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authorbunnei <bunneidev@gmail.com>2022-01-04 02:56:30 +0100
committerGitHub <noreply@github.com>2022-01-04 02:56:30 +0100
commitc68a0d17fc30d9b91b8324b3899556e3ebfea8d5 (patch)
tree3ec6f215ab86e6a9baf181efc9839eaa8bf56cf4 /src
parentMerge pull request #7668 from ameerj/fence-stop-token (diff)
parentShaderDecompiler: Add a debug option to dump the game's shaders. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/settings.h1
-rw-r--r--src/shader_recompiler/environment.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp11
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp9
-rw-r--r--src/video_core/shader_environment.cpp54
-rw-r--r--src/video_core/shader_environment.h6
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
-rw-r--r--src/yuzu/configuration/configure_debug.ui13
8 files changed, 98 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 313f1fa7f..d01c0448c 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -597,6 +597,7 @@ struct Values {
BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"};
+ BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"};
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index b4df73e8a..db16429d4 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -31,6 +31,8 @@ public:
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
+ virtual void Dump(u64 hash) = 0;
+
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index ec558a9af..f71e01a34 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -425,6 +425,11 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
+
+ if (Settings::values.dump_shaders) {
+ env.Dump(key.unique_hashes[index]);
+ }
+
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
@@ -511,8 +516,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
- auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
+ if (Settings::values.dump_shaders) {
+ env.Dump(key.Hash());
+ }
+
+ auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
Shader::RuntimeInfo info;
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 2728353c8..a633b73e5 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -517,6 +517,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
+ if (Settings::values.dump_shaders) {
+ env.Dump(key.unique_hashes[index]);
+ }
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
@@ -613,6 +616,12 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
+
+ // Dump it before error.
+ if (Settings::values.dump_shaders) {
+ env.Dump(key.Hash());
+ }
+
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const std::vector<u32> code{EmitSPIRV(profile, program)};
device.SaveShader(code);
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 05850afd0..7d3ae0de4 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <bit>
#include <filesystem>
#include <fstream>
#include <memory>
@@ -14,6 +15,7 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
@@ -57,6 +59,47 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
}
}
+static std::string_view StageToPrefix(Shader::Stage stage) {
+ switch (stage) {
+ case Shader::Stage::VertexB:
+ return "VB";
+ case Shader::Stage::TessellationControl:
+ return "TC";
+ case Shader::Stage::TessellationEval:
+ return "TE";
+ case Shader::Stage::Geometry:
+ return "GS";
+ case Shader::Stage::Fragment:
+ return "FS";
+ case Shader::Stage::Compute:
+ return "CS";
+ case Shader::Stage::VertexA:
+ return "VA";
+ default:
+ return "UK";
+ }
+}
+
+static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
+ u32 initial_offset, Shader::Stage stage) {
+ const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
+ const auto base_dir{shader_dir / "shaders"};
+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
+ LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
+ return;
+ }
+ const auto prefix = StageToPrefix(stage);
+ const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
+ const size_t real_size = read_highest - read_lowest + initial_offset;
+ const size_t padding_needed = ((32 - (real_size % 32)) % 32);
+ std::fstream shader_file(name, std::ios::out | std::ios::binary);
+ const size_t jump_index = initial_offset / sizeof(u64);
+ shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
+ for (size_t i = 0; i < padding_needed; i++) {
+ shader_file.put(0);
+ }
+}
+
GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
: gpu_memory{&gpu_memory_}, program_base{program_base_} {
@@ -128,6 +171,10 @@ u64 GenericEnvironment::CalculateHash() const {
return Common::CityHash64(data.get(), size);
}
+void GenericEnvironment::Dump(u64 hash) {
+ DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
+}
+
void GenericEnvironment::Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(CachedSize())};
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
@@ -207,6 +254,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
+ initial_offset = sizeof(sph);
gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
switch (program) {
case Maxwell::ShaderProgram::VertexA:
@@ -323,14 +371,20 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
.read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
+ initial_offset = 0;
} else {
file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
+ initial_offset = sizeof(sph);
if (stage == Shader::Stage::Geometry) {
file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
}
}
}
+void FileEnvironment::Dump(u64 [[maybe_unused]] hash) {
+ DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
+}
+
u64 FileEnvironment::ReadInstruction(u32 address) {
if (address < read_lowest || address > read_highest) {
throw Shader::LogicError("Out of bounds address {}", address);
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h
index 6640e53d0..aae762b27 100644
--- a/src/video_core/shader_environment.h
+++ b/src/video_core/shader_environment.h
@@ -57,6 +57,8 @@ public:
[[nodiscard]] u64 CalculateHash() const;
+ void Dump(u64 hash) override;
+
void Serialize(std::ofstream& file) const;
protected:
@@ -82,6 +84,7 @@ protected:
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
+ u32 initial_offset = 0;
bool has_unbound_instructions = false;
};
@@ -149,6 +152,8 @@ public:
[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
+ void Dump(u64 hash) override;
+
private:
std::unique_ptr<u64[]> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
@@ -159,6 +164,7 @@ private:
u32 texture_bound{};
u32 read_lowest{};
u32 read_highest{};
+ u32 initial_offset{};
};
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 633fc295b..c1cf4050c 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
+ ui->dump_shaders->setEnabled(runtime_lock);
+ ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
ui->disable_macro_jit->setEnabled(runtime_lock);
ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
ui->disable_loop_safety_checks->setEnabled(runtime_lock);
@@ -73,6 +75,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
+ Settings::values.dump_shaders = ui->dump_shaders->isChecked();
Settings::values.disable_shader_loop_safety_checks =
ui->disable_loop_safety_checks->isChecked();
Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 0f3b51c8d..4dd870855 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -105,6 +105,19 @@
</property>
</widget>
</item>
+ <item row="2" column="1">
+ <widget class="QCheckBox" name="dump_shaders">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
+ </property>
+ <property name="text">
+ <string>Dump Game Shaders</string>
+ </property>
+ </widget>
+ </item>
<item row="0" column="1">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">