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authorbunnei <bunneidev@gmail.com>2015-12-17 05:23:50 +0100
committerbunnei <bunneidev@gmail.com>2016-02-05 23:20:22 +0100
commita949fd5f2560b94dc8e8571497d0cfbebdb6bed7 (patch)
treeeab5c9fc98630fbb6e3934f43a8da5b70ec6237f /src
parentcommand_processor: Add an assertion to ensure LUTs are not written past their boundaries. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/clipper.cpp8
-rw-r--r--src/video_core/command_processor.cpp16
-rw-r--r--src/video_core/pica_types.h156
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
5 files changed, 82 insertions, 116 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 3a09d62f4..a385589d2 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -59,12 +59,12 @@ static void InitScreenCoordinates(OutputVertex& vtx)
} viewport;
const auto& regs = g_state.regs;
- viewport.halfsize_x = float24::FromRawFloat24(regs.viewport_size_x);
- viewport.halfsize_y = float24::FromRawFloat24(regs.viewport_size_y);
+ viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x);
+ viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
- viewport.zscale = float24::FromRawFloat24(regs.viewport_depth_range);
- viewport.offset_z = float24::FromRawFloat24(regs.viewport_depth_far_plane);
+ viewport.zscale = float24::FromRaw(regs.viewport_depth_range);
+ viewport.offset_z = float24::FromRaw(regs.viewport_depth_far_plane);
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w;
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 6540ccb26..5dfedfe31 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -98,10 +98,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
// NOTE: The destination component order indeed is "backwards"
- attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
- attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
- attribute.y = float24::FromRawFloat24(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
- attribute.x = float24::FromRawFloat24(default_attr_write_buffer[2] & 0xFFFFFF);
+ attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
+ attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
+ attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
+ attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
@@ -418,10 +418,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
} else {
// TODO: Untested
- uniform.w = float24::FromRawFloat24(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRawFloat24(((uniform_write_buffer[0] & 0xFF)<<16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRawFloat24(((uniform_write_buffer[1] & 0xFFFF)<<8) | ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF);
+ uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
+ uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF));
+ uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | ((uniform_write_buffer[2] >> 24) & 0xFF));
+ uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
}
LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h
index a34421c5d..53f61f287 100644
--- a/src/video_core/pica_types.h
+++ b/src/video_core/pica_types.h
@@ -4,35 +4,51 @@
#pragma once
+#include <cstring>
+
#include "common/common_types.h"
namespace Pica {
-struct float24 {
- static float24 FromFloat32(float val) {
- float24 ret;
+/**
+ * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
+ * floating point.
+ *
+ * When decoding, format is as follows:
+ * - The first `M` bits are the mantissa
+ * - The next `E` bits are the exponent
+ * - The last bit is the sign bit
+ *
+ * @todo Verify on HW if this conversion is sufficently accurate.
+ */
+template<unsigned M, unsigned E>
+struct Float {
+public:
+ static Float<M, E> FromFloat32(float val) {
+ Float<M, E> ret;
ret.value = val;
return ret;
}
- // 16 bit mantissa, 7 bit exponent, 1 bit sign
- // TODO: No idea if this works as intended
- static float24 FromRawFloat24(u32 hex) {
- float24 ret;
- if ((hex & 0xFFFFFF) == 0) {
- ret.value = 0;
- } else {
- u32 mantissa = hex & 0xFFFF;
- u32 exponent = (hex >> 16) & 0x7F;
- u32 sign = hex >> 23;
- ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f));
- if (sign)
- ret.value = -ret.value;
- }
- return ret;
+ static Float<M, E> FromRaw(u32 hex) {
+ Float<M, E> res;
+
+ const int width = M + E + 1;
+ const int bias = 128 - (1 << (E - 1));
+ const int exponent = (hex >> M) & ((1 << E) - 1);
+ const unsigned mantissa = hex & ((1 << M) - 1);
+
+ if (hex & ((1 << (width - 1)) - 1))
+ hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23);
+ else
+ hex = ((hex >> (E + M)) << 31);
+
+ std::memcpy(&res.value, &hex, sizeof(float));
+
+ return res;
}
- static float24 Zero() {
+ static Float<M, E> Zero() {
return FromFloat32(0.f);
}
@@ -41,27 +57,27 @@ struct float24 {
return value;
}
- float24 operator * (const float24& flt) const {
+ Float<M, E> operator * (const Float<M, E>& flt) const {
if ((this->value == 0.f && !std::isnan(flt.value)) ||
(flt.value == 0.f && !std::isnan(this->value)))
// PICA gives 0 instead of NaN when multiplying by inf
return Zero();
- return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
+ return Float<M, E>::FromFloat32(ToFloat32() * flt.ToFloat32());
}
- float24 operator / (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
+ Float<M, E> operator / (const Float<M, E>& flt) const {
+ return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32());
}
- float24 operator + (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
+ Float<M, E> operator + (const Float<M, E>& flt) const {
+ return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32());
}
- float24 operator - (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
+ Float<M, E> operator - (const Float<M, E>& flt) const {
+ return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32());
}
- float24& operator *= (const float24& flt) {
+ Float<M, E>& operator *= (const Float<M, E>& flt) {
if ((this->value == 0.f && !std::isnan(flt.value)) ||
(flt.value == 0.f && !std::isnan(this->value)))
// PICA gives 0 instead of NaN when multiplying by inf
@@ -70,111 +86,61 @@ struct float24 {
return *this;
}
- float24& operator /= (const float24& flt) {
+ Float<M, E>& operator /= (const Float<M, E>& flt) {
value /= flt.ToFloat32();
return *this;
}
- float24& operator += (const float24& flt) {
+ Float<M, E>& operator += (const Float<M, E>& flt) {
value += flt.ToFloat32();
return *this;
}
- float24& operator -= (const float24& flt) {
+ Float<M, E>& operator -= (const Float<M, E>& flt) {
value -= flt.ToFloat32();
return *this;
}
- float24 operator - () const {
- return float24::FromFloat32(-ToFloat32());
+ Float<M, E> operator - () const {
+ return Float<M, E>::FromFloat32(-ToFloat32());
}
- bool operator < (const float24& flt) const {
+ bool operator < (const Float<M, E>& flt) const {
return ToFloat32() < flt.ToFloat32();
}
- bool operator > (const float24& flt) const {
+ bool operator > (const Float<M, E>& flt) const {
return ToFloat32() > flt.ToFloat32();
}
- bool operator >= (const float24& flt) const {
+ bool operator >= (const Float<M, E>& flt) const {
return ToFloat32() >= flt.ToFloat32();
}
- bool operator <= (const float24& flt) const {
+ bool operator <= (const Float<M, E>& flt) const {
return ToFloat32() <= flt.ToFloat32();
}
- bool operator == (const float24& flt) const {
+ bool operator == (const Float<M, E>& flt) const {
return ToFloat32() == flt.ToFloat32();
}
- bool operator != (const float24& flt) const {
+ bool operator != (const Float<M, E>& flt) const {
return ToFloat32() != flt.ToFloat32();
}
private:
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
-};
-
-static_assert(sizeof(float24) == sizeof(float), "Shader JIT assumes float24 is implemented as a 32-bit float");
-
-struct float16 {
- // 10 bit mantissa, 5 bit exponent, 1 bit sign
- // TODO: No idea if this works as intended
- static float16 FromRawFloat16(u32 hex) {
- float16 ret;
- if ((hex & 0xFFFF) == 0) {
- ret.value = 0;
- } else {
- u32 mantissa = hex & 0x3FF;
- u32 exponent = (hex >> 10) & 0x1F;
- u32 sign = (hex >> 15) & 1;
- ret.value = std::pow(2.0f, (float)exponent - 15.0f) * (1.0f + mantissa * std::pow(2.0f, -10.f));
- if (sign)
- ret.value = -ret.value;
- }
- return ret;
- }
-
- float ToFloat32() const {
- return value;
- }
+ static const unsigned MASK = (1 << (M + E + 1)) - 1;
+ static const unsigned MANTISSA_MASK = (1 << M) - 1;
+ static const unsigned EXPONENT_MASK = (1 << E) - 1;
-private:
// Stored as a regular float, merely for convenience
// TODO: Perform proper arithmetic on this!
float value;
};
-struct float20 {
- // 12 bit mantissa, 7 bit exponent, 1 bit sign
- // TODO: No idea if this works as intended
- static float20 FromRawFloat20(u32 hex) {
- float20 ret;
- if ((hex & 0xFFFFF) == 0) {
- ret.value = 0;
- } else {
- u32 mantissa = hex & 0xFFF;
- u32 exponent = (hex >> 12) & 0x7F;
- u32 sign = (hex >> 19) & 1;
- ret.value = std::pow(2.0f, (float)exponent - 63.0f) * (1.0f + mantissa * std::pow(2.0f, -12.f));
- if (sign)
- ret.value = -ret.value;
- }
- return ret;
- }
-
- float ToFloat32() const {
- return value;
- }
-
-private:
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
-};
+using float24 = Float<16, 7>;
+using float20 = Float<12, 7>;
+using float16 = Float<10, 5>;
} // namespace Pica
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6e7d6a40d..d70d62ede 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -810,8 +810,8 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncDepthModifiers() {
- float depth_scale = -Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_range).ToFloat32();
- float depth_offset = Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
+ float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+ float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
// TODO: Implement scale modifier
uniform_block_data.data.depth_offset = depth_offset;
@@ -948,9 +948,9 @@ void RasterizerOpenGL::SyncLightAmbient(int light_index) {
void RasterizerOpenGL::SyncLightPosition(int light_index) {
std::array<GLfloat, 3> position = {
- Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
- Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
- Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
+ Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
+ Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
+ Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
if (position != uniform_block_data.data.light_src[light_index].position) {
uniform_block_data.data.light_src[light_index].position = position;
@@ -962,8 +962,8 @@ void RasterizerOpenGL::SyncDrawState() {
const auto& regs = Pica::g_state.regs;
// Sync the viewport
- GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2;
+ GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
+ GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
// OpenGL uses different y coordinates, so negate corner offset and flip origin
// TODO: Ensure viewport_corner.x should not be negated or origin flipped
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4e681f9ea..b9c1d61bd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -83,8 +83,8 @@ struct PicaShaderConfig {
res.lighting.light[light_index].directional = light.directional != 0;
res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num);
- res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
- res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
+ res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
+ res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
}
res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0;