summaryrefslogtreecommitdiffstats
path: root/src/video_core/pica.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r--src/video_core/pica.h230
1 files changed, 15 insertions, 215 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 371bcdb84..765fa5dd4 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -20,6 +20,7 @@
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
+#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
@@ -55,210 +56,7 @@ struct Regs {
TexturingRegs texturing;
FramebufferRegs framebuffer;
LightingRegs lighting;
-
- enum class VertexAttributeFormat : u64 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
-
- struct {
- BitField<0, 29, u32> base_address;
-
- u32 GetPhysicalBaseAddress() const {
- return DecodeAddressRegister(base_address);
- }
-
- // Descriptor for internal vertex attributes
- union {
- BitField<0, 2, VertexAttributeFormat> format0; // size of one element
- BitField<2, 2, u64> size0; // number of elements minus 1
- BitField<4, 2, VertexAttributeFormat> format1;
- BitField<6, 2, u64> size1;
- BitField<8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, VertexAttributeFormat> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, VertexAttributeFormat> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, VertexAttributeFormat> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, VertexAttributeFormat> format11;
- BitField<46, 2, u64> size11;
-
- BitField<48, 12, u64> attribute_mask;
-
- // number of total attributes minus 1
- BitField<60, 4, u64> max_attribute_index;
- };
-
- inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11};
- return formats[n];
- }
-
- inline int GetNumElements(int n) const {
- u64 sizes[] = {size0, size1, size2, size3, size4, size5,
- size6, size7, size8, size9, size10, size11};
- return (int)sizes[n] + 1;
- }
-
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT)
- ? 4
- : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
- }
-
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
-
- inline bool IsDefaultAttribute(int id) const {
- return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
- }
-
- inline int GetNumTotalAttributes() const {
- return (int)max_attribute_index + 1;
- }
-
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- u32 data_offset;
-
- union {
- BitField<0, 4, u64> comp0;
- BitField<4, 4, u64> comp1;
- BitField<8, 4, u64> comp2;
- BitField<12, 4, u64> comp3;
- BitField<16, 4, u64> comp4;
- BitField<20, 4, u64> comp5;
- BitField<24, 4, u64> comp6;
- BitField<28, 4, u64> comp7;
- BitField<32, 4, u64> comp8;
- BitField<36, 4, u64> comp9;
- BitField<40, 4, u64> comp10;
- BitField<44, 4, u64> comp11;
-
- // bytes for a single vertex in this loader
- BitField<48, 8, u64> byte_count;
-
- BitField<60, 4, u64> component_count;
- };
-
- inline int GetComponent(int n) const {
- u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
- comp6, comp7, comp8, comp9, comp10, comp11};
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
-
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
-
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
-
- // Number of vertices to render
- u32 num_vertices;
-
- INSERT_PADDING_WORDS(0x1);
-
- // The index of the first vertex to render
- u32 vertex_offset;
-
- INSERT_PADDING_WORDS(0x3);
-
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
-
- INSERT_PADDING_WORDS(0x2);
-
- // These registers are used to setup the default "fall-back" vertex shader attributes
- struct {
- // Index of the current default attribute
- u32 index;
-
- // Writing to these registers sets the "current" default attribute.
- u32 set_value[3];
- } vs_default_attributes_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // There are two channels that can be used to configure the next command buffer, which
- // can be then executed by writing to the "trigger" registers. There are two reasons why a
- // game might use this feature:
- // 1) With this, an arbitrary number of additional command buffers may be executed in
- // sequence without requiring any intervention of the CPU after the initial one is
- // kicked off.
- // 2) Games can configure these registers to provide a command list subroutine mechanism.
-
- BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
- u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
-
- unsigned GetSize(unsigned index) const {
- ASSERT(index < 2);
- return 8 * size[index];
- }
-
- PAddr GetPhysicalAddress(unsigned index) const {
- ASSERT(index < 2);
- return (PAddr)(8 * addr[index]);
- }
- } command_buffer;
-
- INSERT_PADDING_WORDS(4);
-
- /// Number of input attributes to the vertex shader minus 1
- BitField<0, 4, u32> max_input_attrib_index;
-
- INSERT_PADDING_WORDS(2);
-
- enum class GPUMode : u32 {
- Drawing = 0,
- Configuring = 1,
- };
-
- GPUMode gpu_mode;
-
- INSERT_PADDING_WORDS(0x18);
-
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- Shader = 3, // Programmable setup unit implemented in a geometry shader
- };
-
- BitField<8, 2, TriangleTopology> triangle_topology;
-
- u32 restart_primitive;
-
- INSERT_PADDING_WORDS(0x20);
+ PipelineRegs pipeline;
struct ShaderConfig {
BitField<0, 16, u32> bool_uniforms;
@@ -430,17 +228,19 @@ ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
-ASSERT_REG_POSITION(vertex_attributes, 0x200);
-ASSERT_REG_POSITION(index_array, 0x227);
-ASSERT_REG_POSITION(num_vertices, 0x228);
-ASSERT_REG_POSITION(vertex_offset, 0x22a);
-ASSERT_REG_POSITION(trigger_draw, 0x22e);
-ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
-ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
-ASSERT_REG_POSITION(command_buffer, 0x238);
-ASSERT_REG_POSITION(gpu_mode, 0x245);
-ASSERT_REG_POSITION(triangle_topology, 0x25e);
-ASSERT_REG_POSITION(restart_primitive, 0x25f);
+ASSERT_REG_POSITION(pipeline, 0x200);
+ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
+ASSERT_REG_POSITION(pipeline.index_array, 0x227);
+ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
+ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
+ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
+ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
+ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
+ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
+ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
+ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
+ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
+
ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);