
- params.Set("joystick", JoystickIDToDeviceIndex(event.jbutton.which));
+ }
+ case SDL_JOYBUTTONUP: {
+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
params.Set("button", event.jbutton.button);
break;
- case SDL_JOYHATMOTION:
- params.Set("joystick", JoystickIDToDeviceIndex(event.jhat.which));
+ }
+ case SDL_JOYHATMOTION: {
+ auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
params.Set("hat", event.jhat.hat);
switch (event.jhat.value) {
case SDL_HAT_UP:
@@ -307,6 +526,7 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
}
break;
}
+ }
return params;
}
@@ -315,31 +535,20 @@ namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
void Start() override {
- // SDL joysticks must be opened, otherwise they don't generate events
- SDL_JoystickUpdate();
- int num_joysticks = SDL_NumJoysticks();
- for (int i = 0; i < num_joysticks; i++) {
- joysticks_opened.emplace_back(GetJoystick(i));
- }
- // Empty event queue to get rid of old events. citra-qt doesn't use the queue
- SDL_Event dummy;
- while (SDL_PollEvent(&dummy)) {
- }
+ event_queue.Clear();
+ polling = true;
}
void Stop() override {
- joysticks_opened.clear();
+ polling = false;
}
-
-private:
- std::vector<std::shared_ptr<SDLJoystick>> joysticks_opened;
};
class SDLButtonPoller final : public SDLPoller {
public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
- while (SDL_PollEvent(&event)) {
+ while (event_queue.Pop(event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
@@ -367,7 +576,7 @@ public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
- while (SDL_PollEvent(&event)) {
+ while (event_queue.Pop(event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
@@ -384,8 +593,10 @@ public:
}
Common::ParamPackage params;
if (analog_xaxis != -1 && analog_yaxis != -1) {
+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("engine", "sdl");
- params.Set("joystick", JoystickIDToDeviceIndex(analog_axes_joystick));
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
params.Set("axis_x", analog_xaxis);
params.Set("axis_y", analog_yaxis);
analog_xaxis = -1;
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index 7934099d4..0206860d3 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -28,6 +28,15 @@ void Init();
/// Unresisters SDL device factories and shut them down.
void Shutdown();
+/// Needs to be called before SDL_QuitSubSystem.
+void CloseSDLJoysticks();
+
+/// Handle SDL_Events for joysticks from SDL_PollEvent
+void HandleGameControllerEvent(const SDL_Event& event);
+
+/// A Loop that calls HandleGameControllerEvent until Shutdown is called
+void PollLoop();
+
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 4a60f450a..4e4c108ab 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -112,6 +112,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
setWindowTitle(QString::fromStdString(window_title));
InputCommon::Init();
+ InputCommon::StartJoystickEventHandler();
}
GRenderWindow::~GRenderWindow() {
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 5e7badedf..d29abb74b 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -1,4 +1,4 @@
-// Copyright 2016 Citra Emulator Project
+// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -53,19 +53,18 @@ static QString ButtonToText(const Common::ParamPackage& param) {
} else if (param.Get("engine", "") == "keyboard") {
return getKeyName(param.Get("code", 0));
} else if (param.Get("engine", "") == "sdl") {
- QString text = QString(QObject::tr("Joystick %1")).arg(param.Get("joystick", "").c_str());
if (param.Has("hat")) {
- text += QString(QObject::tr(" Hat %1 %2"))
- .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
+ return QString(QObject::tr("Hat %1 %2"))
+ .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("axis")) {
- text += QString(QObject::tr(" Axis %1%2"))
- .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
+ return QString(QObject::tr("Axis %1%2"))
+ .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("button")) {
- text += QString(QObject::tr(" Button %1")).arg(param.Get("button", "").c_str());
+ return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
}
- return text;
+ return QString();
} else {
return QObject::tr("[unknown]");
}
@@ -81,13 +80,12 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
return QString(QObject::tr("[unused]"));
}
- QString text = QString(QObject::tr("Joystick %1")).arg(param.Get("joystick", "").c_str());
if (dir == "left" || dir == "right") {
- text += QString(QObject::tr(" Axis %1")).arg(param.Get("axis_x", "").c_str());
+ return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
} else if (dir == "up" || dir == "down") {
- text += QString(QObject::tr(" Axis %1")).arg(param.Get("axis_y", "").c_str());
+ return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
}
- return text;
+ return QString();
} else {
return QObject::tr("[unknown]");
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 2f7916256..1c4717123 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -16,6 +16,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
@@ -116,7 +117,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
SDL_SetMainReady();
// Initialize the window
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
@@ -176,6 +177,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
+ InputCommon::SDL::CloseSDLJoysticks();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
@@ -220,6 +222,9 @@ void EmuWindow_SDL2::PollEvents() {
case SDL_QUIT:
is_open = false;
break;
+ default:
+ InputCommon::SDL::HandleGameControllerEvent(event);
+ break;
}
}
}