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author | bunnei <bunneidev@gmail.com> | 2018-05-08 04:29:48 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-05-11 01:34:53 +0200 |
commit | fbd7afefaade8f96defaa5b7353da8933f626917 (patch) | |
tree | b2741ae3c97de21443dbe064f72225a1afbb4e45 /src | |
parent | scheduler: Protect scheduling functions with a global mutex. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 105 |
1 files changed, 68 insertions, 37 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index ac6252eac..04d18dc2f 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() { CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); } +static boost::optional<s32> GetNextProcessorId(u64 mask) { + for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { + if (mask & (1ULL << index)) { + if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) { + // Core is enabled and not running any threads, use this one + return index; + } + } + } + return {}; +} + void Thread::ResumeFromWait() { ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); @@ -188,7 +200,36 @@ void Thread::ResumeFromWait() { wakeup_callback = nullptr; status = THREADSTATUS_READY; - scheduler->ScheduleThread(this, current_priority); + + boost::optional<s32> new_processor_id = GetNextProcessorId(mask); + if (!new_processor_id) { + new_processor_id = processor_id; + } + if (ideal_core != -1 && + Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + new_processor_id = ideal_core; + } + + ASSERT(*new_processor_id < 4); + + // Add thread to new core's scheduler + auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); + + if (*new_processor_id != processor_id) { + // Remove thread from previous core's scheduler + scheduler->RemoveThread(this); + next_scheduler->AddThread(this, current_priority); + } + + processor_id = *new_processor_id; + + // If the thread was ready, unschedule from the previous core and schedule on the new core + scheduler->UnscheduleThread(this, current_priority); + next_scheduler->ScheduleThread(this, current_priority); + + // Change thread's scheduler + scheduler = next_scheduler; + Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); } @@ -267,7 +308,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; thread->ideal_core = processor_id; - thread->mask = 1 << processor_id; + thread->mask = 1ULL << processor_id; thread->wait_objects.clear(); thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; @@ -417,55 +458,45 @@ void Thread::UpdatePriority() { lock_owner->UpdatePriority(); } -static s32 GetNextProcessorId(u64 mask) { - s32 processor_id{}; - for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { - if (mask & (1ULL << index)) { - if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) { - // Core is enabled and not running any threads, use this one - return index; - } - - // Core is enabled, but running a thread, less ideal - processor_id = index; - } - } - - return processor_id; -} - void Thread::ChangeCore(u32 core, u64 mask) { - const s32 new_processor_id{GetNextProcessorId(mask)}; - - ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected - ASSERT(new_processor_id < Core::NUM_CPU_CORES); + ideal_core = core; + mask = mask; - if (new_processor_id == processor_id) { - // Already running on ideal core, nothing to do here + if (status != THREADSTATUS_READY) { return; } - ASSERT(status != THREADSTATUS_RUNNING); // Unsupported + boost::optional<s32> new_processor_id{GetNextProcessorId(mask)}; - processor_id = new_processor_id; - ideal_core = core; - mask = mask; + if (!new_processor_id) { + new_processor_id = processor_id; + } + if (ideal_core != -1 && + Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + new_processor_id = ideal_core; + } + + ASSERT(new_processor_id < 4); // Add thread to new core's scheduler - auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id); - next_scheduler->AddThread(this, current_priority); + auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); - if (status == THREADSTATUS_READY) { - // If the thread was ready, unschedule from the previous core and schedule on the new core - scheduler->UnscheduleThread(this, current_priority); - next_scheduler->ScheduleThread(this, current_priority); + if (*new_processor_id != processor_id) { + // Remove thread from previous core's scheduler + scheduler->RemoveThread(this); + next_scheduler->AddThread(this, current_priority); } - // Remove thread from previous core's scheduler - scheduler->RemoveThread(this); + processor_id = *new_processor_id; + + // If the thread was ready, unschedule from the previous core and schedule on the new core + scheduler->UnscheduleThread(this, current_priority); + next_scheduler->ScheduleThread(this, current_priority); // Change thread's scheduler scheduler = next_scheduler; + + Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); } //////////////////////////////////////////////////////////////////////////////////////////////////// |