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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp1
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp5
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h2
-rw-r--r--src/shader_recompiler/ir_opt/rescaling_pass.cpp7
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp23
-rw-r--r--src/shader_recompiler/shader_info.h3
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp9
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp9
-rw-r--r--src/video_core/shader_environment.cpp9
14 files changed, 62 insertions, 15 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index a97b143e4..e67e80fac 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -67,6 +67,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
case TextureType::ColorArray1D:
return "SHADOWARRAY1D";
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return "SHADOW2D";
case TextureType::ColorArray2D:
return "SHADOWARRAY2D";
@@ -86,6 +87,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
case TextureType::ColorArray1D:
return "ARRAY1D";
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return "2D";
case TextureType::ColorArray2D:
return "ARRAY2D";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6af7e3fe6..cecdbb9d6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
+ case TextureType::Color2DRect:
return ctx.AddU32x4(
"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 221b06328..c767a9dc3 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
case TextureType::ColorArray1D:
return "sampler1DArray";
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return "sampler2D";
case TextureType::ColorArray2D:
return "sampler2DArray";
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index d8d86c91a..fb5799c42 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -453,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
+ case TextureType::Color2DRect:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
zero, mips());
case TextureType::ColorArray2D:
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 98dd9035a..aecc4c612 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -41,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
case TextureType::ColorArray1D:
return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
case TextureType::ColorArray2D:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index d2b658bca..11086ed8c 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1832,6 +1832,11 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
return Inst(op, handle, lod);
}
+Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
+ TextureInstInfo info) {
+ return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod);
+}
+
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
: Opcode::BindlessImageQueryLod};
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index c29bda558..25839a371 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -315,6 +315,8 @@ public:
const F32& dref, const F32& lod,
const Value& offset, TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
+ [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
+ TextureInstInfo info);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info);
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
index 0d5f2e4d8..9198fa5f2 100644
--- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp
+++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
@@ -16,6 +16,7 @@ namespace {
switch (type) {
case TextureType::Color2D:
case TextureType::ColorArray2D:
+ case TextureType::Color2DRect:
return true;
case TextureType::Color1D:
case TextureType::ColorArray1D:
@@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
switch (info.type) {
case TextureType::Color2D:
- case TextureType::ColorArray2D: {
+ case TextureType::ColorArray2D:
+ case TextureType::Color2DRect: {
const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
@@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
switch (info.type) {
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y));
break;
case TextureType::ColorArray2D: {
@@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1
switch (info.type) {
case TextureType::ColorArray2D:
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y));
break;
case TextureType::Color1D:
@@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
switch (info.type) {
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
break;
case TextureType::ColorArray2D: {
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index ca3e306e8..5cead5135 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -362,6 +362,21 @@ private:
TextureDescriptors& texture_descriptors;
ImageDescriptors& image_descriptors;
};
+
+void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
+ IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const IR::Value coord(inst.Arg(1));
+ const IR::Value handle(ir.Imm32(0));
+ const IR::U32 lod{ir.Imm32(0)};
+ const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
+ inst.SetArg(
+ 1, ir.CompositeConstruct(
+ ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
+ ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))),
+ ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
+ ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
+}
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) {
@@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) {
flags.type.Assign(ReadTextureType(env, cbuf));
inst->SetFlags(flags);
break;
+ case IR::Opcode::ImageSampleImplicitLod:
+ if (flags.type == TextureType::Color2D) {
+ auto texture_type = ReadTextureType(env, cbuf);
+ if (texture_type == TextureType::Color2DRect) {
+ PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
+ }
+ }
+ break;
case IR::Opcode::ImageFetch:
if (flags.type != TextureType::Color1D) {
break;
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index fd2ef5336..f5690805c 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -24,8 +24,9 @@ enum class TextureType : u32 {
ColorCube,
ColorArrayCube,
Buffer,
+ Color2DRect,
};
-constexpr u32 NUM_TEXTURE_TYPES = 8;
+constexpr u32 NUM_TEXTURE_TYPES = 9;
enum class ImageFormat : u32 {
Typeless,
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 8c0fffc67..99cd11d1e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -93,6 +93,7 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
case Shader::TextureType::Color1D:
return GL_TEXTURE_1D;
case Shader::TextureType::Color2D:
+ case Shader::TextureType::Color2DRect:
return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
case Shader::TextureType::ColorCube:
return GL_TEXTURE_CUBE_MAP;
@@ -502,6 +503,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
+ set_view(Shader::TextureType::Color2DRect, null_image_view_2d.handle);
if (resolution.active) {
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
@@ -1110,6 +1112,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
flat_range.extent.layers = 1;
[[fallthrough]];
case ImageViewType::e2D:
+ case ImageViewType::Rect:
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
// 2D and 2D array views on a 3D textures are used exclusively for render targets
ASSERT(info.range.extent.levels == 1);
@@ -1135,9 +1138,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
SetupView(Shader::TextureType::ColorCube);
SetupView(Shader::TextureType::ColorArrayCube);
break;
- case ImageViewType::Rect:
- UNIMPLEMENTED();
- break;
case ImageViewType::Buffer:
ASSERT(false);
break;
@@ -1150,6 +1150,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
default_handle = Handle(Shader::TextureType::ColorArray1D);
break;
case ImageViewType::e2D:
+ case ImageViewType::Rect:
default_handle = Handle(Shader::TextureType::Color2D);
break;
case ImageViewType::e2DArray:
@@ -1210,6 +1211,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
case Shader::TextureType::Color1D:
case Shader::TextureType::Color2D:
case Shader::TextureType::ColorCube:
+ case Shader::TextureType::Color2DRect:
view_range = flat_range;
break;
case Shader::TextureType::ColorArray1D:
@@ -1250,7 +1252,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE;
UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
- UNIMPLEMENTED_IF(config.float_coord_normalization != 0);
sampler.Create();
const GLuint handle = sampler.handle;
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 43cc94fab..3adad5af4 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -434,7 +434,9 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
state.statistics.get(), false)};
std::scoped_lock lock{state.mutex};
- graphics_cache.emplace(key, std::move(pipeline));
+ if (pipeline) {
+ graphics_cache.emplace(key, std::move(pipeline));
+ }
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 16463a892..caca79d79 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -230,6 +230,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case Shader::TextureType::Color1D:
return VK_IMAGE_VIEW_TYPE_1D;
case Shader::TextureType::Color2D:
+ case Shader::TextureType::Color2DRect:
return VK_IMAGE_VIEW_TYPE_2D;
case Shader::TextureType::ColorCube:
return VK_IMAGE_VIEW_TYPE_CUBE;
@@ -254,6 +255,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case VideoCommon::ImageViewType::e1D:
return VK_IMAGE_VIEW_TYPE_1D;
case VideoCommon::ImageViewType::e2D:
+ case VideoCommon::ImageViewType::Rect:
return VK_IMAGE_VIEW_TYPE_2D;
case VideoCommon::ImageViewType::Cube:
return VK_IMAGE_VIEW_TYPE_CUBE;
@@ -265,9 +267,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case VideoCommon::ImageViewType::CubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
- case VideoCommon::ImageViewType::Rect:
- UNIMPLEMENTED_MSG("Rect image view");
- return VK_IMAGE_VIEW_TYPE_2D;
case VideoCommon::ImageViewType::Buffer:
ASSERT_MSG(false, "Texture buffers can't be image views");
return VK_IMAGE_VIEW_TYPE_1D;
@@ -1579,6 +1578,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
break;
case VideoCommon::ImageViewType::e2D:
case VideoCommon::ImageViewType::e2DArray:
+ case VideoCommon::ImageViewType::Rect:
create(TextureType::Color2D, 1);
create(TextureType::ColorArray2D, std::nullopt);
render_target = Handle(Shader::TextureType::ColorArray2D);
@@ -1592,9 +1592,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
create(TextureType::ColorCube, 6);
create(TextureType::ColorArrayCube, std::nullopt);
break;
- case VideoCommon::ImageViewType::Rect:
- UNIMPLEMENTED();
- break;
case VideoCommon::ImageViewType::Buffer:
ASSERT(false);
break;
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index c4e923bbf..808d88eec 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -39,7 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
return Shader::TextureType::Color1D;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
- return Shader::TextureType::Color2D;
+ if (entry.normalized_coords) {
+ return Shader::TextureType::Color2D;
+ } else {
+ return Shader::TextureType::Color2DRect;
+ }
case Tegra::Texture::TextureType::Texture3D:
return Shader::TextureType::Color3D;
case Tegra::Texture::TextureType::TextureCubemap:
@@ -53,7 +57,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
case Tegra::Texture::TextureType::TextureCubeArray:
return Shader::TextureType::ColorArrayCube;
default:
- throw Shader::NotImplementedException("Unknown texture type");
+ UNIMPLEMENTED();
+ return Shader::TextureType::Color2D;
}
}