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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 9d72af942..c9386805a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -141,14 +141,14 @@ void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max) {
const Register ret{ctx.reg_alloc.Define(inst)};
- ctx.Add("MIN.S {}.x,{},{};", ret, max, value);
- ctx.Add("MAX.S {}.x,{},{};", ret, ret, min);
+ ctx.Add("MIN.S {}.x,{},{};", ret, max, value);
+ ctx.Add("MAX.S {}.x,{},{};", ret, ret, min);
}
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max) {
const Register ret{ctx.reg_alloc.Define(inst)};
- ctx.Add("MIN.U {}.x,{},{};", ret, max, value);
- ctx.Add("MAX.U {}.x,{},{};", ret, ret, min);
+ ctx.Add("MIN.U {}.x,{},{};", ret, max, value);
+ ctx.Add("MAX.U {}.x,{},{};", ret, ret, min);
}
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {