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-rw-r--r--src/core/hle/kernel/scheduler.cpp415
1 files changed, 296 insertions, 119 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 1140c72a3..5166020a0 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -11,11 +11,15 @@
#include <utility>
#include "common/assert.h"
+#include "common/bit_util.h"
+#include "common/fiber.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_timing.h"
+#include "core/cpu_manager.h"
#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/time_manager.h"
@@ -27,78 +31,108 @@ GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {}
GlobalScheduler::~GlobalScheduler() = default;
void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
+ global_list_guard.lock();
thread_list.push_back(std::move(thread));
+ global_list_guard.unlock();
}
void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
+ global_list_guard.lock();
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
+ global_list_guard.unlock();
}
-void GlobalScheduler::UnloadThread(std::size_t core) {
- Scheduler& sched = kernel.Scheduler(core);
- sched.UnloadThread();
-}
-
-void GlobalScheduler::SelectThread(std::size_t core) {
+u32 GlobalScheduler::SelectThreads() {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
+ sched.guard.lock();
if (thread != sched.selected_thread.get()) {
if (thread == nullptr) {
++sched.idle_selection_count;
}
sched.selected_thread = SharedFrom(thread);
}
- sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
+ const bool reschedule_pending = sched.selected_thread != sched.current_thread;
+ sched.is_context_switch_pending = reschedule_pending;
std::atomic_thread_fence(std::memory_order_seq_cst);
+ sched.guard.unlock();
+ return reschedule_pending;
};
- Scheduler& sched = kernel.Scheduler(core);
- Thread* current_thread = nullptr;
- // Step 1: Get top thread in schedule queue.
- current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
- if (current_thread) {
- update_thread(current_thread, sched);
- return;
+ if (!is_reselection_pending.load()) {
+ return 0;
}
- // Step 2: Try selecting a suggested thread.
- Thread* winner = nullptr;
- std::set<s32> sug_cores;
- for (auto thread : suggested_queue[core]) {
- s32 this_core = thread->GetProcessorID();
- Thread* thread_on_core = nullptr;
- if (this_core >= 0) {
- thread_on_core = scheduled_queue[this_core].front();
- }
- if (this_core < 0 || thread != thread_on_core) {
- winner = thread;
- break;
+ std::array<Thread*, Core::Hardware::NUM_CPU_CORES> top_threads{};
+
+ u32 idle_cores{};
+
+ // Step 1: Get top thread in schedule queue.
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ Thread* top_thread =
+ scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
+ if (top_thread != nullptr) {
+ // TODO(Blinkhawk): Implement Thread Pinning
+ } else {
+ idle_cores |= (1ul << core);
}
- sug_cores.insert(this_core);
+ top_threads[core] = top_thread;
}
- // if we got a suggested thread, select it, else do a second pass.
- if (winner && winner->GetPriority() > 2) {
- if (winner->IsRunning()) {
- UnloadThread(static_cast<u32>(winner->GetProcessorID()));
+
+ while (idle_cores != 0) {
+ u32 core_id = Common::CountTrailingZeroes32(idle_cores);
+
+ if (!suggested_queue[core_id].empty()) {
+ std::array<s32, Core::Hardware::NUM_CPU_CORES> migration_candidates{};
+ std::size_t num_candidates = 0;
+ auto iter = suggested_queue[core_id].begin();
+ Thread* suggested = nullptr;
+ // Step 2: Try selecting a suggested thread.
+ while (iter != suggested_queue[core_id].end()) {
+ suggested = *iter;
+ iter++;
+ s32 suggested_core_id = suggested->GetProcessorID();
+ Thread* top_thread =
+ suggested_core_id > 0 ? top_threads[suggested_core_id] : nullptr;
+ if (top_thread != suggested) {
+ if (top_thread != nullptr &&
+ top_thread->GetPriority() < THREADPRIO_MAX_CORE_MIGRATION) {
+ suggested = nullptr;
+ break;
+ // There's a too high thread to do core migration, cancel
+ }
+ TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), suggested);
+ break;
+ }
+ migration_candidates[num_candidates++] = suggested_core_id;
+ }
+ // Step 3: Select a suggested thread from another core
+ if (suggested == nullptr) {
+ for (std::size_t i = 0; i < num_candidates; i++) {
+ s32 candidate_core = migration_candidates[i];
+ suggested = top_threads[candidate_core];
+ auto it = scheduled_queue[candidate_core].begin();
+ it++;
+ Thread* next = it != scheduled_queue[candidate_core].end() ? *it : nullptr;
+ if (next != nullptr) {
+ TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id),
+ suggested);
+ top_threads[candidate_core] = next;
+ break;
+ }
+ }
+ }
+ top_threads[core_id] = suggested;
}
- TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner);
- update_thread(winner, sched);
- return;
+
+ idle_cores &= ~(1ul << core_id);
}
- // Step 3: Select a suggested thread from another core
- for (auto& src_core : sug_cores) {
- auto it = scheduled_queue[src_core].begin();
- it++;
- if (it != scheduled_queue[src_core].end()) {
- Thread* thread_on_core = scheduled_queue[src_core].front();
- Thread* to_change = *it;
- if (thread_on_core->IsRunning() || to_change->IsRunning()) {
- UnloadThread(static_cast<u32>(src_core));
- }
- TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core);
- current_thread = thread_on_core;
- break;
+ u32 cores_needing_context_switch{};
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ Scheduler& sched = kernel.Scheduler(core);
+ if (update_thread(top_threads[core], sched)) {
+ cores_needing_context_switch |= (1ul << core);
}
}
- update_thread(current_thread, sched);
+ return cores_needing_context_switch;
}
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
@@ -153,9 +187,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
if (winner != nullptr) {
if (winner != yielding_thread) {
- if (winner->IsRunning()) {
- UnloadThread(static_cast<u32>(winner->GetProcessorID()));
- }
TransferToCore(winner->GetPriority(), s32(core_id), winner);
}
} else {
@@ -195,9 +226,6 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
}
if (winner != nullptr) {
if (winner != yielding_thread) {
- if (winner->IsRunning()) {
- UnloadThread(static_cast<u32>(winner->GetProcessorID()));
- }
TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
}
} else {
@@ -213,7 +241,9 @@ void GlobalScheduler::PreemptThreads() {
const u32 priority = preemption_priorities[core_id];
if (scheduled_queue[core_id].size(priority) > 0) {
- scheduled_queue[core_id].front(priority)->IncrementYieldCount();
+ if (scheduled_queue[core_id].size(priority) > 1) {
+ scheduled_queue[core_id].front(priority)->IncrementYieldCount();
+ }
scheduled_queue[core_id].yield(priority);
if (scheduled_queue[core_id].size(priority) > 1) {
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
@@ -247,9 +277,6 @@ void GlobalScheduler::PreemptThreads() {
}
if (winner != nullptr) {
- if (winner->IsRunning()) {
- UnloadThread(static_cast<u32>(winner->GetProcessorID()));
- }
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
@@ -280,9 +307,6 @@ void GlobalScheduler::PreemptThreads() {
}
if (winner != nullptr) {
- if (winner->IsRunning()) {
- UnloadThread(static_cast<u32>(winner->GetProcessorID()));
- }
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
}
@@ -292,6 +316,28 @@ void GlobalScheduler::PreemptThreads() {
}
}
+void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
+ Core::EmuThreadHandle global_thread) {
+ u32 current_core = global_thread.host_handle;
+ bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
+ (current_core < Core::Hardware::NUM_CPU_CORES);
+ while (cores_pending_reschedule != 0) {
+ u32 core = Common::CountTrailingZeroes32(cores_pending_reschedule);
+ ASSERT(core < Core::Hardware::NUM_CPU_CORES);
+ if (!must_context_switch || core != current_core) {
+ auto& phys_core = kernel.PhysicalCore(core);
+ phys_core.Interrupt();
+ } else {
+ must_context_switch = true;
+ }
+ cores_pending_reschedule &= ~(1ul << core);
+ }
+ if (must_context_switch) {
+ auto& core_scheduler = kernel.CurrentScheduler();
+ core_scheduler.TryDoContextSwitch();
+ }
+}
+
void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
@@ -349,6 +395,108 @@ bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
}
}
+void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
+ if (old_flags == thread->scheduling_state) {
+ return;
+ }
+
+ if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
+ ThreadSchedStatus::Runnable) {
+ // In this case the thread was running, now it's pausing/exitting
+ if (thread->processor_id >= 0) {
+ Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (core != static_cast<u32>(thread->processor_id) &&
+ ((thread->affinity_mask >> core) & 1) != 0) {
+ Unsuggest(thread->current_priority, core, thread);
+ }
+ }
+ } else if (thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
+ // The thread is now set to running from being stopped
+ if (thread->processor_id >= 0) {
+ Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (core != static_cast<u32>(thread->processor_id) &&
+ ((thread->affinity_mask >> core) & 1) != 0) {
+ Suggest(thread->current_priority, core, thread);
+ }
+ }
+ }
+
+ SetReselectionPending();
+}
+
+void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
+ if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
+ return;
+ }
+ if (thread->processor_id >= 0) {
+ Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread);
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (core != static_cast<u32>(thread->processor_id) &&
+ ((thread->affinity_mask >> core) & 1) != 0) {
+ Unsuggest(old_priority, core, thread);
+ }
+ }
+
+ if (thread->processor_id >= 0) {
+ // TODO(Blinkhawk): compare it with current thread running on current core, instead of
+ // checking running
+ if (thread->IsRunning()) {
+ SchedulePrepend(thread->current_priority, static_cast<u32>(thread->processor_id),
+ thread);
+ } else {
+ Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
+ }
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (core != static_cast<u32>(thread->processor_id) &&
+ ((thread->affinity_mask >> core) & 1) != 0) {
+ Suggest(thread->current_priority, core, thread);
+ }
+ }
+ thread->IncrementYieldCount();
+ SetReselectionPending();
+}
+
+void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
+ s32 old_core) {
+ if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
+ thread->current_priority >= THREADPRIO_COUNT) {
+ return;
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (((old_affinity_mask >> core) & 1) != 0) {
+ if (core == static_cast<u32>(old_core)) {
+ Unschedule(thread->current_priority, core, thread);
+ } else {
+ Unsuggest(thread->current_priority, core, thread);
+ }
+ }
+ }
+
+ for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
+ if (((thread->affinity_mask >> core) & 1) != 0) {
+ if (core == static_cast<u32>(thread->processor_id)) {
+ Schedule(thread->current_priority, core, thread);
+ } else {
+ Suggest(thread->current_priority, core, thread);
+ }
+ }
+ }
+
+ thread->IncrementYieldCount();
+ SetReselectionPending();
+}
+
void GlobalScheduler::Shutdown() {
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
scheduled_queue[core].clear();
@@ -374,13 +522,12 @@ void GlobalScheduler::Unlock() {
ASSERT(scope_lock > 0);
return;
}
- for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
- SelectThread(i);
- }
+ u32 cores_pending_reschedule = SelectThreads();
+ Core::EmuThreadHandle leaving_thread = current_owner;
current_owner = Core::EmuThreadHandle::InvalidHandle();
scope_lock = 1;
inner_lock.unlock();
- // TODO(Blinkhawk): Setup the interrupts and change context on current core.
+ EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread);
}
Scheduler::Scheduler(Core::System& system, std::size_t core_id)
@@ -393,56 +540,83 @@ bool Scheduler::HaveReadyThreads() const {
}
Thread* Scheduler::GetCurrentThread() const {
- return current_thread.get();
+ if (current_thread) {
+ return current_thread.get();
+ }
+ return idle_thread.get();
}
Thread* Scheduler::GetSelectedThread() const {
return selected_thread.get();
}
-void Scheduler::SelectThreads() {
- system.GlobalScheduler().SelectThread(core_id);
-}
-
u64 Scheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
void Scheduler::TryDoContextSwitch() {
+ auto& phys_core = system.Kernel().CurrentPhysicalCore();
+ if (phys_core.IsInterrupted()) {
+ phys_core.ClearInterrupt();
+ }
+ guard.lock();
if (is_context_switch_pending) {
SwitchContext();
+ } else {
+ guard.unlock();
}
}
-void Scheduler::UnloadThread() {
- Thread* const previous_thread = GetCurrentThread();
- Process* const previous_process = system.Kernel().CurrentProcess();
+void Scheduler::OnThreadStart() {
+ SwitchContextStep2();
+}
- UpdateLastContextSwitchTime(previous_thread, previous_process);
+void Scheduler::SwitchContextStep2() {
+ Thread* previous_thread = current_thread.get();
+ Thread* new_thread = selected_thread.get();
- // Save context for previous thread
- if (previous_thread) {
- system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
- system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
+ // Load context of new thread
+ Process* const previous_process =
+ previous_thread != nullptr ? previous_thread->GetOwnerProcess() : nullptr;
- if (previous_thread->GetStatus() == ThreadStatus::Running) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- previous_thread->SetStatus(ThreadStatus::Ready);
+ if (new_thread) {
+ new_thread->context_guard.lock();
+ ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
+ "Thread must be assigned to this core.");
+ ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
+ "Thread must be ready to become running.");
+
+ // Cancel any outstanding wakeup events for this thread
+ current_thread = SharedFrom(new_thread);
+ new_thread->SetStatus(ThreadStatus::Running);
+ new_thread->SetIsRunning(true);
+
+ auto* const thread_owner_process = current_thread->GetOwnerProcess();
+ if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
+ system.Kernel().MakeCurrentProcess(thread_owner_process);
}
- previous_thread->SetIsRunning(false);
+ if (!new_thread->IsHLEThread()) {
+ auto& cpu_core = system.ArmInterface(core_id);
+ cpu_core.LoadContext(new_thread->GetContext32());
+ cpu_core.LoadContext(new_thread->GetContext64());
+ cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
+ cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
+ }
+ } else {
+ current_thread = nullptr;
+ // Note: We do not reset the current process and current page table when idling because
+ // technically we haven't changed processes, our threads are just paused.
}
- current_thread = nullptr;
+ guard.unlock();
}
void Scheduler::SwitchContext() {
- Thread* const previous_thread = GetCurrentThread();
- Thread* const new_thread = GetSelectedThread();
+ Thread* previous_thread = current_thread.get();
+ Thread* new_thread = selected_thread.get();
is_context_switch_pending = false;
if (new_thread == previous_thread) {
+ guard.unlock();
return;
}
@@ -452,51 +626,44 @@ void Scheduler::SwitchContext() {
// Save context for previous thread
if (previous_thread) {
- system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
- system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
+ if (!previous_thread->IsHLEThread()) {
+ auto& cpu_core = system.ArmInterface(core_id);
+ cpu_core.SaveContext(previous_thread->GetContext32());
+ cpu_core.SaveContext(previous_thread->GetContext64());
+ // Save the TPIDR_EL0 system register in case it was modified.
+ previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
+ }
if (previous_thread->GetStatus() == ThreadStatus::Running) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
+ previous_thread->context_guard.unlock();
}
- // Load context of new thread
- if (new_thread) {
- ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
- "Thread must be assigned to this core.");
- ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
- "Thread must be ready to become running.");
-
- // Cancel any outstanding wakeup events for this thread
- new_thread->CancelWakeupTimer();
- current_thread = SharedFrom(new_thread);
- new_thread->SetStatus(ThreadStatus::Running);
- new_thread->SetIsRunning(true);
-
- auto* const thread_owner_process = current_thread->GetOwnerProcess();
- if (previous_process != thread_owner_process) {
- system.Kernel().MakeCurrentProcess(thread_owner_process);
- }
+ std::shared_ptr<Common::Fiber> old_context;
+ if (previous_thread != nullptr) {
+ old_context = previous_thread->GetHostContext();
+ } else {
+ old_context = idle_thread->GetHostContext();
+ }
- system.ArmInterface(core_id).LoadContext(new_thread->GetContext32());
- system.ArmInterface(core_id).LoadContext(new_thread->GetContext64());
- system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress());
- system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
+ std::shared_ptr<Common::Fiber> next_context;
+ if (new_thread != nullptr) {
+ next_context = new_thread->GetHostContext();
} else {
- current_thread = nullptr;
- // Note: We do not reset the current process and current page table when idling because
- // technically we haven't changed processes, our threads are just paused.
+ next_context = idle_thread->GetHostContext();
}
+
+ Common::Fiber::YieldTo(old_context, next_context);
+ /// When a thread wakes up, the scheduler may have changed to other in another core.
+ auto& next_scheduler = system.Kernel().CurrentScheduler();
+ next_scheduler.SwitchContextStep2();
}
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
+ const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
if (thread != nullptr) {
@@ -510,6 +677,16 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
+void Scheduler::Initialize() {
+ std::string name = "Idle Thread Id:" + std::to_string(core_id);
+ std::function<void(void*)> init_func = system.GetCpuManager().GetIdleThreadStartFunc();
+ void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
+ ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE);
+ auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0,
+ nullptr, std::move(init_func), init_func_parameter);
+ idle_thread = std::move(thread_res).Unwrap();
+}
+
void Scheduler::Shutdown() {
current_thread = nullptr;
selected_thread = nullptr;