diff options
-rw-r--r-- | src/common/settings.h | 2 | ||||
-rw-r--r-- | src/core/core.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 29 |
3 files changed, 3 insertions, 36 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index b2b071e7e..fa2d08da1 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -435,8 +435,6 @@ struct Values { linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", Category::RendererDebug}; - // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control - bool renderer_amdvlk_depth_bias_workaround{}; Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder", Category::RendererDebug}; diff --git a/src/core/core.cpp b/src/core/core.cpp index 9e8936728..dc515bc82 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -425,11 +425,6 @@ struct System::Impl { room_member->SendGameInfo(game_info); } - // Workarounds: - // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK - Settings::values.renderer_amdvlk_depth_bias_workaround = - params.program_id == 0x1006A800016E000ULL; - status = SystemResultStatus::Success; return status; } @@ -489,9 +484,6 @@ struct System::Impl { room_member->SendGameInfo(game_info); } - // Workarounds - Settings::values.renderer_amdvlk_depth_bias_workaround = false; - LOG_DEBUG(Core, "Shutdown OK"); } diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 6cfec2e6f..84955bdc8 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -1054,39 +1054,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; - bool force_unorm = ([&] { - if (!is_d24 || device.SupportsD24DepthBuffer()) { - return false; - } - if (device.IsExtDepthBiasControlSupported()) { - return true; - } + if (is_d24 && !device.SupportsD24DepthBuffer() && program_id == 0x1006A800016E000ULL) { // Only activate this in Super Smash Brothers Ultimate - // Affects AMD cards using AMDVLK - if (program_id != 0x1006A800016E000ULL) { - return false; - } // the base formulas can be obtained from here: // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias const double rescale_factor = static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); units = static_cast<float>(static_cast<double>(units) * rescale_factor); - return false; - })(); + } scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, - factor = regs.slope_scale_depth_bias, force_unorm, - precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) { - if (force_unorm) { - VkDepthBiasRepresentationInfoEXT info{ - .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT, - .pNext = nullptr, - .depthBiasRepresentation = - VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT, - .depthBiasExact = precise ? VK_TRUE : VK_FALSE, - }; - cmdbuf.SetDepthBias(constant, clamp, factor, &info); - return; - } + factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBias(constant, clamp, factor); }); } |