diff options
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 20 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 78 |
2 files changed, 98 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 9a59b65b3..d6d46d277 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -335,6 +335,26 @@ enum class IsberdMode : u64 { enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 }; +enum class HalfType : u64 { + H0_H1 = 0, + F32 = 1, + H0_H0 = 2, + H1_H1 = 3, +}; + +enum class HalfMerge : u64 { + H0_H1 = 0, + F32 = 1, + Mrg_H0 = 2, + Mrg_H1 = 3, +}; + +enum class HalfPrecision : u64 { + None = 0, + FTZ = 1, + FMZ = 2, +}; + enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 8dfb49507..c6ae8c3b4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -376,6 +376,49 @@ public: } /** + * Writes code that does a register assignment to a half float value operation. + * @param reg The destination register to use. + * @param elem The element to use for the operation. + * @param value The code representing the value to assign. Type has to be half float. + * @param type Half float kind of assignment. + * @param dest_num_components Number of components in the destionation. + * @param value_num_components Number of components in the value. + * @param is_saturated Optional, when True, saturates the provided value. + * @param dest_elem Optional, the destination element to use for the operation. + */ + void SetRegisterToHalfFloat(const Register& reg, u64 elem, const std::string& value, + Tegra::Shader::HalfMerge merge, u64 dest_num_components, + u64 value_num_components, bool is_saturated = false, + u64 dest_elem = 0) { + ASSERT_MSG(!is_saturated, "Unimplemented"); + + const std::string result = [&]() { + switch (merge) { + case Tegra::Shader::HalfMerge::H0_H1: + return "uintBitsToFloat(packHalf2x16(" + value + "))"; + case Tegra::Shader::HalfMerge::F32: + // Half float instructions take the first component when doing a float cast. + return "float(" + value + ".x)"; + case Tegra::Shader::HalfMerge::Mrg_H0: + // TODO(Rodrigo): I guess Mrg_H0 and Mrg_H1 take their respective component from the + // pack. I couldn't test this on hardware but it shouldn't really matter since most + // of the time when a Mrg_* flag is used both components will be mirrored. That + // being said, it deserves a test. + return "((" + GetRegisterAsInteger(reg, 0, false) + + " & 0xffff0000) | (packHalf2x16(" + value + ") & 0x0000ffff))"; + case Tegra::Shader::HalfMerge::Mrg_H1: + return "((" + GetRegisterAsInteger(reg, 0, false) + + " & 0x0000ffff) | (packHalf2x16(" + value + ") & 0xffff0000))"; + default: + UNREACHABLE(); + return std::string("0"); + } + }(); + + SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem); + } + + /** * Writes code that does a register assignment to input attribute operation. Input attributes * are stored as floats, so this may require conversion. * @param reg The destination register to use. @@ -1013,6 +1056,41 @@ private: } /* + * Transforms the input string GLSL operand into an unpacked half float pair. + * @note This function returns a float type pair instead of a half float pair. This is because + * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is. + * @param operand Input operand. It has to be an unsigned integer. + * @param type How to unpack the unsigned integer to a half float pair. + * @param abs Get the absolute value of unpacked half floats. + * @param neg Get the negative value of unpacked half floats. + * @returns String corresponding to a half float pair. + */ + static std::string GetHalfFloat(const std::string& operand, + Tegra::Shader::HalfType type = Tegra::Shader::HalfType::H0_H1, + bool abs = false, bool neg = false) { + // "vec2" calls emitted in this function are intended to alias components. + const std::string value = [&]() { + switch (type) { + case Tegra::Shader::HalfType::H0_H1: + return "unpackHalf2x16(" + operand + ')'; + case Tegra::Shader::HalfType::F32: + return "vec2(uintBitsToFloat(" + operand + "))"; + case Tegra::Shader::HalfType::H0_H0: + case Tegra::Shader::HalfType::H1_H1: { + const bool high = type == Tegra::Shader::HalfType::H1_H1; + const char unpack_index = "xy"[high ? 1 : 0]; + return "vec2(unpackHalf2x16(" + operand + ")." + unpack_index + ')'; + } + default: + UNREACHABLE(); + return std::string("vec2(0)"); + } + }(); + + return GetOperandAbsNeg(value, abs, neg); + } + + /* * Returns whether the instruction at the specified offset is a 'sched' instruction. * Sched instructions always appear before a sequence of 3 instructions. */ |