diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/helpers/stick_from_buttons.cpp | 15 | ||||
-rw-r--r-- | src/input_common/helpers/touch_from_buttons.cpp | 3 | ||||
-rw-r--r-- | src/input_common/main.cpp | 102 |
3 files changed, 49 insertions, 71 deletions
diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp index 536d413a5..09aec2b04 100644 --- a/src/input_common/helpers/stick_from_buttons.cpp +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -318,16 +318,11 @@ private: std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create( const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); - auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("up", null_engine)); - auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("down", null_engine)); - auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("left", null_engine)); - auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("right", null_engine)); - auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("modifier", null_engine)); + auto up = Common::Input::CreateInputDeviceFromString(params.Get("up", null_engine)); + auto down = Common::Input::CreateInputDeviceFromString(params.Get("down", null_engine)); + auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine)); + auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine)); + auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine)); auto modifier_scale = params.Get("modifier_scale", 0.5f); auto modifier_angle = params.Get("modifier_angle", 5.5f); return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left), diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp index 003a38da5..f44663ac6 100644 --- a/src/input_common/helpers/touch_from_buttons.cpp +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -69,8 +69,7 @@ private: std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create( const Common::ParamPackage& params) { const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); - auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( - params.Get("button", null_engine)); + auto button = Common::Input::CreateInputDeviceFromString(params.Get("button", null_engine)); const float x = params.Get("x", 0.0f) / 1280.0f; const float y = params.Get("y", 0.0f) / 720.0f; return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y); diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 76df133f3..baeed2e02 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -33,129 +33,113 @@ struct InputSubsystem::Impl { keyboard->SetMappingCallback(mapping_callback); keyboard_factory = std::make_shared<InputFactory>(keyboard); keyboard_output_factory = std::make_shared<OutputFactory>(keyboard); - Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(), - keyboard_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(), - keyboard_output_factory); + Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory); + Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory); mouse = std::make_shared<Mouse>("mouse"); mouse->SetMappingCallback(mapping_callback); mouse_factory = std::make_shared<InputFactory>(mouse); mouse_output_factory = std::make_shared<OutputFactory>(mouse); - Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(), - mouse_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(), - mouse_output_factory); + Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory); + Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory); touch_screen = std::make_shared<TouchScreen>("touch"); touch_screen_factory = std::make_shared<InputFactory>(touch_screen); - Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(), - touch_screen_factory); + Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory); gcadapter = std::make_shared<GCAdapter>("gcpad"); gcadapter->SetMappingCallback(mapping_callback); gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter); gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter); - Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(), - gcadapter_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(), - gcadapter_output_factory); + Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory); + Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory); udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp"); udp_client->SetMappingCallback(mapping_callback); udp_client_input_factory = std::make_shared<InputFactory>(udp_client); udp_client_output_factory = std::make_shared<OutputFactory>(udp_client); - Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(), - udp_client_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(), - udp_client_output_factory); + Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory); + Common::Input::RegisterOutputFactory(udp_client->GetEngineName(), + udp_client_output_factory); tas_input = std::make_shared<TasInput::Tas>("tas"); tas_input->SetMappingCallback(mapping_callback); tas_input_factory = std::make_shared<InputFactory>(tas_input); tas_output_factory = std::make_shared<OutputFactory>(tas_input); - Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(), - tas_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(), - tas_output_factory); + Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory); + Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory); camera = std::make_shared<Camera>("camera"); camera->SetMappingCallback(mapping_callback); camera_input_factory = std::make_shared<InputFactory>(camera); camera_output_factory = std::make_shared<OutputFactory>(camera); - Common::Input::RegisterFactory<Common::Input::InputDevice>(camera->GetEngineName(), - camera_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(), - camera_output_factory); + Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory); + Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory); virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo"); virtual_amiibo->SetMappingCallback(mapping_callback); virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo); virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo); - Common::Input::RegisterFactory<Common::Input::InputDevice>(virtual_amiibo->GetEngineName(), - virtual_amiibo_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(virtual_amiibo->GetEngineName(), - virtual_amiibo_output_factory); + Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(), + virtual_amiibo_input_factory); + Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(), + virtual_amiibo_output_factory); #ifdef HAVE_SDL2 sdl = std::make_shared<SDLDriver>("sdl"); sdl->SetMappingCallback(mapping_callback); sdl_input_factory = std::make_shared<InputFactory>(sdl); sdl_output_factory = std::make_shared<OutputFactory>(sdl); - Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(), - sdl_input_factory); - Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(), - sdl_output_factory); + Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory); + Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory); #endif - Common::Input::RegisterFactory<Common::Input::InputDevice>( - "touch_from_button", std::make_shared<TouchFromButton>()); - Common::Input::RegisterFactory<Common::Input::InputDevice>( - "analog_from_button", std::make_shared<StickFromButton>()); + Common::Input::RegisterInputFactory("touch_from_button", + std::make_shared<TouchFromButton>()); + Common::Input::RegisterInputFactory("analog_from_button", + std::make_shared<StickFromButton>()); } void Shutdown() { - Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName()); + Common::Input::UnregisterInputFactory(keyboard->GetEngineName()); + Common::Input::UnregisterOutputFactory(keyboard->GetEngineName()); keyboard.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName()); + Common::Input::UnregisterInputFactory(mouse->GetEngineName()); + Common::Input::UnregisterOutputFactory(mouse->GetEngineName()); mouse.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName()); + Common::Input::UnregisterInputFactory(touch_screen->GetEngineName()); touch_screen.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName()); + Common::Input::UnregisterInputFactory(gcadapter->GetEngineName()); + Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName()); gcadapter.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName()); + Common::Input::UnregisterInputFactory(udp_client->GetEngineName()); + Common::Input::UnregisterOutputFactory(udp_client->GetEngineName()); udp_client.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName()); + Common::Input::UnregisterInputFactory(tas_input->GetEngineName()); + Common::Input::UnregisterOutputFactory(tas_input->GetEngineName()); tas_input.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>(camera->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(camera->GetEngineName()); + Common::Input::UnregisterInputFactory(camera->GetEngineName()); + Common::Input::UnregisterOutputFactory(camera->GetEngineName()); camera.reset(); - Common::Input::UnregisterFactory<Common::Input::InputDevice>( - virtual_amiibo->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>( - virtual_amiibo->GetEngineName()); + Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName()); + Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName()); virtual_amiibo.reset(); #ifdef HAVE_SDL2 - Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName()); - Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName()); + Common::Input::UnregisterInputFactory(sdl->GetEngineName()); + Common::Input::UnregisterOutputFactory(sdl->GetEngineName()); sdl.reset(); #endif - Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button"); - Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button"); + Common::Input::UnregisterInputFactory("touch_from_button"); + Common::Input::UnregisterInputFactory("analog_from_button"); } [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const { |