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-rw-r--r--src/citra_qt/debugger/wait_tree.cpp2
-rw-r--r--src/core/hle/kernel/kernel.cpp14
-rw-r--r--src/core/hle/kernel/kernel.h5
-rw-r--r--src/core/hle/kernel/thread.h5
-rw-r--r--src/core/hle/svc.cpp105
5 files changed, 57 insertions, 74 deletions
diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp
index 829ac7dd6..8ff094209 100644
--- a/src/citra_qt/debugger/wait_tree.cpp
+++ b/src/citra_qt/debugger/wait_tree.cpp
@@ -230,7 +230,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
- list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsWaitingAll()));
+ list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsSleepingOnWaitAll()));
}
return list;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index b8b69f9d0..653697843 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -34,14 +34,11 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
// Remove the threads that are ready or already running from our waitlist
- boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) -> bool {
+ boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
});
- if (waiting_threads.empty())
- return nullptr;
-
- SharedPtr<Thread> candidate = nullptr;
+ Thread* candidate = nullptr;
s32 candidate_priority = THREADPRIO_LOWEST + 1;
for (const auto& thread : waiting_threads) {
@@ -52,7 +49,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
return object->ShouldWait();
});
if (ready_to_run) {
- candidate = thread;
+ candidate = thread.get();
candidate_priority = thread->current_priority;
}
}
@@ -61,9 +58,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
}
void WaitObject::WakeupAllWaitingThreads() {
- // Wake up all threads that can be awoken, in priority order
while (auto thread = GetHighestPriorityReadyThread()) {
- if (thread->wait_objects.empty()) {
+ if (!thread->IsSleepingOnWaitAll()) {
Acquire();
// Set the output index of the WaitSynchronizationN call to the index of this object.
if (thread->wait_set_output) {
@@ -73,7 +69,6 @@ void WaitObject::WakeupAllWaitingThreads() {
} else {
for (auto object : thread->wait_objects) {
object->Acquire();
- // Remove the thread from the object's waitlist
object->RemoveWaitingThread(thread.get());
}
// Note: This case doesn't update the output index of WaitSynchronizationN.
@@ -81,7 +76,6 @@ void WaitObject::WakeupAllWaitingThreads() {
thread->wait_objects.clear();
}
- // Set the result of the call to WaitSynchronization to RESULT_SUCCESS
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
thread->ResumeFromWait();
// Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index eb5a3bf7e..4227d2373 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -152,7 +152,10 @@ public:
*/
void RemoveWaitingThread(Thread* thread);
- /// Wake up all threads waiting on this object
+ /**
+ * Wake up all threads waiting on this object that can be awoken, in priority order,
+ * and set the synchronization result and output of the thread.
+ */
void WakeupAllWaitingThreads();
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 1b29fb3a3..4c254cb9d 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -7,6 +7,7 @@
#include <string>
#include <unordered_map>
#include <vector>
+#include <boost/container/flat_map.hpp>
#include <boost/container/flat_set.hpp>
#include "common/common_types.h"
#include "core/core.h"
@@ -153,7 +154,7 @@ public:
* its wait list to become ready, as a result of a WaitSynchronizationN call
* with wait_all = true, or a ReplyAndReceive call.
*/
- bool IsWaitingAll() const {
+ bool IsSleepingOnWaitAll() const {
return !wait_objects.empty();
}
@@ -183,7 +184,7 @@ public:
/// This is only populated when the thread should wait for all the objects to become ready.
std::vector<SharedPtr<WaitObject>> wait_objects;
- std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
+ boost::container::flat_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index c06df84b3..14da09883 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -41,6 +41,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
ErrorSummary::InvalidArgument,
ErrorLevel::Usage); // 0xE0E0181E
+const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info);
+
const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1
ErrorDescription::MisalignedAddress, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage};
@@ -257,11 +260,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
if (object->ShouldWait()) {
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
@@ -273,9 +273,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
// Otherwise we retain the default value of timeout.
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ return ERR_SYNC_TIMEOUT;
}
object->Acquire();
@@ -286,8 +284,6 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
- bool wait_thread = !wait_all;
- int handle_index = 0;
Kernel::Thread* thread = Kernel::GetCurrentThread();
// Check if 'handles' is invalid
@@ -305,7 +301,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
-
std::vector<ObjectPtr> objects(handle_count);
for (int i = 0; i < handle_count; ++i) {
@@ -320,100 +315,90 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// It will be repopulated later in the wait_all = false case.
thread->wait_objects_index.clear();
- if (!wait_all) {
- // Find the first object that is acquireable in the provided list of objects
- auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ if (wait_all) {
+ bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
-
- if (itr != objects.end()) {
- // We found a ready object, acquire it and set the result value
- ObjectPtr object = *itr;
- object->Acquire();
- *out = std::distance(objects.begin(), itr);
+ if (all_available) {
+ // We can acquire all objects right now, do so.
+ for (auto object : objects)
+ object->Acquire();
+ // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
return RESULT_SUCCESS;
}
- // No objects were ready to be acquired, prepare to suspend the thread.
+ // Not all objects were available right now, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
- // Clear the thread's waitlist, we won't use it for wait_all = false
- thread->wait_objects.clear();
-
// Add the thread to each of the objects' waiting threads.
- for (size_t i = 0; i < objects.size(); ++i) {
- ObjectPtr object = objects[i];
- // Set the index of this object in the mapping of Objects -> index for this thread.
- thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
+ for (auto& object : objects) {
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
- // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
+ // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
+ thread->wait_objects = std::move(objects);
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
- // Otherwise we retain the default value of timeout, and -1 in the out parameter
- thread->wait_set_output = true;
+ // This value gets set to -1 by default in this case, it is not modified after this.
*out = -1;
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ return ERR_SYNC_TIMEOUT;
} else {
- bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ // Find the first object that is acquirable in the provided list of objects
+ auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
- if (all_available) {
- // We can acquire all objects right now, do so.
- for (auto object : objects)
- object->Acquire();
- // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
+
+ if (itr != objects.end()) {
+ // We found a ready object, acquire it and set the result value
+ Kernel::WaitObject* object = itr->get();
+ object->Acquire();
+ *out = std::distance(objects.begin(), itr);
return RESULT_SUCCESS;
}
- // Not all objects were available right now, prepare to suspend the thread.
+ // No objects were ready to be acquired, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
- if (nano_seconds == 0) {
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
- }
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
- // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
- thread->wait_objects = objects;
+ // Clear the thread's waitlist, we won't use it for wait_all = false
+ thread->wait_objects.clear();
// Add the thread to each of the objects' waiting threads.
- for (auto object : objects) {
+ for (size_t i = 0; i < objects.size(); ++i) {
+ Kernel::WaitObject* object = objects[i].get();
+ // Set the index of this object in the mapping of Objects -> index for this thread.
+ thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
+ // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
+
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // This value gets set to -1 by default in this case, it is not modified after this.
- *out = -1;
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
- return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged,
- ErrorLevel::Info);
+ // Otherwise we retain the default value of timeout, and -1 in the out parameter
+ thread->wait_set_output = true;
+ *out = -1;
+ return ERR_SYNC_TIMEOUT;
}
}