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-rw-r--r--src/core/hle/service/cfg_u.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp
index ca70e48b6..9701e6aed 100644
--- a/src/core/hle/service/cfg_u.cpp
+++ b/src/core/hle/service/cfg_u.cpp
@@ -57,7 +57,7 @@ static const u8 SOUND_OUTPUT_MODE = 2;
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
-/// TODO(Subv): Find out what this actually is
+/// TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games
/// Thanks Normmatt for providing this information
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
@@ -67,8 +67,9 @@ static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
#define C(code) ((code)[0] | ((code)[1] << 8))
+static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
-static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, C("US") };
+static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
static const std::array<u16, 187> country_codes = {
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
@@ -224,16 +225,16 @@ ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data
s32 total_entries = config->total_entries - 1;
u32 offset = config->data_entries_offset;
// Perform a search to locate the next offset for the new data
+ // use the offset and size of the previous block to determine the new position
while (total_entries >= 0) {
// Ignore the blocks that don't have a separate data offset
- if (config->block_entries[total_entries].size <= 4) {
- --total_entries;
- continue;
+ if (config->block_entries[total_entries].size > 4) {
+ offset = config->block_entries[total_entries].offset_or_data +
+ config->block_entries[total_entries].size;
+ break;
}
- offset = config->block_entries[total_entries].offset_or_data +
- config->block_entries[total_entries].size;
- break;
+ --total_entries;
}
config->block_entries[config->total_entries].offset_or_data = offset;
@@ -424,11 +425,12 @@ Interface::Interface() {
}
// Initialize the Username block
- // TODO(Subv): Do this somewhere else, or in another way
+ // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
CONSOLE_USERNAME_BLOCK.ng_word = 0;
CONSOLE_USERNAME_BLOCK.zero = 0;
- std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) +
- Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14),
+ // Copy string to buffer and pad with zeros at the end
+ auto itr = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
+ std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + itr,
std::end(CONSOLE_USERNAME_BLOCK.username), 0);
FormatConfig();
}