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-rw-r--r--src/network/room.h32
1 files changed, 6 insertions, 26 deletions
diff --git a/src/network/room.h b/src/network/room.h
index df2253bf8..f282a5ac3 100644
--- a/src/network/room.h
+++ b/src/network/room.h
@@ -8,11 +8,17 @@
#include <memory>
#include <string>
#include <vector>
+#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "network/verify_user.h"
namespace Network {
+using AnnounceMultiplayerRoom::GameInfo;
+using AnnounceMultiplayerRoom::MacAddress;
+using AnnounceMultiplayerRoom::Member;
+using AnnounceMultiplayerRoom::RoomInformation;
+
constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
constexpr u16 DefaultRoomPort = 24872;
@@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254;
constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
-struct RoomInformation {
- std::string name; ///< Name of the server
- std::string description; ///< Server description
- u32 member_slots; ///< Maximum number of members in this room
- u16 port; ///< The port of this room
- std::string preferred_game; ///< Game to advertise that you want to play
- u64 preferred_game_id; ///< Title ID for the advertised game
- std::string host_username; ///< Forum username of the host
- bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
-};
-
-struct GameInfo {
- std::string name{""};
- u64 id{0};
-};
-
-using MacAddress = std::array<u8, 6>;
/// A special MAC address that tells the room we're joining to assign us a MAC address
/// automatically.
constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
@@ -95,15 +84,6 @@ public:
Closed, ///< The room is not opened and can not accept connections.
};
- struct Member {
- std::string nickname; ///< The nickname of the member.
- std::string username; ///< The web services username of the member. Can be empty.
- std::string display_name; ///< The web services display name of the member. Can be empty.
- std::string avatar_url; ///< Url to the member's avatar. Can be empty.
- GameInfo game_info; ///< The current game of the member
- MacAddress mac_address; ///< The assigned mac address of the member.
- };
-
Room();
~Room();