diff options
-rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 | ||||
-rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index 04cfef8b5..4e5a9f955 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -9,6 +9,6 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); } diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag index c0d8ff36b..82dfca739 100644 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -9,7 +9,7 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); color = color.bgra; // Swap color channels for BGRA format }
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