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-rw-r--r--src/shader_recompiler/profile.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 08242184f..12699511a 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -61,6 +61,9 @@ struct Profile {
u32 supported_spirv{0x00010000};
bool unified_descriptor_binding{};
+ bool support_descriptor_aliasing{};
+ bool support_int8{};
+ bool support_int16{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
@@ -77,11 +80,19 @@ struct Profile {
bool support_viewport_index_layer_non_geometry{};
bool support_viewport_mask{};
bool support_typeless_image_loads{};
+ bool support_demote_to_helper_invocation{};
bool warp_size_potentially_larger_than_guest{};
bool support_int64_atomics{};
+ bool lower_left_origin_mode{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
+ // Offset image operands with an unsigned type do not work
+ bool has_broken_unsigned_image_offsets{};
+ // Signed instructions with unsigned data types are misinterpreted
+ bool has_broken_signed_operations{};
+ // Ignores SPIR-V ordered vs unordered using GLSL semantics
+ bool ignore_nan_fp_comparisons{};
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};