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-rw-r--r--src/core/hle/kernel/event.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index 45ed79be8..e0117c0bc 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -1,6 +1,6 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
-// Refer to the license.txt file included.
+// Refer to the license.txt file included.
#include <map>
#include <algorithm>
@@ -95,7 +95,7 @@ Result SignalEvent(const Handle handle) {
for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
ResumeThreadFromWait( evt->waiting_threads[i]);
- // If any thread is signalled awake by this event, assume the event was "caught" and reset
+ // If any thread is signalled awake by this event, assume the event was "caught" and reset
// the event. This will result in the next thread waiting on the event to block. Otherwise,
// the event will not be reset, and the next thread to call WaitSynchronization on it will
// not block. Not sure if this is correct behavior, but it seems to work.