diff options
Diffstat (limited to 'src/video_core/swrasterizer/rasterizer.cpp')
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 110 |
1 files changed, 27 insertions, 83 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 5844c401c..53c3bb585 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -179,9 +179,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); } - auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input, - bool abs) -> std::tuple<u8, float> { - + auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, + LightingRegs::LightingScale scale_enum, + LightingRegs::LightingSampler sampler) { Math::Vec3<float> norm_view = view.Normalized(); Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized(); float result = 0.0f; @@ -209,6 +209,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( result = 0.f; } + u8 index; + float delta; + if (abs) { if (light_config.config.two_sided_diffuse) result = std::abs(result); @@ -216,15 +219,18 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( result = std::max(result, 0.0f); float flr = std::floor(result * 256.f); - u8 lutindex = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); - float delta = result * 256 - lutindex; - return {lutindex, delta}; + index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); + delta = result * 256 - index; } else { float flr = std::floor(result * 128.f); - s8 lutindex = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); - float delta = result * 128.f - lutindex; - return {static_cast<u8>(lutindex), delta}; + s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); + delta = result * 128.f - signed_index; + index = static_cast<u8>(signed_index); } + + float scale = lighting.lut_scale.GetScale(scale_enum); + return scale * + LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta); }; // Specular 0 component @@ -232,20 +238,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config1.disable_lut_d0 == 0 && LightingRegs::IsLightingSamplerSupported( lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) { - - // Lookup specular "distribution 0" LUT value - u8 index; - float delta; - std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d0.Value(), - lighting.abs_lut_input.disable_d0 == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d0); - d0_lut_value = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), - index, delta); + GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0, + lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0); } Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); @@ -254,19 +249,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config1.disable_lut_rr == 0 && LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::ReflectRed)) { - - u8 index; - float delta; - std::tie(index, delta) = - GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr); - refl_value.x = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), - index, delta); + GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0, + lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed); } else { refl_value.x = 1.0f; } @@ -275,19 +260,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config1.disable_lut_rg == 0 && LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::ReflectGreen)) { - - u8 index; - float delta; - std::tie(index, delta) = - GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg); - refl_value.y = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), - index, delta); + GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0, + lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen); } else { refl_value.y = refl_value.x; } @@ -296,19 +271,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config1.disable_lut_rb == 0 && LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::ReflectBlue)) { - - u8 index; - float delta; - std::tie(index, delta) = - GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb); - refl_value.z = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), - index, delta); + GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0, + lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue); } else { refl_value.z = refl_value.x; } @@ -317,20 +282,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( if (lighting.config1.disable_lut_d1 == 0 && LightingRegs::IsLightingSamplerSupported( lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { - - // Lookup specular "distribution 1" LUT value - u8 index; - float delta; - std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d1.Value(), - lighting.abs_lut_input.disable_d1 == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1); - d1_lut_value = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), - index, delta); + GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0, + lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1); } Math::Vec3<float> specular_1 = @@ -340,19 +294,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( LightingRegs::IsLightingSamplerSupported(lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) { - // Lookup fresnel LUT value - u8 index; - float delta; - std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.fr.Value(), - lighting.abs_lut_input.disable_fr == 0); - - float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr); - float lut_value = - scale * - LookupLightingLut(lighting_state, - static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), - index, delta); + GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0, + lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel); // Enabled for diffuse lighting alpha component if (lighting.config0.fresnel_selector == |