summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorKewlan <colin_rehn@hotmail.com>2021-04-10 11:09:01 +0200
committerKewlan <colin_rehn@hotmail.com>2021-04-15 07:15:42 +0200
commitfd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac (patch)
tree2ac08a5252670c03867bad2eed47d58523e10d00 /src
parentMerge pull request #6195 from Morph1984/controller-applet-motion (diff)
downloadyuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar.gz
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar.bz2
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar.lz
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar.xz
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.tar.zst
yuzu-fd40d55a4ff2b02bf79e86b5c996cc1b520ba6ac.zip
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/configuration/config.cpp14
-rw-r--r--src/yuzu/game_list.cpp103
-rw-r--r--src/yuzu/game_list.h5
-rw-r--r--src/yuzu/game_list_p.h26
-rw-r--r--src/yuzu/uisettings.h1
5 files changed, 144 insertions, 5 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 50ea15e2a..ff6a6e961 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -934,6 +934,13 @@ void Config::ReadUIGamelistValues() {
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
UISettings::values.cache_game_list =
ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
+ const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
+ for (int i = 0; i < favorites_size; i++) {
+ qt_config->setArrayIndex(i);
+ UISettings::values.favorited_ids.append(
+ ReadSetting(QStringLiteral("program_id")).toULongLong());
+ }
+ qt_config->endArray();
qt_config->endGroup();
}
@@ -1476,6 +1483,13 @@ void Config::SaveUIGamelistValues() {
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
+ qt_config->beginWriteArray(QStringLiteral("favorites"));
+ for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
+ qt_config->setArrayIndex(i);
+ WriteSetting(QStringLiteral("program_id"),
+ QVariant::fromValue(UISettings::values.favorited_ids[i]));
+ }
+ qt_config->endArray();
qt_config->endGroup();
}
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 9afd5b45f..48b78d65f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -11,6 +11,7 @@
#include <QJsonDocument>
#include <QJsonObject>
#include <QKeyEvent>
+#include <QList>
#include <QMenu>
#include <QThreadPool>
#include <fmt/format.h>
@@ -84,6 +85,10 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
+bool GameListSearchField::isEmpty() const {
+ return edit_filter->text().isEmpty();
+}
+
QString GameList::GetLastFilterResultItem() const {
QString file_path;
const int folder_count = item_model->rowCount();
@@ -187,7 +192,9 @@ void GameList::OnTextChanged(const QString& new_text) {
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
- for (int i = 0; i < folder_count; ++i) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ for (int i = 1; i < folder_count; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -198,8 +205,9 @@ void GameList::OnTextChanged(const QString& new_text) {
}
search_field->setFilterResult(children_total, children_total);
} else {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
int result_count = 0;
- for (int i = 0; i < folder_count; ++i) {
+ for (int i = 1; i < folder_count; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -280,6 +288,13 @@ void GameList::OnUpdateThemedIcons() {
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
+ case GameListItemType::Favorites:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("star"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
default:
break;
}
@@ -427,6 +442,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+ item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
+ for (const auto id : UISettings::values.favorited_ids) {
+ AddFavorite(id);
+ }
// Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories();
@@ -446,7 +468,7 @@ void GameList::DonePopulating(const QStringList& watch_list) {
tree_view->setEnabled(true);
const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
- for (int i = 0; i < folder_count; ++i) {
+ for (int i = 1; i < folder_count; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
@@ -478,6 +500,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
+ case GameListItemType::Favorites:
+ AddFavoritesPopup(context_menu);
+ break;
default:
break;
}
@@ -485,6 +510,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
}
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
+ QAction* favorite = context_menu.addAction(tr("Favorite"));
+ context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
@@ -503,6 +530,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
+ favorite->setVisible(program_id != 0);
+ favorite->setCheckable(true);
+ favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
open_save_location->setVisible(program_id != 0);
open_mod_location->setVisible(program_id != 0);
open_transferable_shader_cache->setVisible(program_id != 0);
@@ -513,6 +543,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
+ connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
@@ -576,7 +607,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
const int row = selected.row();
- move_up->setEnabled(row > 0);
+ move_up->setEnabled(row > 1);
move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
@@ -614,6 +645,18 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
});
}
+void GameList::AddFavoritesPopup(QMenu& context_menu) {
+ QAction* clear_all = context_menu.addAction(tr("Clear"));
+
+ connect(clear_all, &QAction::triggered, [this] {
+ for (const auto id : UISettings::values.favorited_ids) {
+ RemoveFavorite(id);
+ }
+ UISettings::values.favorited_ids.clear();
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ });
+}
+
void GameList::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
@@ -728,6 +771,58 @@ void GameList::RefreshGameDirectory() {
}
}
+void GameList::ToggleFavorite(u64 program_id) {
+ if (!UISettings::values.favorited_ids.contains(program_id)) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ !search_field->isEmpty());
+ UISettings::values.favorited_ids.append(program_id);
+ AddFavorite(program_id);
+ item_model->sort(tree_view->header()->sortIndicatorSection(),
+ tree_view->header()->sortIndicatorOrder());
+ } else {
+ UISettings::values.favorited_ids.removeOne(program_id);
+ RemoveFavorite(program_id);
+ if (UISettings::values.favorited_ids.size() == 0) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ }
+ }
+}
+
+void GameList::AddFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 1; i < item_model->rowCount() - 1; i++) {
+ const auto* folder = item_model->item(i);
+ for (int j = 0; j < folder->rowCount(); j++) {
+ if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
+ program_id) {
+ QList<QStandardItem*> list;
+ for (int k = 0; k < item_model->columnCount(); k++) {
+ list.append(folder->child(j, k)->clone());
+ }
+ list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
+ GameListItem::SortRole);
+ list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
+
+ favorites_row->appendRow(list);
+ return;
+ }
+ }
+ }
+}
+
+void GameList::RemoveFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 0; i < favorites_row->rowCount(); i++) {
+ const auto* game = favorites_row->child(i);
+ if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
+ favorites_row->removeRow(i);
+ return;
+ }
+ }
+}
+
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
connect(parent, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 58059a3c4..9c0a1a482 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -112,10 +112,15 @@ private:
void RefreshGameDirectory();
+ void ToggleFavorite(u64 program_id);
+ void AddFavorite(u64 program_id);
+ void RemoveFavorite(u64 program_id);
+
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
+ void AddFavoritesPopup(QMenu& context_menu);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index f25445f18..7ca8ece23 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -29,7 +29,8 @@ enum class GameListItemType {
SdmcDir = QStandardItem::UserType + 3,
UserNandDir = QStandardItem::UserType + 4,
SysNandDir = QStandardItem::UserType + 5,
- AddDir = QStandardItem::UserType + 6
+ AddDir = QStandardItem::UserType + 6,
+ Favorites = QStandardItem::UserType + 7,
};
Q_DECLARE_METATYPE(GameListItemType);
@@ -310,6 +311,28 @@ public:
}
};
+class GameListFavorites : public GameListItem {
+public:
+ explicit GameListFavorites() {
+ setData(type(), TypeRole);
+
+ const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
+ setData(QIcon::fromTheme(QStringLiteral("star"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ setData(QObject::tr("Favorites"), Qt::DisplayRole);
+ }
+
+ int type() const override {
+ return static_cast<int>(GameListItemType::Favorites);
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return false;
+ }
+};
+
class GameList;
class QHBoxLayout;
class QTreeView;
@@ -324,6 +347,7 @@ public:
explicit GameListSearchField(GameList* parent = nullptr);
void setFilterResult(int visible, int total);
+ bool isEmpty() const;
void clear();
void setFocus();
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index ce3945485..5ba00b8c8 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -74,6 +74,7 @@ struct Values {
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
+ QVector<u64> favorited_ids;
QStringList recent_files;
QString language;