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-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc2
3 files changed, 7 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 9ae5da2a1..3dfba8e71 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1145,6 +1145,10 @@ U32 IREmitter::IMul(const U32& a, const U32& b) {
return Inst<U32>(Opcode::IMul32, a, b);
}
+U32 IREmitter::IDiv(const U32& a, const U32& b, bool is_signed) {
+ return Inst<U32>(is_signed ? Opcode::SDiv32 : Opcode::UDiv32, a, b);
+}
+
U32U64 IREmitter::INeg(const U32U64& value) {
switch (value.Type()) {
case Type::U32:
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 0c664d2fe..1959be42e 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -209,6 +209,7 @@ public:
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
[[nodiscard]] U32 IMul(const U32& a, const U32& b);
+ [[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false);
[[nodiscard]] U32U64 INeg(const U32U64& value);
[[nodiscard]] U32 IAbs(const U32& value);
[[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 72751c5a0..c05e6d312 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -287,6 +287,8 @@ OPCODE(IAdd64, U64, U64,
OPCODE(ISub32, U32, U32, U32, )
OPCODE(ISub64, U64, U64, U64, )
OPCODE(IMul32, U32, U32, U32, )
+OPCODE(SDiv32, U32, U32, U32, )
+OPCODE(UDiv32, U32, U32, U32, )
OPCODE(INeg32, U32, U32, )
OPCODE(INeg64, U64, U64, )
OPCODE(IAbs32, U32, U32, )