diff options
-rw-r--r-- | src/video_core/pica.h | 16 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 30 |
2 files changed, 36 insertions, 10 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 810a926c9..f5771ed84 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -50,7 +50,19 @@ struct Regs { u32 trigger_irq; - INSERT_PADDING_WORDS(0x30); + INSERT_PADDING_WORDS(0x2f); + + enum class CullMode : u32 { + // Select which polygons are considered to be "frontfacing". + KeepAll = 0, + KeepClockWise = 1, + KeepCounterClockWise = 2, + // TODO: What does the third value imply? + }; + + union { + BitField<0, 2, CullMode> cull_mode; + }; BitField<0, 24, u32> viewport_size_x; @@ -659,6 +671,7 @@ struct Regs { } while(false) ADD_FIELD(trigger_irq); + ADD_FIELD(cull_mode); ADD_FIELD(viewport_size_x); ADD_FIELD(viewport_size_y); ADD_FIELD(viewport_depth_range); @@ -730,6 +743,7 @@ private: #define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position") ASSERT_REG_POSITION(trigger_irq, 0x10); +ASSERT_REG_POSITION(cull_mode, 0x40); ASSERT_REG_POSITION(viewport_size_x, 0x41); ASSERT_REG_POSITION(viewport_size_y, 0x43); ASSERT_REG_POSITION(viewport_depth_range, 0x4d); diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 08b649fb6..9148745dc 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -82,10 +82,31 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) { return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; }; + static auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1, + const Math::Vec2<Fix12P4>& vtx2, + const Math::Vec2<Fix12P4>& vtx3) { + const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); + const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); + // TODO: There is a very small chance this will overflow for sizeof(int) == 4 + return Math::Cross(vec1, vec2).z; + }; + Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos), ScreenToRasterizerCoordinates(v1.screenpos), ScreenToRasterizerCoordinates(v2.screenpos) }; + if (registers.cull_mode == Regs::CullMode::KeepClockWise) { + // Reverse vertex order and use the CCW code path. + std::swap(vtxpos[1], vtxpos[2]); + } + + if (registers.cull_mode != Regs::CullMode::KeepAll) { + // Cull away triangles which are wound clockwise. + // TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll + if (orient2d(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) + return; + } + // TODO: Proper scissor rect test! u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); @@ -128,15 +149,6 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, for (u16 x = min_x; x < max_x; x += 0x10) { // Calculate the barycentric coordinates w0, w1 and w2 - auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1, - const Math::Vec2<Fix12P4>& vtx2, - const Math::Vec2<Fix12P4>& vtx3) { - const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); - const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); - // TODO: There is a very small chance this will overflow for sizeof(int) == 4 - return Math::Cross(vec1, vec2).z; - }; - int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y}); |