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Diffstat (limited to 'src/video_core/command_classes/vic.cpp')
-rw-r--r--src/video_core/command_classes/vic.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/video_core/command_classes/vic.cpp b/src/video_core/command_classes/vic.cpp
index 2b7569335..73680d057 100644
--- a/src/video_core/command_classes/vic.cpp
+++ b/src/video_core/command_classes/vic.cpp
@@ -18,7 +18,10 @@ extern "C" {
namespace Tegra {
Vic::Vic(GPU& gpu_, std::shared_ptr<Nvdec> nvdec_processor_)
- : gpu(gpu_), nvdec_processor(std::move(nvdec_processor_)) {}
+ : gpu(gpu_),
+ nvdec_processor(std::move(nvdec_processor_)), converted_frame_buffer{nullptr, av_free}
+
+{}
Vic::~Vic() = default;
void Vic::VicStateWrite(u32 offset, u32 arguments) {
@@ -89,8 +92,10 @@ void Vic::Execute() {
// Get Converted frame
const std::size_t linear_size = frame->width * frame->height * 4;
- using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
- AVMallocPtr converted_frame_buffer{static_cast<u8*>(av_malloc(linear_size)), av_free};
+ // Only allocate frame_buffer once per stream, as the size is not expected to change
+ if (!converted_frame_buffer) {
+ converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
+ }
const int converted_stride{frame->width * 4};
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
@@ -104,12 +109,12 @@ void Vic::Execute() {
const u32 block_height = static_cast<u32>(config.block_linear_height_log2);
const auto size = Tegra::Texture::CalculateSize(true, 4, frame->width, frame->height, 1,
block_height, 0);
- std::vector<u8> swizzled_data(size);
+ luma_buffer.resize(size);
Tegra::Texture::SwizzleSubrect(frame->width, frame->height, frame->width * 4,
- frame->width, 4, swizzled_data.data(),
+ frame->width, 4, luma_buffer.data(),
converted_frame_buffer.get(), block_height, 0, 0);
- gpu.MemoryManager().WriteBlock(output_surface_luma_address, swizzled_data.data(), size);
+ gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
} else {
// send pitch linear frame
gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
@@ -132,8 +137,8 @@ void Vic::Execute() {
const auto stride = frame->linesize[0];
const auto half_stride = frame->linesize[1];
- std::vector<u8> luma_buffer(aligned_width * surface_height);
- std::vector<u8> chroma_buffer(aligned_width * half_height);
+ luma_buffer.resize(aligned_width * surface_height);
+ chroma_buffer.resize(aligned_width * half_height);
// Populate luma buffer
for (std::size_t y = 0; y < surface_height - 1; ++y) {