diff options
Diffstat (limited to 'src/common/tiny_mt.h')
-rw-r--r-- | src/common/tiny_mt.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/tiny_mt.h b/src/common/tiny_mt.h index 5d5ebf158..4689fd55b 100644 --- a/src/common/tiny_mt.h +++ b/src/common/tiny_mt.h @@ -223,7 +223,7 @@ public: float GenerateRandomF32() { // Floats have 24 bits of mantissa. - constexpr u32 MantissaBits = 24; + constexpr static u32 MantissaBits = 24; return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits)); } @@ -234,9 +234,9 @@ public: // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32() // call, and (32 - 6) bits from the second. We'll do what they do, but // There's not a clear reason why. - constexpr u32 MantissaBits = 53; - constexpr u32 Shift1st = (64 - MantissaBits) / 2; - constexpr u32 Shift2nd = (64 - MantissaBits) - Shift1st; + constexpr static u32 MantissaBits = 53; + constexpr static u32 Shift1st = (64 - MantissaBits) / 2; + constexpr static u32 Shift2nd = (64 - MantissaBits) - Shift1st; const u32 first = (this->GenerateRandomU32() >> Shift1st); const u32 second = (this->GenerateRandomU32() >> Shift2nd); |