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-rw-r--r--src/video_core/shader/decode/arithmetic.cpp13
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp4
-rw-r--r--src/video_core/shader/decode/ffma.cpp10
3 files changed, 17 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 05a5f19d2..1473c282a 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -42,11 +42,14 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
- DEBUG_ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
- DEBUG_ASSERT_MSG(
- instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
+ if (instr.fmul.tab5cb8_2 != 0) {
+ LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
+ }
+ if (instr.fmul.tab5c68_0 != 1) {
+ LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0.Value());
+ }
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index 60381b482..6466fc011 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -23,7 +23,9 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
} else {
- DEBUG_ASSERT(instr.alu_half_imm.precision == Tegra::Shader::HalfPrecision::None);
+ if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) {
+ LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ }
}
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
index cb3a9cfc1..ca2f39e8d 100644
--- a/src/video_core/shader/decode/ffma.cpp
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -18,10 +18,12 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
- DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
- instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
- DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
- instr.ffma.tab5980_1.Value());
+ if (instr.ffma.tab5980_0 != 1) {
+ LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
+ }
+ if (instr.ffma.tab5980_1 != 0) {
+ LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
+ }
const Node op_a = GetRegister(instr.gpr8);