diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 92 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 6 |
3 files changed, 52 insertions, 48 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index cf8df8d9c..872cae7da 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -95,7 +95,7 @@ namespace std { template <> struct hash<PicaShaderConfig> { - std::size_t operator()(const PicaShaderConfig& k) const { + size_t operator()(const PicaShaderConfig& k) const { return Common::ComputeHash64(&k, sizeof(PicaShaderConfig)); } }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 84883b483..7506cdc08 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -29,33 +29,33 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, using Source = TevStageConfig::Source; switch (source) { case Source::PrimaryColor: - out += "attr[2]"; + out += "primary_color"; break; case Source::PrimaryFragmentColor: // HACK: Until we implement fragment lighting, use primary_color - out += "attr[2]"; + out += "primary_color"; break; case Source::SecondaryFragmentColor: // HACK: Until we implement fragment lighting, use zero - out += "vec4(0.0, 0.0, 0.0, 0.0)"; + out += "vec4(0.0)"; break; case Source::Texture0: - out += "texture(tex[0], attr[3].xy)"; + out += "texture(tex[0], texcoord[0])"; break; case Source::Texture1: - out += "texture(tex[1], attr[3].zw)"; + out += "texture(tex[1], texcoord[1])"; break; - case Source::Texture2: // TODO: Unverified - out += "texture(tex[2], attr[5].zw)"; + case Source::Texture2: + out += "texture(tex[2], texcoord[2])"; break; case Source::PreviousBuffer: - out += "g_combiner_buffer"; + out += "combiner_buffer"; break; case Source::Constant: - out += "const_color[" + index_name + "]"; + ((out += "const_color[") += index_name) += ']'; break; case Source::Previous: - out += "g_last_tex_env_out"; + out += "last_tex_env_out"; break; default: out += "vec4(0.0)"; @@ -172,8 +172,8 @@ static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier /// Writes the combiner function for the color components for the specified TEV stage operation static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation, const std::string& variable_name) { + out += "clamp("; using Operation = TevStageConfig::Operation; - switch (operation) { case Operation::Replace: out += variable_name + "[0]"; @@ -182,19 +182,20 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper out += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: - out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; + out += variable_name + "[0] + " + variable_name + "[1]"; break; case Operation::AddSigned: - out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; + out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; break; case Operation::Lerp: + // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; case Operation::Subtract: - out += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; + out += variable_name + "[0] - " + variable_name + "[1]"; break; case Operation::MultiplyThenAdd: - out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; + out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; break; case Operation::AddThenMultiply: out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; @@ -204,11 +205,13 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); break; } + out += ", vec3(0.0), vec3(1.0))"; } /// Writes the combiner function for the alpha component for the specified TEV stage operation static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation, const std::string& variable_name) { + out += "clamp("; using Operation = TevStageConfig::Operation; switch (operation) { case Operation::Replace: @@ -218,19 +221,19 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper out += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: - out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; + out += variable_name + "[0] + " + variable_name + "[1]"; break; case Operation::AddSigned: - out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)"; + out += variable_name + "[0] + " + variable_name + "[1] - 0.5"; break; case Operation::Lerp: out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])"; break; case Operation::Subtract: - out += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; + out += variable_name + "[0] - " + variable_name + "[1]"; break; case Operation::MultiplyThenAdd: - out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; + out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; break; case Operation::AddThenMultiply: out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; @@ -240,6 +243,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation); break; } + out += ", 0.0, 1.0)"; } /// Writes the if-statement condition used to evaluate alpha testing @@ -253,22 +257,22 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { out += "false"; break; case CompareFunc::Equal: - out += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) != alphatest_ref"; break; case CompareFunc::NotEqual: - out += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) == alphatest_ref"; break; case CompareFunc::LessThan: - out += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) >= alphatest_ref"; break; case CompareFunc::LessThanOrEqual: - out += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) > alphatest_ref"; break; case CompareFunc::GreaterThan: - out += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) <= alphatest_ref"; break; case CompareFunc::GreaterThanOrEqual: - out += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref"; + out += "int(last_tex_env_out.a * 255.0f) < alphatest_ref"; break; default: out += "false"; @@ -307,16 +311,16 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); out += ";\n"; - out += "g_last_tex_env_out = vec4(" - "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, 0.0, 1.0)," + out += "last_tex_env_out = vec4(" + "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0))," "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n"; } if (config.TevStageUpdatesCombinerBufferColor(index)) - out += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n"; + out += "combiner_buffer.rgb = last_tex_env_out.rgb;\n"; if (config.TevStageUpdatesCombinerBufferAlpha(index)) - out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n"; + out += "combiner_buffer.a = last_tex_env_out.a;\n"; } std::string GenerateFragmentShader(const PicaShaderConfig& config) { @@ -324,10 +328,11 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { #version 330 #extension GL_ARB_explicit_uniform_location : require -#define NUM_VTX_ATTR 7 #define NUM_TEV_STAGES 6 -in vec4 attr[NUM_VTX_ATTR]; +in vec4 primary_color; +in vec2 texcoord[3]; + out vec4 color; )"; @@ -347,16 +352,16 @@ out vec4 color; return out; } - for (std::size_t index = 0; index < config.tev_stages.size(); ++index) + for (size_t index = 0; index < config.tev_stages.size(); ++index) WriteTevStage(out, config, (unsigned)index); if (config.alpha_test_func != Regs::CompareFunc::Always) { out += "if ("; AppendAlphaTestCondition(out, config.alpha_test_func); - out += ") {\n discard;\n }\n"; + out += ") discard;\n"; } - out += "color = g_last_tex_env_out;\n}"; + out += "color = last_tex_env_out;\n}"; return out; } @@ -365,21 +370,20 @@ std::string GenerateVertexShader() { static const std::string out = R"( #version 330 -#define NUM_VTX_ATTR 7 - in vec4 vert_position; in vec4 vert_color; -in vec2 vert_texcoords0; -in vec2 vert_texcoords1; -in vec2 vert_texcoords2; +in vec2 vert_texcoord0; +in vec2 vert_texcoord1; +in vec2 vert_texcoord2; -out vec4 attr[NUM_VTX_ATTR]; +out vec4 primary_color; +out vec2 texcoord[3]; void main() { - attr[2] = vert_color; - attr[3] = vec4(vert_texcoords0.xy, vert_texcoords1.xy); - attr[5] = vec4(0.0, 0.0, vert_texcoords2.xy); - + primary_color = vert_color; + texcoord[0] = vert_texcoord0; + texcoord[1] = vert_texcoord1; + texcoord[2] = vert_texcoord2; gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w); } )"; diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index ce218b857..2fa0ceb3e 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); - glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoords0"); - glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoords1"); - glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoords2"); + glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0"); + glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1"); + glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2"); glLinkProgram(program_id); |