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Diffstat (limited to 'src/audio_core/device/audio_buffers.h')
-rw-r--r-- | src/audio_core/device/audio_buffers.h | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h new file mode 100644 index 000000000..5d1979ea0 --- /dev/null +++ b/src/audio_core/device/audio_buffers.h @@ -0,0 +1,304 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <mutex> +#include <span> +#include <vector> + +#include "audio_buffer.h" +#include "audio_core/device/device_session.h" +#include "core/core_timing.h" + +namespace AudioCore { + +constexpr s32 BufferAppendLimit = 4; + +/** + * A ringbuffer of N audio buffers. + * The buffer contains 3 sections: + * Appended - Buffers added to the ring, but have yet to be sent to the audio backend. + * Registered - Buffers sent to the backend and queued for playback. + * Released - Buffers which have been played, and can now be recycled. + * Any others are free/untracked. + * + * @tparam N - Maximum number of buffers in the ring. + */ +template <size_t N> +class AudioBuffers { +public: + explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {} + + /** + * Append a new audio buffer to the ring. + * + * @param buffer - The new buffer. + */ + void AppendBuffer(AudioBuffer& buffer) { + std::scoped_lock l{lock}; + buffers[appended_index] = buffer; + appended_count++; + appended_index = (appended_index + 1) % append_limit; + } + + /** + * Register waiting buffers, up to a maximum of BufferAppendLimit. + * + * @param out_buffers - The buffers which were registered. + */ + void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) { + std::scoped_lock l{lock}; + const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit), + BufferAppendLimit - registered_count)}; + + for (s32 i = 0; i < to_register; i++) { + s32 index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + out_buffers.push_back(buffers[index]); + registered_count++; + registered_index = (registered_index + 1) % append_limit; + + appended_count--; + if (appended_count == 0) { + break; + } + } + } + + /** + * Release a single buffer. Must be already registered. + * + * @param index - The buffer index to release. + * @param timestamp - The released timestamp for this buffer. + */ + void ReleaseBuffer(s32 index, s64 timestamp) { + std::scoped_lock l{lock}; + buffers[index].played_timestamp = timestamp; + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + } + + /** + * Release all registered buffers. + * + * @param timestamp - The released timestamp for this buffer. + * @return Is the buffer was released. + */ + bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) { + std::scoped_lock l{lock}; + bool buffer_released{false}; + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + // Check with the backend if this buffer can be released yet. + if (!session.IsBufferConsumed(buffers[index].tag)) { + break; + } + + ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count()); + buffer_released = true; + } + + return buffer_released || registered_count == 0; + } + + /** + * Get all released buffers. + * + * @param tags - Container to be filled with the released buffers' tags. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span<u64> tags) { + std::scoped_lock l{lock}; + u32 released{0}; + + while (released_count > 0) { + auto index{released_index - released_count}; + if (index < 0) { + index += N; + } + + auto& buffer{buffers[index]}; + released_count--; + + auto tag{buffer.tag}; + buffer.played_timestamp = 0; + buffer.samples = 0; + buffer.tag = 0; + buffer.size = 0; + + if (tag == 0) { + break; + } + + tags[released++] = tag; + + if (released >= tags.size()) { + break; + } + } + + return released; + } + + /** + * Get all appended and registered buffers. + * + * @param buffers_flushed - Output vector for the buffers which are released. + * @param max_buffers - Maximum number of buffers to released. + * @return The number of buffers released. + */ + u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) { + std::scoped_lock l{lock}; + if (registered_count + appended_count == 0) { + return 0; + } + + size_t buffers_to_flush{ + std::min(static_cast<u32>(registered_count + appended_count), max_buffers)}; + if (buffers_to_flush == 0) { + return 0; + } + + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + while (appended_count > 0) { + auto index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + appended_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + return static_cast<u32>(buffers_flushed.size()); + } + + /** + * Check if the given tag is in the buffers. + * + * @param tag - Unique tag of the buffer to search for. + * @return True if the buffer is still in the ring, otherwise false. + */ + bool ContainsBuffer(const u64 tag) const { + std::scoped_lock l{lock}; + const auto registered_buffers{appended_count + registered_count + released_count}; + + if (registered_buffers == 0) { + return false; + } + + auto index{released_index - released_count}; + if (index < 0) { + index += append_limit; + } + + for (s32 i = 0; i < registered_buffers; i++) { + if (buffers[index].tag == tag) { + return true; + } + index = (index + 1) % append_limit; + } + + return false; + } + + /** + * Get the number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetAppendedRegisteredCount() const { + std::scoped_lock l{lock}; + return appended_count + registered_count; + } + + /** + * Get the total number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetTotalBufferCount() const { + std::scoped_lock l{lock}; + return static_cast<u32>(appended_count + registered_count + released_count); + } + + /** + * Flush all of the currently appended and registered buffers + * + * @param buffers_released - Output count for the number of buffers released. + * @return True if buffers were successfully flushed, otherwise false. + */ + bool FlushBuffers(u32& buffers_released) { + std::scoped_lock l{lock}; + std::vector<AudioBuffer> buffers_flushed{}; + + buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit); + + if (registered_count > 0) { + return false; + } + + if (static_cast<u32>(released_count + appended_count) > append_limit) { + return false; + } + + return true; + } + +private: + /// Buffer lock + mutable std::recursive_mutex lock{}; + /// The audio buffers + std::array<AudioBuffer, N> buffers{}; + /// Current released index + s32 released_index{}; + /// Number of released buffers + s32 released_count{}; + /// Current registered index + s32 registered_index{}; + /// Number of registered buffers + s32 registered_count{}; + /// Current appended index + s32 appended_index{}; + /// Number of appended buffers + s32 appended_count{}; + /// Maximum number of buffers (default 32) + u32 append_limit{}; +}; + +} // namespace AudioCore |