summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/CMakeLists.txt4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp64
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h18
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp44
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h18
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp55
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp23
-rw-r--r--src/shader_recompiler/environment.h14
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.cpp2
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h2
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp14
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h4
-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.cpp3
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc11
-rw-r--r--src/shader_recompiler/frontend/ir/program.h2
-rw-r--r--src/shader_recompiler/frontend/ir/reg.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.cpp31
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.h3
-rw-r--r--src/shader_recompiler/frontend/maxwell/program.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp18
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/exit.cpp15
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp43
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/impl.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp86
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp16
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp2
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp60
-rw-r--r--src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp2
-rw-r--r--src/shader_recompiler/program_header.h143
-rw-r--r--src/shader_recompiler/recompiler.cpp28
-rw-r--r--src/shader_recompiler/recompiler.h20
-rw-r--r--src/shader_recompiler/shader_info.h10
-rw-r--r--src/shader_recompiler/stage.h19
-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.cpp4
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.h9
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp24
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.h2
-rw-r--r--src/video_core/renderer_vulkan/pipeline_helper.h162
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp209
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.h3
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp445
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h66
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline.h36
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp346
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h82
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp47
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_render_pass_cache.cpp100
-rw-r--r--src/video_core/renderer_vulkan/vk_render_pass_cache.h53
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp68
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h29
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp15
54 files changed, 1927 insertions, 566 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index b870e9937..31c394106 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -65,6 +65,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/common_funcs.h
frontend/maxwell/translate/impl/condition_code_set.cpp
frontend/maxwell/translate/impl/double_add.cpp
+ frontend/maxwell/translate/impl/exit_program.cpp
frontend/maxwell/translate/impl/find_leading_one.cpp
frontend/maxwell/translate/impl/floating_point_add.cpp
frontend/maxwell/translate/impl/floating_point_compare.cpp
@@ -121,9 +122,8 @@ add_library(shader_recompiler STATIC
ir_opt/texture_pass.cpp
ir_opt/verification_pass.cpp
object_pool.h
+ program_header.h
profile.h
- recompiler.cpp
- recompiler.h
shader_info.h
)
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 204389d74..6c79b611b 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -62,18 +62,15 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
}
}
-EmitContext::EmitContext(const Profile& profile_, IR::Program& program)
+EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding)
: Sirit::Module(0x00010000), profile{profile_} {
AddCapability(spv::Capability::Shader);
DefineCommonTypes(program.info);
DefineCommonConstants();
- DefineSpecialVariables(program.info);
-
- u32 binding{};
+ DefineInterfaces(program.info, program.stage);
DefineConstantBuffers(program.info, binding);
DefineStorageBuffers(program.info, binding);
DefineTextures(program.info, binding);
-
DefineLabels(program);
}
@@ -96,6 +93,8 @@ Id EmitContext::Def(const IR::Value& value) {
return Constant(F32[1], value.F32());
case IR::Type::F64:
return Constant(F64[1], value.F64());
+ case IR::Type::Label:
+ return value.Label()->Definition<Id>();
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@@ -109,6 +108,9 @@ void EmitContext::DefineCommonTypes(const Info& info) {
F32.Define(*this, TypeFloat(32), "f32");
U32.Define(*this, TypeInt(32, false), "u32");
+ input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32");
+ output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
+
if (info.uses_int8) {
AddCapability(spv::Capability::Int8);
U8 = Name(TypeInt(8, false), "u8");
@@ -139,15 +141,20 @@ void EmitContext::DefineCommonConstants() {
u32_zero_value = Constant(U32[1], 0U);
}
-void EmitContext::DefineSpecialVariables(const Info& info) {
- const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) {
- const Id pointer_type{TypePointer(storage_class, type)};
- const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)};
- Decorate(id, spv::Decoration::BuiltIn, builtin);
- return id;
- }};
+void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
+ const auto define{
+ [this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) {
+ const Id pointer_type{TypePointer(storage_class, type)};
+ const Id id{AddGlobalVariable(pointer_type, storage_class)};
+ if (builtin) {
+ Decorate(id, spv::Decoration::BuiltIn, *builtin);
+ }
+ interfaces.push_back(id);
+ return id;
+ }};
using namespace std::placeholders;
const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
+ const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)};
if (info.uses_workgroup_id) {
workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
@@ -155,6 +162,39 @@ void EmitContext::DefineSpecialVariables(const Info& info) {
if (info.uses_local_invocation_id) {
local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
}
+ if (info.loads_position) {
+ const bool is_fragment{stage != Stage::Fragment};
+ const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
+ input_position = define_input(F32[4], built_in);
+ }
+ for (size_t i = 0; i < info.loads_generics.size(); ++i) {
+ if (info.loads_generics[i]) {
+ // FIXME: Declare size from input
+ input_generics[i] = define_input(F32[4], std::nullopt);
+ Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i));
+ Name(input_generics[i], fmt::format("in_attr{}", i));
+ }
+ }
+ if (info.stores_position) {
+ output_position = define_output(F32[4], spv::BuiltIn::Position);
+ }
+ for (size_t i = 0; i < info.stores_generics.size(); ++i) {
+ if (info.stores_generics[i]) {
+ output_generics[i] = define_output(F32[4], std::nullopt);
+ Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
+ Name(output_generics[i], fmt::format("out_attr{}", i));
+ }
+ }
+ if (stage == Stage::Fragment) {
+ for (size_t i = 0; i < 8; ++i) {
+ if (!info.stores_frag_color[i]) {
+ continue;
+ }
+ frag_color[i] = define_output(F32[4], std::nullopt);
+ Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
+ Name(frag_color[i], fmt::format("frag_color{}", i));
+ }
+ }
}
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 35eca258a..2d7961ac3 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -46,7 +46,7 @@ struct UniformDefinitions {
class EmitContext final : public Sirit::Module {
public:
- explicit EmitContext(const Profile& profile, IR::Program& program);
+ explicit EmitContext(const Profile& profile, IR::Program& program, u32& binding);
~EmitContext();
[[nodiscard]] Id Def(const IR::Value& value);
@@ -71,6 +71,9 @@ public:
UniformDefinitions uniform_types;
+ Id input_f32{};
+ Id output_f32{};
+
Id storage_u32{};
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
@@ -80,10 +83,21 @@ public:
Id workgroup_id{};
Id local_invocation_id{};
+ Id input_position{};
+ std::array<Id, 32> input_generics{};
+
+ Id output_position{};
+ std::array<Id, 32> output_generics{};
+
+ std::array<Id, 8> frag_color{};
+ Id frag_depth {};
+
+ std::vector<Id> interfaces;
+
private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();
- void DefineSpecialVariables(const Info& info);
+ void DefineInterfaces(const Info& info, Stage stage);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
Id type, char type_char, u32 element_size);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 50c0f7243..b8978b94a 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -54,6 +54,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
return arg.U32();
} else if constexpr (std::is_same_v<ArgType, IR::Block*>) {
return arg.Label();
+ } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
+ return arg.Attribute();
}
}
@@ -197,8 +199,9 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
}
} // Anonymous namespace
-std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) {
- EmitContext ctx{profile, program};
+std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program,
+ u32& binding) {
+ EmitContext ctx{profile, program, binding};
const Id void_function{ctx.TypeFunction(ctx.void_id)};
const Id func{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
for (IR::Block* const block : program.blocks) {
@@ -208,28 +211,41 @@ std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program
}
}
ctx.OpFunctionEnd();
- boost::container::small_vector<Id, 32> interfaces;
- const Info& info{program.info};
- if (info.uses_workgroup_id) {
- interfaces.push_back(ctx.workgroup_id);
+
+ const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
+ spv::ExecutionModel execution_model{};
+ switch (env.ShaderStage()) {
+ case Shader::Stage::Compute: {
+ const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
+ execution_model = spv::ExecutionModel::GLCompute;
+ ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0],
+ workgroup_size[1], workgroup_size[2]);
+ break;
}
- if (info.uses_local_invocation_id) {
- interfaces.push_back(ctx.local_invocation_id);
+ case Shader::Stage::VertexB:
+ execution_model = spv::ExecutionModel::Vertex;
+ break;
+ case Shader::Stage::Fragment:
+ execution_model = spv::ExecutionModel::Fragment;
+ ctx.AddExecutionMode(func, spv::ExecutionMode::OriginUpperLeft);
+ break;
+ default:
+ throw NotImplementedException("Stage {}", env.ShaderStage());
}
- const std::span interfaces_span(interfaces.data(), interfaces.size());
- ctx.AddEntryPoint(spv::ExecutionModel::GLCompute, func, "main", interfaces_span);
-
- const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
- ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1],
- workgroup_size[2]);
+ ctx.AddEntryPoint(execution_model, func, "main", interfaces);
SetupDenormControl(profile, program, ctx, func);
+ const Info& info{program.info};
if (info.uses_sampled_1d) {
ctx.AddCapability(spv::Capability::Sampled1D);
}
if (info.uses_sparse_residency) {
ctx.AddCapability(spv::Capability::SparseResidency);
}
+ if (info.uses_demote_to_helper_invocation) {
+ ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
+ ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
+ }
// TODO: Track this usage
ctx.AddCapability(spv::Capability::ImageGatherExtended);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 89566c83d..ae121f534 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -16,18 +16,18 @@
namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
- IR::Program& program);
+ IR::Program& program, u32& binding);
// Microinstruction emitters
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
void EmitVoid(EmitContext& ctx);
Id EmitIdentity(EmitContext& ctx, const IR::Value& value);
-void EmitBranch(EmitContext& ctx, IR::Block* label);
-void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
- IR::Block* false_label);
-void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label);
-void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label);
+void EmitBranch(EmitContext& ctx, Id label);
+void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label);
+void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
+void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
void EmitReturn(EmitContext& ctx);
+void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
void EmitGetRegister(EmitContext& ctx);
void EmitSetRegister(EmitContext& ctx);
void EmitGetPred(EmitContext& ctx);
@@ -41,10 +41,12 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
-void EmitGetAttribute(EmitContext& ctx);
-void EmitSetAttribute(EmitContext& ctx);
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
void EmitGetAttributeIndexed(EmitContext& ctx);
void EmitSetAttributeIndexed(EmitContext& ctx);
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
+void EmitSetFragDepth(EmitContext& ctx, Id value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);
void EmitGetCFlag(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 125b58cf7..02d115740 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -5,6 +5,43 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
+namespace {
+Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ return ctx.OpAccessChain(ctx.input_f32, ctx.input_generics.at(index), element_id());
+ }
+ switch (attr) {
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id());
+ default:
+ throw NotImplementedException("Read attribute {}", attr);
+ }
+}
+
+Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());
+ }
+ switch (attr) {
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, element_id());
+ default:
+ throw NotImplementedException("Read attribute {}", attr);
+ }
+}
+} // Anonymous namespace
void EmitGetRegister(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
@@ -87,12 +124,12 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset);
}
-void EmitGetAttribute(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
+ return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr));
}
-void EmitSetAttribute(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
+ ctx.OpStore(OutputAttrPointer(ctx, attr), value);
}
void EmitGetAttributeIndexed(EmitContext&) {
@@ -103,6 +140,16 @@ void EmitSetAttributeIndexed(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
+ const Id component_id{ctx.Constant(ctx.U32[1], component)};
+ const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
+ ctx.OpStore(pointer, value);
+}
+
+void EmitSetFragDepth(EmitContext& ctx, Id value) {
+ ctx.OpStore(ctx.frag_depth, value);
+}
+
void EmitGetZFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
index 48755b827..6b81f0169 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
@@ -6,26 +6,29 @@
namespace Shader::Backend::SPIRV {
-void EmitBranch(EmitContext& ctx, IR::Block* label) {
- ctx.OpBranch(label->Definition<Id>());
+void EmitBranch(EmitContext& ctx, Id label) {
+ ctx.OpBranch(label);
}
-void EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
- IR::Block* false_label) {
- ctx.OpBranchConditional(condition, true_label->Definition<Id>(), false_label->Definition<Id>());
+void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label) {
+ ctx.OpBranchConditional(condition, true_label, false_label);
}
-void EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label) {
- ctx.OpLoopMerge(merge_label->Definition<Id>(), continue_label->Definition<Id>(),
- spv::LoopControlMask::MaskNone);
+void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label) {
+ ctx.OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::MaskNone);
}
-void EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label) {
- ctx.OpSelectionMerge(merge_label->Definition<Id>(), spv::SelectionControlMask::MaskNone);
+void EmitSelectionMerge(EmitContext& ctx, Id merge_label) {
+ ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
}
void EmitReturn(EmitContext& ctx) {
ctx.OpReturn();
}
+void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
+ ctx.OpDemoteToHelperInvocationEXT();
+ ctx.OpBranch(continue_label);
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 0fcb68050..1fcaa56dd 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -3,6 +3,8 @@
#include <array>
#include "common/common_types.h"
+#include "shader_recompiler/stage.h"
+#include "shader_recompiler/program_header.h"
namespace Shader {
@@ -15,6 +17,18 @@ public:
[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
+
+ [[nodiscard]] const ProgramHeader& SPH() const noexcept {
+ return sph;
+ }
+
+ [[nodiscard]] Stage ShaderStage() const noexcept {
+ return stage;
+ }
+
+protected:
+ ProgramHeader sph{};
+ Stage stage{};
};
} // namespace Shader
diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp
index 2fb7d576f..4811242ea 100644
--- a/src/shader_recompiler/frontend/ir/attribute.cpp
+++ b/src/shader_recompiler/frontend/ir/attribute.cpp
@@ -13,7 +13,7 @@ bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}
-int GenericAttributeIndex(Attribute attribute) {
+u32 GenericAttributeIndex(Attribute attribute) {
if (!IsGeneric(attribute)) {
throw InvalidArgument("Attribute is not generic {}", attribute);
}
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index bb2cad6af..34ec7e0cd 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -224,7 +224,7 @@ enum class Attribute : u64 {
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
-[[nodiscard]] int GenericAttributeIndex(Attribute attribute);
+[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
[[nodiscard]] std::string NameOf(Attribute attribute);
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 958282160..672836c0b 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -82,6 +82,12 @@ void IREmitter::Return() {
Inst(Opcode::Return);
}
+void IREmitter::DemoteToHelperInvocation(Block* continue_label) {
+ block->SetBranch(continue_label);
+ continue_label->AddImmediatePredecessor(block);
+ Inst(Opcode::DemoteToHelperInvocation, continue_label);
+}
+
U32 IREmitter::GetReg(IR::Reg reg) {
return Inst<U32>(Opcode::GetRegister, reg);
}
@@ -248,6 +254,14 @@ void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
Inst(Opcode::SetAttribute, attribute, value);
}
+void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
+ Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
+}
+
+void IREmitter::SetFragDepth(const F32& value) {
+ Inst(Opcode::SetFragDepth, value);
+}
+
U32 IREmitter::WorkgroupIdX() {
return U32{CompositeExtract(Inst(Opcode::WorkgroupId), 0)};
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 05263fe8b..72af5db37 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -36,6 +36,7 @@ public:
void LoopMerge(Block* merge_block, Block* continue_target);
void SelectionMerge(Block* merge_block);
void Return();
+ void DemoteToHelperInvocation(Block* continue_label);
[[nodiscard]] U32 GetReg(IR::Reg reg);
void SetReg(IR::Reg reg, const U32& value);
@@ -67,6 +68,9 @@ public:
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
void SetAttribute(IR::Attribute attribute, const F32& value);
+ void SetFragColor(u32 index, u32 component, const F32& value);
+ void SetFragDepth(const F32& value);
+
[[nodiscard]] U32 WorkgroupIdX();
[[nodiscard]] U32 WorkgroupIdY();
[[nodiscard]] U32 WorkgroupIdZ();
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index 5946105d2..21b7d8a9f 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -55,8 +55,11 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::LoopMerge:
case Opcode::SelectionMerge:
case Opcode::Return:
+ case Opcode::DemoteToHelperInvocation:
case Opcode::SetAttribute:
case Opcode::SetAttributeIndexed:
+ case Opcode::SetFragColor:
+ case Opcode::SetFragDepth:
case Opcode::WriteGlobalU8:
case Opcode::WriteGlobalS8:
case Opcode::WriteGlobalU16:
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 9052a4903..593faca52 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
OPCODE(LoopMerge, Void, Label, Label, )
OPCODE(SelectionMerge, Void, Label, )
OPCODE(Return, Void, )
+OPCODE(DemoteToHelperInvocation, Void, Label, )
// Context getters/setters
OPCODE(GetRegister, U32, Reg, )
@@ -28,10 +29,12 @@ OPCODE(GetCbufS16, U32, U32,
OPCODE(GetCbufU32, U32, U32, U32, )
OPCODE(GetCbufF32, F32, U32, U32, )
OPCODE(GetCbufU64, U64, U32, U32, )
-OPCODE(GetAttribute, U32, Attribute, )
-OPCODE(SetAttribute, Void, Attribute, U32, )
-OPCODE(GetAttributeIndexed, U32, U32, )
-OPCODE(SetAttributeIndexed, Void, U32, U32, )
+OPCODE(GetAttribute, F32, Attribute, )
+OPCODE(SetAttribute, Void, Attribute, F32, )
+OPCODE(GetAttributeIndexed, F32, U32, )
+OPCODE(SetAttributeIndexed, Void, U32, F32, )
+OPCODE(SetFragColor, Void, U32, U32, F32, )
+OPCODE(SetFragDepth, Void, F32, )
OPCODE(GetZFlag, U1, Void, )
OPCODE(GetSFlag, U1, Void, )
OPCODE(GetCFlag, U1, Void, )
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index bce8b19b3..733513c8b 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -10,6 +10,7 @@
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/shader_info.h"
+#include "shader_recompiler/stage.h"
namespace Shader::IR {
@@ -17,6 +18,7 @@ struct Program {
BlockList blocks;
BlockList post_order_blocks;
Info info;
+ Stage stage{};
};
[[nodiscard]] std::string DumpProgram(const Program& program);
diff --git a/src/shader_recompiler/frontend/ir/reg.h b/src/shader_recompiler/frontend/ir/reg.h
index 8fea05f7b..3845ec5fb 100644
--- a/src/shader_recompiler/frontend/ir/reg.h
+++ b/src/shader_recompiler/frontend/ir/reg.h
@@ -293,12 +293,12 @@ constexpr size_t NUM_REGS = 256;
return reg + (-num);
}
-[[nodiscard]] constexpr Reg operator++(Reg& reg) {
+constexpr Reg operator++(Reg& reg) {
reg = reg + 1;
return reg;
}
-[[nodiscard]] constexpr Reg operator++(Reg& reg, int) {
+constexpr Reg operator++(Reg& reg, int) {
const Reg copy{reg};
reg = reg + 1;
return copy;
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.cpp b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
index 715c0e92d..4f6707fae 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
@@ -104,6 +104,7 @@ bool HasFlowTest(Opcode opcode) {
case Opcode::EXIT:
case Opcode::JMP:
case Opcode::JMX:
+ case Opcode::KIL:
case Opcode::BRK:
case Opcode::CONT:
case Opcode::LONGJMP:
@@ -287,6 +288,13 @@ CFG::AnalysisState CFG::AnalyzeInst(Block* block, FunctionId function_id, Locati
block->end = pc;
return AnalysisState::Branch;
}
+ case Opcode::KIL: {
+ const Predicate pred{inst.Pred()};
+ const auto ir_pred{static_cast<IR::Pred>(pred.index)};
+ const IR::Condition cond{inst.branch.flow_test, ir_pred, pred.negated};
+ AnalyzeCondInst(block, function_id, pc, EndClass::Kill, cond);
+ return AnalysisState::Branch;
+ }
case Opcode::PBK:
case Opcode::PCNT:
case Opcode::PEXIT:
@@ -324,13 +332,12 @@ CFG::AnalysisState CFG::AnalyzeInst(Block* block, FunctionId function_id, Locati
return AnalysisState::Continue;
}
const IR::Condition cond{static_cast<IR::Pred>(pred.index), pred.negated};
- AnalyzeCondInst(block, function_id, pc, EndClass::Branch, cond, true);
+ AnalyzeCondInst(block, function_id, pc, EndClass::Branch, cond);
return AnalysisState::Branch;
}
void CFG::AnalyzeCondInst(Block* block, FunctionId function_id, Location pc,
- EndClass insn_end_class, IR::Condition cond,
- bool visit_conditional_inst) {
+ EndClass insn_end_class, IR::Condition cond) {
if (block->begin != pc) {
// If the block doesn't start in the conditional instruction
// mark it as a label to visit it later
@@ -356,14 +363,16 @@ void CFG::AnalyzeCondInst(Block* block, FunctionId function_id, Location pc,
// Impersonate the visited block with a virtual block
*block = std::move(virtual_block);
// Set the end properties of the conditional instruction
- conditional_block->end = visit_conditional_inst ? (pc + 1) : pc;
+ conditional_block->end = pc + 1;
conditional_block->end_class = insn_end_class;
// Add a label to the instruction after the conditional instruction
Block* const endif_block{AddLabel(conditional_block, block->stack, pc + 1, function_id)};
// Branch to the next instruction from the virtual block
block->branch_false = endif_block;
- // And branch to it from the conditional instruction if it is a branch
- if (insn_end_class == EndClass::Branch) {
+ // And branch to it from the conditional instruction if it is a branch or a kill instruction
+ // Kill instructions are considered a branch because they demote to a helper invocation and
+ // execution may continue.
+ if (insn_end_class == EndClass::Branch || insn_end_class == EndClass::Kill) {
conditional_block->cond = IR::Condition{true};
conditional_block->branch_true = endif_block;
conditional_block->branch_false = nullptr;
@@ -415,7 +424,7 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
throw NotImplementedException("Conditional EXIT with PEXIT token");
}
const IR::Condition cond{flow_test, static_cast<IR::Pred>(pred.index), pred.negated};
- AnalyzeCondInst(block, function_id, pc, EndClass::Exit, cond, false);
+ AnalyzeCondInst(block, function_id, pc, EndClass::Exit, cond);
return AnalysisState::Branch;
}
if (const std::optional<Location> exit_pc{block->stack.Peek(Token::PEXIT)}) {
@@ -425,7 +434,7 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
block->branch_false = nullptr;
return AnalysisState::Branch;
}
- block->end = pc;
+ block->end = pc + 1;
block->end_class = EndClass::Exit;
return AnalysisState::Branch;
}
@@ -505,6 +514,12 @@ std::string CFG::Dot() const {
node_uid);
++node_uid;
break;
+ case EndClass::Kill:
+ dot += fmt::format("\t\t{}->N{};\n", name, node_uid);
+ dot += fmt::format("\t\tN{} [label=\"Kill\"][shape=square][style=stripped];\n",
+ node_uid);
+ ++node_uid;
+ break;
}
}
if (function.entrypoint == 8) {
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.h b/src/shader_recompiler/frontend/maxwell/control_flow.h
index fe74f210f..22f134194 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.h
@@ -29,6 +29,7 @@ enum class EndClass {
Call,
Exit,
Return,
+ Kill,
};
enum class Token {
@@ -130,7 +131,7 @@ private:
AnalysisState AnalyzeInst(Block* block, FunctionId function_id, Location pc);
void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class,
- IR::Condition cond, bool visit_conditional_inst);
+ IR::Condition cond);
/// Return true when the branch instruction is confirmed to be a branch
bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index 8bfa64326..0074eb89b 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -32,6 +32,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
IR::Program program;
program.blocks = VisitAST(inst_pool, block_pool, env, cfg);
program.post_order_blocks = PostOrder(program.blocks);
+ program.stage = env.ShaderStage();
RemoveUnreachableBlocks(program);
// Replace instructions before the SSA rewrite
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index 5f5d9cf17..cec03e73e 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -45,6 +45,7 @@ enum class StatementType {
Loop,
Break,
Return,
+ Kill,
Function,
Identity,
Not,
@@ -70,6 +71,7 @@ struct If {};
struct Loop {};
struct Break {};
struct Return {};
+struct Kill {};
struct FunctionTag {};
struct Identity {};
struct Not {};
@@ -93,6 +95,7 @@ struct Statement : ListBaseHook {
Statement(Break, Statement* cond_, Statement* up_)
: cond{cond_}, up{up_}, type{StatementType::Break} {}
Statement(Return) : type{StatementType::Return} {}
+ Statement(Kill) : type{StatementType::Kill} {}
Statement(FunctionTag) : children{}, type{StatementType::Function} {}
Statement(Identity, IR::Condition cond_) : guest_cond{cond_}, type{StatementType::Identity} {}
Statement(Not, Statement* op_) : op{op_}, type{StatementType::Not} {}
@@ -174,6 +177,9 @@ std::string DumpTree(const Tree& tree, u32 indentation = 0) {
case StatementType::Return:
ret += fmt::format("{} return;\n", indent);
break;
+ case StatementType::Kill:
+ ret += fmt::format("{} kill;\n", indent);
+ break;
case StatementType::SetVariable:
ret += fmt::format("{} goto_L{} = {};\n", indent, stmt->id, DumpExpr(stmt->op));
break;
@@ -424,6 +430,9 @@ private:
gotos.push_back(root.insert(ip, *goto_stmt));
break;
}
+ case Flow::EndClass::Kill:
+ root.insert(ip, *pool.Create(Kill{}));
+ break;
}
}
}
@@ -729,6 +738,15 @@ private:
current_block = nullptr;
break;
}
+ case StatementType::Kill: {
+ if (!current_block) {
+ current_block = block_pool.Create(inst_pool);
+ block_list.push_back(current_block);
+ }
+ IR::IREmitter{*current_block}.DemoteToHelperInvocation(continue_block);
+ current_block = nullptr;
+ break;
+ }
default:
throw NotImplementedException("Statement type {}", stmt.type);
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/exit.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/exit.cpp
deleted file mode 100644
index e98bbd0d1..000000000
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/exit.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/common_types.h"
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
-
-namespace Shader::Maxwell {
-
-void TranslatorVisitor::EXIT(u64) {
- ir.Exit();
-}
-
-} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp
new file mode 100644
index 000000000..ea9b33da9
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp
@@ -0,0 +1,43 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void ExitFragment(TranslatorVisitor& v) {
+ const ProgramHeader sph{v.env.SPH()};
+ IR::Reg src_reg{IR::Reg::R0};
+ for (u32 render_target = 0; render_target < 8; ++render_target) {
+ const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
+ for (u32 component = 0; component < 4; ++component) {
+ if (!mask[component]) {
+ continue;
+ }
+ v.ir.SetFragColor(render_target, component, v.F(src_reg));
+ ++src_reg;
+ }
+ }
+ if (sph.ps.omap.sample_mask != 0) {
+ throw NotImplementedException("Sample mask");
+ }
+ if (sph.ps.omap.depth != 0) {
+ throw NotImplementedException("Fragment depth");
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::EXIT() {
+ switch (env.ShaderStage()) {
+ case Stage::Fragment:
+ ExitFragment(*this);
+ break;
+ default:
+ break;
+ }
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
index e3e298c3b..ed81d9c36 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h
@@ -108,7 +108,7 @@ public:
void DSETP_reg(u64 insn);
void DSETP_cbuf(u64 insn);
void DSETP_imm(u64 insn);
- void EXIT(u64 insn);
+ void EXIT();
void F2F_reg(u64 insn);
void F2F_cbuf(u64 insn);
void F2F_imm(u64 insn);
@@ -220,7 +220,7 @@ public:
void JCAL(u64 insn);
void JMP(u64 insn);
void JMX(u64 insn);
- void KIL(u64 insn);
+ void KIL();
void LD(u64 insn);
void LDC(u64 insn);
void LDG(u64 insn);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
index ad97786d4..2922145ee 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -11,6 +11,13 @@
namespace Shader::Maxwell {
namespace {
+enum class Size : u64 {
+ B32,
+ B64,
+ B96,
+ B128,
+};
+
enum class InterpolationMode : u64 {
Pass,
Multiply,
@@ -23,8 +30,85 @@ enum class SampleMode : u64 {
Centroid,
Offset,
};
+
+int NumElements(Size size) {
+ switch (size) {
+ case Size::B32:
+ return 1;
+ case Size::B64:
+ return 2;
+ case Size::B96:
+ return 3;
+ case Size::B128:
+ return 4;
+ }
+ throw InvalidArgument("Invalid size {}", size);
+}
} // Anonymous namespace
+void TranslatorVisitor::ALD(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> index_reg;
+ BitField<20, 10, u64> absolute_offset;
+ BitField<20, 11, s64> relative_offset;
+ BitField<39, 8, IR::Reg> stream_reg;
+ BitField<32, 1, u64> o;
+ BitField<31, 1, u64> patch;
+ BitField<47, 2, Size> size;
+ } const ald{insn};
+
+ if (ald.o != 0) {
+ throw NotImplementedException("O");
+ }
+ if (ald.patch != 0) {
+ throw NotImplementedException("P");
+ }
+ if (ald.index_reg != IR::Reg::RZ) {
+ throw NotImplementedException("Indexed");
+ }
+ const u64 offset{ald.absolute_offset.Value()};
+ if (offset % 4 != 0) {
+ throw NotImplementedException("Unaligned absolute offset {}", offset);
+ }
+ const int num_elements{NumElements(ald.size)};
+ for (int element = 0; element < num_elements; ++element) {
+ F(ald.dest_reg + element, ir.GetAttribute(IR::Attribute{offset / 4 + element}));
+ }
+}
+
+void TranslatorVisitor::AST(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> src_reg;
+ BitField<8, 8, IR::Reg> index_reg;
+ BitField<20, 10, u64> absolute_offset;
+ BitField<20, 11, s64> relative_offset;
+ BitField<31, 1, u64> patch;
+ BitField<39, 8, IR::Reg> stream_reg;
+ BitField<47, 2, Size> size;
+ } const ast{insn};
+
+ if (ast.patch != 0) {
+ throw NotImplementedException("P");
+ }
+ if (ast.stream_reg != IR::Reg::RZ) {
+ throw NotImplementedException("Stream store");
+ }
+ if (ast.index_reg != IR::Reg::RZ) {
+ throw NotImplementedException("Indexed store");
+ }
+ const u64 offset{ast.absolute_offset.Value()};
+ if (offset % 4 != 0) {
+ throw NotImplementedException("Unaligned absolute offset {}", offset);
+ }
+ const int num_elements{NumElements(ast.size)};
+ for (int element = 0; element < num_elements; ++element) {
+ ir.SetAttribute(IR::Attribute{offset / 4 + element}, F(ast.src_reg + element));
+ }
+}
+
void TranslatorVisitor::IPA(u64 insn) {
// IPA is the instruction used to read varyings from a fragment shader.
// gl_FragCoord is mapped to the gl_Position attribute.
@@ -51,7 +135,7 @@ void TranslatorVisitor::IPA(u64 insn) {
// }
const bool is_indexed{ipa.idx != 0 && ipa.index_reg != IR::Reg::RZ};
if (is_indexed) {
- throw NotImplementedException("IPA.IDX");
+ throw NotImplementedException("IDX");
}
const IR::Attribute attribute{ipa.attribute};
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index 9675cef54..59252bcc5 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -17,14 +17,6 @@ void TranslatorVisitor::AL2P(u64) {
ThrowNotImplemented(Opcode::AL2P);
}
-void TranslatorVisitor::ALD(u64) {
- ThrowNotImplemented(Opcode::ALD);
-}
-
-void TranslatorVisitor::AST(u64) {
- ThrowNotImplemented(Opcode::AST);
-}
-
void TranslatorVisitor::ATOM_cas(u64) {
ThrowNotImplemented(Opcode::ATOM_cas);
}
@@ -153,10 +145,6 @@ void TranslatorVisitor::DSETP_imm(u64) {
ThrowNotImplemented(Opcode::DSETP_imm);
}
-void TranslatorVisitor::EXIT(u64) {
- throw LogicError("Visting EXIT instruction");
-}
-
void TranslatorVisitor::F2F_reg(u64) {
ThrowNotImplemented(Opcode::F2F_reg);
}
@@ -345,8 +333,8 @@ void TranslatorVisitor::JMX(u64) {
ThrowNotImplemented(Opcode::JMX);
}
-void TranslatorVisitor::KIL(u64) {
- ThrowNotImplemented(Opcode::KIL);
+void TranslatorVisitor::KIL() {
+ // KIL is a no-op
}
void TranslatorVisitor::LD(u64) {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
index 98d9f4c64..0fbb87ec4 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
@@ -215,7 +215,7 @@ void TranslatorVisitor::TEX(u64 insn) {
BitField<36, 13, u64> cbuf_offset;
} const tex{insn};
- Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset));
+ Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset * 4));
}
void TranslatorVisitor::TEX_b(u64 insn) {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
index ac1615b00..54f0df754 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
@@ -70,7 +70,7 @@ IR::F32 ReadArray(TranslatorVisitor& v, const IR::U32& value) {
IR::Value Sample(TranslatorVisitor& v, u64 insn) {
const Encoding texs{insn};
- const IR::U32 handle{v.ir.Imm32(static_cast<u32>(texs.cbuf_offset))};
+ const IR::U32 handle{v.ir.Imm32(static_cast<u32>(texs.cbuf_offset * 4))};
const IR::F32 zero{v.ir.Imm32(0.0f)};
const IR::Reg reg_a{texs.src_reg_a};
const IR::Reg reg_b{texs.src_reg_b};
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 708b6b267..fbbe28632 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -17,10 +17,47 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
return;
}
info.constant_buffer_mask |= 1U << index;
- info.constant_buffer_descriptors.push_back({
- .index{index},
- .count{1},
- });
+
+ auto& cbufs{info.constant_buffer_descriptors};
+ cbufs.insert(std::ranges::lower_bound(cbufs, index, {}, &ConstantBufferDescriptor::index),
+ ConstantBufferDescriptor{
+ .index{index},
+ .count{1},
+ });
+}
+
+void GetAttribute(Info& info, IR::Attribute attribute) {
+ if (IR::IsGeneric(attribute)) {
+ info.loads_generics.at(IR::GenericAttributeIndex(attribute)) = true;
+ return;
+ }
+ switch (attribute) {
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ info.loads_position = true;
+ break;
+ default:
+ throw NotImplementedException("Get attribute {}", attribute);
+ }
+}
+
+void SetAttribute(Info& info, IR::Attribute attribute) {
+ if (IR::IsGeneric(attribute)) {
+ info.stores_generics.at(IR::GenericAttributeIndex(attribute)) = true;
+ return;
+ }
+ switch (attribute) {
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ info.stores_position = true;
+ break;
+ default:
+ throw NotImplementedException("Set attribute {}", attribute);
+ }
}
void VisitUsages(Info& info, IR::Inst& inst) {
@@ -162,6 +199,21 @@ void VisitUsages(Info& info, IR::Inst& inst) {
break;
}
switch (inst.Opcode()) {
+ case IR::Opcode::DemoteToHelperInvocation:
+ info.uses_demote_to_helper_invocation = true;
+ break;
+ case IR::Opcode::GetAttribute:
+ GetAttribute(info, inst.Arg(0).Attribute());
+ break;
+ case IR::Opcode::SetAttribute:
+ SetAttribute(info, inst.Arg(0).Attribute());
+ break;
+ case IR::Opcode::SetFragColor:
+ info.stores_frag_color[inst.Arg(0).U32()] = true;
+ break;
+ case IR::Opcode::SetFragDepth:
+ info.stores_frag_depth = true;
+ break;
case IR::Opcode::WorkgroupId:
info.uses_workgroup_id = true;
break;
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index d09bcec36..bab7ca186 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -169,7 +169,7 @@ private:
const size_t num_args{phi.NumArgs()};
for (size_t arg_index = 0; arg_index < num_args; ++arg_index) {
const IR::Value& op{phi.Arg(arg_index)};
- if (op == same || op == IR::Value{&phi}) {
+ if (op.Resolve() == same.Resolve() || op == IR::Value{&phi}) {
// Unique value or self-reference
continue;
}
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
new file mode 100644
index 000000000..1544bfa42
--- /dev/null
+++ b/src/shader_recompiler/program_header.h
@@ -0,0 +1,143 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Shader {
+
+enum class OutputTopology : u32 {
+ PointList = 1,
+ LineStrip = 6,
+ TriangleStrip = 7,
+};
+
+enum class PixelImap : u8 {
+ Unused = 0,
+ Constant = 1,
+ Perspective = 2,
+ ScreenLinear = 3,
+};
+
+// Documentation in:
+// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
+struct ProgramHeader {
+ union {
+ BitField<0, 5, u32> sph_type;
+ BitField<5, 5, u32> version;
+ BitField<10, 4, u32> shader_type;
+ BitField<14, 1, u32> mrt_enable;
+ BitField<15, 1, u32> kills_pixels;
+ BitField<16, 1, u32> does_global_store;
+ BitField<17, 4, u32> sass_version;
+ BitField<21, 5, u32> reserved;
+ BitField<26, 1, u32> does_load_or_store;
+ BitField<27, 1, u32> does_fp64;
+ BitField<28, 4, u32> stream_out_mask;
+ } common0;
+
+ union {
+ BitField<0, 24, u32> shader_local_memory_low_size;
+ BitField<24, 8, u32> per_patch_attribute_count;
+ } common1;
+
+ union {
+ BitField<0, 24, u32> shader_local_memory_high_size;
+ BitField<24, 8, u32> threads_per_input_primitive;
+ } common2;
+
+ union {
+ BitField<0, 24, u32> shader_local_memory_crs_size;
+ BitField<24, 4, OutputTopology> output_topology;
+ BitField<28, 4, u32> reserved;
+ } common3;
+
+ union {
+ BitField<0, 12, u32> max_output_vertices;
+ BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
+ BitField<20, 4, u32> reserved;
+ BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
+ } common4;
+
+ union {
+ struct {
+ INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
+ INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
+ INSERT_PADDING_BYTES_NOINIT(16); // ImapGenericVector[32]
+ INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
+ union {
+ BitField<0, 8, u16> clip_distances;
+ BitField<8, 1, u16> point_sprite_s;
+ BitField<9, 1, u16> point_sprite_t;
+ BitField<10, 1, u16> fog_coordinate;
+ BitField<12, 1, u16> tessellation_eval_point_u;
+ BitField<13, 1, u16> tessellation_eval_point_v;
+ BitField<14, 1, u16> instance_id;
+ BitField<15, 1, u16> vertex_id;
+ };
+ INSERT_PADDING_BYTES_NOINIT(5); // ImapFixedFncTexture[10]
+ INSERT_PADDING_BYTES_NOINIT(1); // ImapReserved
+ INSERT_PADDING_BYTES_NOINIT(3); // OmapSystemValuesA
+ INSERT_PADDING_BYTES_NOINIT(1); // OmapSystemValuesB
+ INSERT_PADDING_BYTES_NOINIT(16); // OmapGenericVector[32]
+ INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
+ INSERT_PADDING_BYTES_NOINIT(2); // OmapSystemValuesC
+ INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
+ INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
+ } vtg;
+
+ struct {
+ INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
+ INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
+
+ union {
+ BitField<0, 2, PixelImap> x;
+ BitField<2, 2, PixelImap> y;
+ BitField<4, 2, PixelImap> z;
+ BitField<6, 2, PixelImap> w;
+ u8 raw;
+ } imap_generic_vector[32];
+
+ INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
+ INSERT_PADDING_BYTES_NOINIT(2); // ImapSystemValuesC
+ INSERT_PADDING_BYTES_NOINIT(10); // ImapFixedFncTexture[10]
+ INSERT_PADDING_BYTES_NOINIT(2); // ImapReserved
+
+ struct {
+ u32 target;
+ union {
+ BitField<0, 1, u32> sample_mask;
+ BitField<1, 1, u32> depth;
+ BitField<2, 30, u32> reserved;
+ };
+ } omap;
+
+ [[nodiscard]] std::array<bool, 4> EnabledOutputComponents(u32 rt) const noexcept {
+ const u32 bits{omap.target >> (rt * 4)};
+ return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
+ }
+
+ [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
+ const auto& vector{imap_generic_vector[attribute]};
+ return {vector.x, vector.y, vector.z, vector.w};
+ }
+ } ps;
+
+ std::array<u32, 0xf> raw;
+ };
+
+ [[nodiscard]] u64 LocalMemorySize() const noexcept {
+ return (common1.shader_local_memory_low_size |
+ (common2.shader_local_memory_high_size << 24));
+ }
+};
+static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
+
+} // namespace Shader
diff --git a/src/shader_recompiler/recompiler.cpp b/src/shader_recompiler/recompiler.cpp
deleted file mode 100644
index 527e19c27..000000000
--- a/src/shader_recompiler/recompiler.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <vector>
-
-#include "common/common_types.h"
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
-#include "shader_recompiler/environment.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/program.h"
-#include "shader_recompiler/object_pool.h"
-#include "shader_recompiler/recompiler.h"
-
-namespace Shader {
-
-std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env,
- u32 start_address) {
- ObjectPool<Maxwell::Flow::Block> flow_block_pool;
- ObjectPool<IR::Inst> inst_pool;
- ObjectPool<IR::Block> block_pool;
-
- Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
- IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
- return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)};
-}
-
-} // namespace Shader
diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h
deleted file mode 100644
index 2529463ae..000000000
--- a/src/shader_recompiler/recompiler.h
+++ /dev/null
@@ -1,20 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <utility>
-#include <vector>
-
-#include "common/common_types.h"
-#include "shader_recompiler/environment.h"
-#include "shader_recompiler/profile.h"
-#include "shader_recompiler/shader_info.h"
-
-namespace Shader {
-
-[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
- Environment& env, u32 start_address);
-
-} // namespace Shader
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index adc1d9a64..6eff762e2 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -56,6 +56,15 @@ struct Info {
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
+
+ std::array<bool, 32> loads_generics{};
+ bool loads_position{};
+
+ std::array<bool, 8> stores_frag_color{};
+ bool stores_frag_depth{};
+ std::array<bool, 32> stores_generics{};
+ bool stores_position{};
+
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
@@ -68,6 +77,7 @@ struct Info {
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
+ bool uses_demote_to_helper_invocation{};
IR::Type used_constant_buffer_types{};
diff --git a/src/shader_recompiler/stage.h b/src/shader_recompiler/stage.h
new file mode 100644
index 000000000..fc6ce6043
--- /dev/null
+++ b/src/shader_recompiler/stage.h
@@ -0,0 +1,19 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Shader {
+
+enum class Stage {
+ Compute,
+ VertexA,
+ VertexB,
+ TessellationControl,
+ TessellationEval,
+ Geometry,
+ Fragment,
+};
+
+} // namespace Shader
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 3323e6916..71b07c194 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -100,6 +100,7 @@ add_library(video_core STATIC
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
+ renderer_vulkan/pipeline_helper.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/renderer_vulkan.cpp
renderer_vulkan/vk_blit_screen.cpp
@@ -116,15 +117,18 @@ add_library(video_core STATIC
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_fence_manager.cpp
renderer_vulkan/vk_fence_manager.h
+ renderer_vulkan/vk_graphics_pipeline.cpp
+ renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_master_semaphore.cpp
renderer_vulkan/vk_master_semaphore.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
- renderer_vulkan/vk_pipeline.h
renderer_vulkan/vk_query_cache.cpp
renderer_vulkan/vk_query_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
+ renderer_vulkan/vk_render_pass_cache.cpp
+ renderer_vulkan/vk_render_pass_cache.h
renderer_vulkan/vk_resource_pool.cpp
renderer_vulkan/vk_resource_pool.h
renderer_vulkan/vk_scheduler.cpp
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
index 362278f01..d8f683907 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
@@ -72,6 +72,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always;
alpha_test_func.Assign(PackComparisonOp(test_func));
early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
+ depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
+ depth_format.Assign(static_cast<u32>(regs.zeta.format));
+ std::ranges::transform(regs.rt, color_formats.begin(),
+ [](const auto& rt) { return static_cast<u8>(rt.format); });
alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref);
point_size = Common::BitCast<u32>(regs.point_size);
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
index a0eb83a68..348f1d6ce 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
@@ -60,7 +60,7 @@ struct FixedPipelineState {
void Refresh(const Maxwell& regs, size_t index);
- constexpr std::array<bool, 4> Mask() const noexcept {
+ std::array<bool, 4> Mask() const noexcept {
return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0};
}
@@ -97,11 +97,11 @@ struct FixedPipelineState {
BitField<20, 3, u32> type;
BitField<23, 6, u32> size;
- constexpr Maxwell::VertexAttribute::Type Type() const noexcept {
+ Maxwell::VertexAttribute::Type Type() const noexcept {
return static_cast<Maxwell::VertexAttribute::Type>(type.Value());
}
- constexpr Maxwell::VertexAttribute::Size Size() const noexcept {
+ Maxwell::VertexAttribute::Size Size() const noexcept {
return static_cast<Maxwell::VertexAttribute::Size>(size.Value());
}
};
@@ -187,7 +187,10 @@ struct FixedPipelineState {
u32 raw2;
BitField<0, 3, u32> alpha_test_func;
BitField<3, 1, u32> early_z;
+ BitField<4, 1, u32> depth_enabled;
+ BitField<5, 5, u32> depth_format;
};
+ std::array<u8, Maxwell::NumRenderTargets> color_formats;
u32 alpha_test_ref;
u32 point_size;
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index f088447e9..dc4ff0da2 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -741,4 +741,28 @@ VkSamplerReductionMode SamplerReduction(Tegra::Texture::SamplerReduction reducti
return VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT;
}
+VkSampleCountFlagBits MsaaMode(Tegra::Texture::MsaaMode msaa_mode) {
+ switch (msaa_mode) {
+ case Tegra::Texture::MsaaMode::Msaa1x1:
+ return VK_SAMPLE_COUNT_1_BIT;
+ case Tegra::Texture::MsaaMode::Msaa2x1:
+ case Tegra::Texture::MsaaMode::Msaa2x1_D3D:
+ return VK_SAMPLE_COUNT_2_BIT;
+ case Tegra::Texture::MsaaMode::Msaa2x2:
+ case Tegra::Texture::MsaaMode::Msaa2x2_VC4:
+ case Tegra::Texture::MsaaMode::Msaa2x2_VC12:
+ return VK_SAMPLE_COUNT_4_BIT;
+ case Tegra::Texture::MsaaMode::Msaa4x2:
+ case Tegra::Texture::MsaaMode::Msaa4x2_D3D:
+ case Tegra::Texture::MsaaMode::Msaa4x2_VC8:
+ case Tegra::Texture::MsaaMode::Msaa4x2_VC24:
+ return VK_SAMPLE_COUNT_8_BIT;
+ case Tegra::Texture::MsaaMode::Msaa4x4:
+ return VK_SAMPLE_COUNT_16_BIT;
+ default:
+ UNREACHABLE_MSG("Invalid msaa_mode={}", static_cast<int>(msaa_mode));
+ return VK_SAMPLE_COUNT_1_BIT;
+ }
+}
+
} // namespace Vulkan::MaxwellToVK
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h
index e3e06ba38..9f78e15b6 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.h
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h
@@ -71,4 +71,6 @@ VkViewportCoordinateSwizzleNV ViewportSwizzle(Maxwell::ViewportSwizzle swizzle);
VkSamplerReductionMode SamplerReduction(Tegra::Texture::SamplerReduction reduction);
+VkSampleCountFlagBits MsaaMode(Tegra::Texture::MsaaMode msaa_mode);
+
} // namespace Vulkan::MaxwellToVK
diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h
new file mode 100644
index 000000000..0a59aa659
--- /dev/null
+++ b/src/video_core/renderer_vulkan/pipeline_helper.h
@@ -0,0 +1,162 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+#include <boost/container/small_vector.hpp>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "shader_recompiler/shader_info.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/types.h"
+#include "video_core/textures/texture.h"
+
+namespace Vulkan {
+
+struct TextureHandle {
+ explicit TextureHandle(u32 data, bool via_header_index) {
+ [[likely]] if (via_header_index) {
+ image = data;
+ sampler = data;
+ } else {
+ const Tegra::Texture::TextureHandle handle{data};
+ image = handle.tic_id;
+ sampler = via_header_index ? image : handle.tsc_id.Value();
+ }
+ }
+
+ u32 image;
+ u32 sampler;
+};
+
+struct DescriptorLayoutTuple {
+ vk::DescriptorSetLayout descriptor_set_layout;
+ vk::PipelineLayout pipeline_layout;
+ vk::DescriptorUpdateTemplateKHR descriptor_update_template;
+};
+
+class DescriptorLayoutBuilder {
+public:
+ DescriptorLayoutTuple Create(const vk::Device& device) {
+ DescriptorLayoutTuple result;
+ if (!bindings.empty()) {
+ result.descriptor_set_layout = device.CreateDescriptorSetLayout({
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .bindingCount = static_cast<u32>(bindings.size()),
+ .pBindings = bindings.data(),
+ });
+ }
+ result.pipeline_layout = device.CreatePipelineLayout({
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = result.descriptor_set_layout ? 1U : 0U,
+ .pSetLayouts = bindings.empty() ? nullptr : result.descriptor_set_layout.address(),
+ .pushConstantRangeCount = 0,
+ .pPushConstantRanges = nullptr,
+ });
+ if (!entries.empty()) {
+ result.descriptor_update_template = device.CreateDescriptorUpdateTemplateKHR({
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR,
+ .pNext = nullptr,
+ .flags = 0,
+ .descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
+ .pDescriptorUpdateEntries = entries.data(),
+ .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
+ .descriptorSetLayout = *result.descriptor_set_layout,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .pipelineLayout = *result.pipeline_layout,
+ .set = 0,
+ });
+ }
+ return result;
+ }
+
+ void Add(const Shader::Info& info, VkShaderStageFlags stage) {
+ for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) {
+ Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage);
+ }
+ for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) {
+ Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage);
+ }
+ for ([[maybe_unused]] const auto& desc : info.texture_descriptors) {
+ Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage);
+ }
+ }
+
+private:
+ void Add(VkDescriptorType type, VkShaderStageFlags stage) {
+ bindings.push_back({
+ .binding = binding,
+ .descriptorType = type,
+ .descriptorCount = 1,
+ .stageFlags = stage,
+ .pImmutableSamplers = nullptr,
+ });
+ entries.push_back(VkDescriptorUpdateTemplateEntryKHR{
+ .dstBinding = binding,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = type,
+ .offset = offset,
+ .stride = sizeof(DescriptorUpdateEntry),
+ });
+ ++binding;
+ offset += sizeof(DescriptorUpdateEntry);
+ }
+
+ boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings;
+ boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries;
+ u32 binding{};
+ size_t offset{};
+};
+
+inline VideoCommon::ImageViewType CastType(Shader::TextureType type) {
+ switch (type) {
+ case Shader::TextureType::Color1D:
+ case Shader::TextureType::Shadow1D:
+ return VideoCommon::ImageViewType::e1D;
+ case Shader::TextureType::ColorArray1D:
+ case Shader::TextureType::ShadowArray1D:
+ return VideoCommon::ImageViewType::e1DArray;
+ case Shader::TextureType::Color2D:
+ case Shader::TextureType::Shadow2D:
+ return VideoCommon::ImageViewType::e2D;
+ case Shader::TextureType::ColorArray2D:
+ case Shader::TextureType::ShadowArray2D:
+ return VideoCommon::ImageViewType::e2DArray;
+ case Shader::TextureType::Color3D:
+ case Shader::TextureType::Shadow3D:
+ return VideoCommon::ImageViewType::e3D;
+ case Shader::TextureType::ColorCube:
+ case Shader::TextureType::ShadowCube:
+ return VideoCommon::ImageViewType::Cube;
+ case Shader::TextureType::ColorArrayCube:
+ case Shader::TextureType::ShadowArrayCube:
+ return VideoCommon::ImageViewType::CubeArray;
+ }
+ UNREACHABLE_MSG("Invalid texture type {}", type);
+ return {};
+}
+
+inline void PushImageDescriptors(const Shader::Info& info, const VkSampler* samplers,
+ const ImageId* image_view_ids, TextureCache& texture_cache,
+ VKUpdateDescriptorQueue& update_descriptor_queue, size_t& index) {
+ for (const auto& desc : info.texture_descriptors) {
+ const VkSampler sampler{samplers[index]};
+ ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
+ const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
+ update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
+ ++index;
+ }
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index ef8bef6ff..6684d37a6 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -6,6 +6,7 @@
#include <boost/container/small_vector.hpp>
+#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
@@ -17,140 +18,10 @@
namespace Vulkan {
namespace {
-vk::DescriptorSetLayout CreateDescriptorSetLayout(const Device& device, const Shader::Info& info) {
- boost::container::small_vector<VkDescriptorSetLayoutBinding, 24> bindings;
- u32 binding{};
- for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) {
- bindings.push_back({
- .binding = binding,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .pImmutableSamplers = nullptr,
- });
- ++binding;
- }
- for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) {
- bindings.push_back({
- .binding = binding,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .pImmutableSamplers = nullptr,
- });
- ++binding;
- }
- for (const auto& desc : info.texture_descriptors) {
- bindings.push_back({
- .binding = binding,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .pImmutableSamplers = nullptr,
- });
- ++binding;
- }
- return device.GetLogical().CreateDescriptorSetLayout({
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .bindingCount = static_cast<u32>(bindings.size()),
- .pBindings = bindings.data(),
- });
-}
-
-vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
- const Device& device, const Shader::Info& info, VkDescriptorSetLayout descriptor_set_layout,
- VkPipelineLayout pipeline_layout) {
- boost::container::small_vector<VkDescriptorUpdateTemplateEntry, 24> entries;
- size_t offset{};
- u32 binding{};
- for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) {
- entries.push_back({
- .dstBinding = binding,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- .offset = offset,
- .stride = sizeof(DescriptorUpdateEntry),
- });
- ++binding;
- offset += sizeof(DescriptorUpdateEntry);
- }
- for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) {
- entries.push_back({
- .dstBinding = binding,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
- .offset = offset,
- .stride = sizeof(DescriptorUpdateEntry),
- });
- ++binding;
- offset += sizeof(DescriptorUpdateEntry);
- }
- for (const auto& desc : info.texture_descriptors) {
- entries.push_back({
- .dstBinding = binding,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .offset = offset,
- .stride = sizeof(DescriptorUpdateEntry),
- });
- ++binding;
- offset += sizeof(DescriptorUpdateEntry);
- }
- return device.GetLogical().CreateDescriptorUpdateTemplateKHR({
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
- .pDescriptorUpdateEntries = entries.data(),
- .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
- .descriptorSetLayout = descriptor_set_layout,
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
- .pipelineLayout = pipeline_layout,
- .set = 0,
- });
-}
-
-struct TextureHandle {
- explicit TextureHandle(u32 data, bool via_header_index) {
- const Tegra::Texture::TextureHandle handle{data};
- image = handle.tic_id;
- sampler = via_header_index ? image : handle.tsc_id.Value();
- }
-
- u32 image;
- u32 sampler;
-};
-
-VideoCommon::ImageViewType CastType(Shader::TextureType type) {
- switch (type) {
- case Shader::TextureType::Color1D:
- case Shader::TextureType::Shadow1D:
- return VideoCommon::ImageViewType::e1D;
- case Shader::TextureType::ColorArray1D:
- case Shader::TextureType::ShadowArray1D:
- return VideoCommon::ImageViewType::e1DArray;
- case Shader::TextureType::Color2D:
- case Shader::TextureType::Shadow2D:
- return VideoCommon::ImageViewType::e2D;
- case Shader::TextureType::ColorArray2D:
- case Shader::TextureType::ShadowArray2D:
- return VideoCommon::ImageViewType::e2DArray;
- case Shader::TextureType::Color3D:
- case Shader::TextureType::Shadow3D:
- return VideoCommon::ImageViewType::e3D;
- case Shader::TextureType::ColorCube:
- case Shader::TextureType::ShadowCube:
- return VideoCommon::ImageViewType::Cube;
- case Shader::TextureType::ColorArrayCube:
- case Shader::TextureType::ShadowArrayCube:
- return VideoCommon::ImageViewType::CubeArray;
- }
- UNREACHABLE_MSG("Invalid texture type {}", type);
+DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& info) {
+ DescriptorLayoutBuilder builder;
+ builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
+ return builder.Create(device.GetLogical());
}
} // Anonymous namespace
@@ -158,37 +29,31 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
VKUpdateDescriptorQueue& update_descriptor_queue_,
const Shader::Info& info_, vk::ShaderModule spv_module_)
: update_descriptor_queue{&update_descriptor_queue_}, info{info_},
- spv_module(std::move(spv_module_)),
- descriptor_set_layout(CreateDescriptorSetLayout(device, info)),
- descriptor_allocator(descriptor_pool, *descriptor_set_layout),
- pipeline_layout{device.GetLogical().CreatePipelineLayout({
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .setLayoutCount = 1,
- .pSetLayouts = descriptor_set_layout.address(),
- .pushConstantRangeCount = 0,
- .pPushConstantRanges = nullptr,
- })},
- descriptor_update_template{
- CreateDescriptorUpdateTemplate(device, info, *descriptor_set_layout, *pipeline_layout)},
- pipeline{device.GetLogical().CreateComputePipeline({
- .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_COMPUTE_BIT,
- .module = *spv_module,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- .layout = *pipeline_layout,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- })} {}
+ spv_module(std::move(spv_module_)) {
+ DescriptorLayoutTuple tuple{CreateLayout(device, info)};
+ descriptor_set_layout = std::move(tuple.descriptor_set_layout);
+ pipeline_layout = std::move(tuple.pipeline_layout);
+ descriptor_update_template = std::move(tuple.descriptor_update_template);
+ descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
+
+ pipeline = device.GetLogical().CreateComputePipeline({
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = *spv_module,
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ },
+ .layout = *pipeline_layout,
+ .basePipelineHandle = 0,
+ .basePipelineIndex = 0,
+ });
+}
void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
@@ -211,7 +76,7 @@ void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& keple
static constexpr size_t max_elements = 64;
std::array<ImageId, max_elements> image_view_ids;
boost::container::static_vector<u32, max_elements> image_view_indices;
- boost::container::static_vector<VkSampler, max_elements> sampler_handles;
+ boost::container::static_vector<VkSampler, max_elements> samplers;
const auto& launch_desc{kepler_compute.launch_description};
const auto& cbufs{launch_desc.const_buffer_config};
@@ -228,20 +93,14 @@ void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& keple
image_view_indices.push_back(handle.image);
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
- sampler_handles.push_back(sampler->Handle());
+ samplers.push_back(sampler->Handle());
}
-
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
size_t index{};
- for (const auto& desc : info.texture_descriptors) {
- const VkSampler vk_sampler{sampler_handles[index]};
- ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
- const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
- update_descriptor_queue->AddSampledImage(vk_image_view, vk_sampler);
- ++index;
- }
+ PushImageDescriptors(info, samplers.data(), image_view_ids.data(), texture_cache,
+ *update_descriptor_queue, index);
}
VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
index 08d73a2a4..e82e5816b 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
@@ -9,7 +9,6 @@
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
-#include "video_core/renderer_vulkan/vk_pipeline.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -18,7 +17,7 @@ namespace Vulkan {
class Device;
-class ComputePipeline : public Pipeline {
+class ComputePipeline {
public:
explicit ComputePipeline() = default;
explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
new file mode 100644
index 000000000..a2ec418b1
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -0,0 +1,445 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <span>
+
+#include <boost/container/small_vector.hpp>
+#include <boost/container/static_vector.hpp>
+
+#include "common/bit_field.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/pipeline_helper.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+namespace {
+using boost::container::small_vector;
+using boost::container::static_vector;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+
+DescriptorLayoutTuple CreateLayout(const Device& device, std::span<const Shader::Info> infos) {
+ DescriptorLayoutBuilder builder;
+ for (size_t index = 0; index < infos.size(); ++index) {
+ static constexpr std::array stages{
+ VK_SHADER_STAGE_VERTEX_BIT,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
+ VK_SHADER_STAGE_GEOMETRY_BIT,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ };
+ builder.Add(infos[index], stages.at(index));
+ }
+ return builder.Create(device.GetLogical());
+}
+
+template <class StencilFace>
+VkStencilOpState GetStencilFaceState(const StencilFace& face) {
+ return {
+ .failOp = MaxwellToVK::StencilOp(face.ActionStencilFail()),
+ .passOp = MaxwellToVK::StencilOp(face.ActionDepthPass()),
+ .depthFailOp = MaxwellToVK::StencilOp(face.ActionDepthFail()),
+ .compareOp = MaxwellToVK::ComparisonOp(face.TestFunc()),
+ .compareMask = 0,
+ .writeMask = 0,
+ .reference = 0,
+ };
+}
+
+bool SupportsPrimitiveRestart(VkPrimitiveTopology topology) {
+ static constexpr std::array unsupported_topologies{
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+ // VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT,
+ };
+ return std::ranges::find(unsupported_topologies, topology) == unsupported_topologies.end();
+}
+
+VkViewportSwizzleNV UnpackViewportSwizzle(u16 swizzle) {
+ union Swizzle {
+ u32 raw;
+ BitField<0, 3, Maxwell::ViewportSwizzle> x;
+ BitField<4, 3, Maxwell::ViewportSwizzle> y;
+ BitField<8, 3, Maxwell::ViewportSwizzle> z;
+ BitField<12, 3, Maxwell::ViewportSwizzle> w;
+ };
+ const Swizzle unpacked{swizzle};
+ return VkViewportSwizzleNV{
+ .x = MaxwellToVK::ViewportSwizzle(unpacked.x),
+ .y = MaxwellToVK::ViewportSwizzle(unpacked.y),
+ .z = MaxwellToVK::ViewportSwizzle(unpacked.z),
+ .w = MaxwellToVK::ViewportSwizzle(unpacked.w),
+ };
+}
+
+PixelFormat DecodeFormat(u8 encoded_format) {
+ const auto format{static_cast<Tegra::RenderTargetFormat>(encoded_format)};
+ if (format == Tegra::RenderTargetFormat::NONE) {
+ return PixelFormat::Invalid;
+ }
+ return PixelFormatFromRenderTargetFormat(format);
+}
+
+RenderPassKey MakeRenderPassKey(const FixedPipelineState& state) {
+ RenderPassKey key;
+ std::ranges::transform(state.color_formats, key.color_formats.begin(), DecodeFormat);
+ if (state.depth_enabled != 0) {
+ const auto depth_format{static_cast<Tegra::DepthFormat>(state.depth_format.Value())};
+ key.depth_format = PixelFormatFromDepthFormat(depth_format);
+ } else {
+ key.depth_format = PixelFormat::Invalid;
+ }
+ key.samples = MaxwellToVK::MsaaMode(state.msaa_mode);
+ return key;
+}
+} // Anonymous namespace
+
+GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
+ BufferCache& buffer_cache_, TextureCache& texture_cache_,
+ const Device& device, VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue_,
+ RenderPassCache& render_pass_cache,
+ const FixedPipelineState& state,
+ std::array<vk::ShaderModule, NUM_STAGES> stages,
+ const std::array<const Shader::Info*, NUM_STAGES>& infos)
+ : maxwell3d{&maxwell3d_}, gpu_memory{&gpu_memory_}, texture_cache{&texture_cache_},
+ buffer_cache{&buffer_cache_}, scheduler{&scheduler_},
+ update_descriptor_queue{&update_descriptor_queue_}, spv_modules{std::move(stages)} {
+ std::ranges::transform(infos, stage_infos.begin(),
+ [](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
+
+ DescriptorLayoutTuple tuple{CreateLayout(device, stage_infos)};
+ descriptor_set_layout = std::move(tuple.descriptor_set_layout);
+ pipeline_layout = std::move(tuple.pipeline_layout);
+ descriptor_update_template = std::move(tuple.descriptor_update_template);
+ descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
+
+ const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
+ MakePipeline(device, state, render_pass);
+}
+
+void GraphicsPipeline::Configure(bool is_indexed) {
+ static constexpr size_t max_images_elements = 64;
+ std::array<ImageId, max_images_elements> image_view_ids;
+ static_vector<u32, max_images_elements> image_view_indices;
+ static_vector<VkSampler, max_images_elements> samplers;
+
+ texture_cache->SynchronizeGraphicsDescriptors();
+ texture_cache->UpdateRenderTargets(false);
+
+ const auto& regs{maxwell3d->regs};
+ const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
+ for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+ const Shader::Info& info{stage_infos[stage]};
+ buffer_cache->SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
+ buffer_cache->UnbindGraphicsStorageBuffers(stage);
+ size_t index{};
+ for (const auto& desc : info.storage_buffers_descriptors) {
+ ASSERT(desc.count == 1);
+ buffer_cache->BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
+ true);
+ ++index;
+ }
+ const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
+ for (const auto& desc : info.texture_descriptors) {
+ const u32 cbuf_index{desc.cbuf_index};
+ const u32 cbuf_offset{desc.cbuf_offset};
+ ASSERT(cbufs[cbuf_index].enabled);
+ const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
+ const u32 raw_handle{gpu_memory->Read<u32>(addr)};
+
+ const TextureHandle handle(raw_handle, via_header_index);
+ image_view_indices.push_back(handle.image);
+
+ Sampler* const sampler{texture_cache->GetGraphicsSampler(handle.sampler)};
+ samplers.push_back(sampler->Handle());
+ }
+ }
+ const std::span indices_span(image_view_indices.data(), image_view_indices.size());
+ buffer_cache->UpdateGraphicsBuffers(is_indexed);
+ texture_cache->FillGraphicsImageViews(indices_span, image_view_ids);
+
+ buffer_cache->BindHostGeometryBuffers(is_indexed);
+
+ size_t index{};
+ for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+ buffer_cache->BindHostStageBuffers(stage);
+ PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
+ *texture_cache, *update_descriptor_queue, index);
+ }
+ const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
+ update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
+
+ scheduler->BindGraphicsPipeline(*pipeline);
+ scheduler->Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ });
+}
+
+void GraphicsPipeline::MakePipeline(const Device& device, const FixedPipelineState& state,
+ VkRenderPass render_pass) {
+ FixedPipelineState::DynamicState dynamic{};
+ if (!device.IsExtExtendedDynamicStateSupported()) {
+ dynamic = state.dynamic_state;
+ }
+ static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
+ static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
+ for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ const bool instanced = state.binding_divisors[index] != 0;
+ const auto rate = instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
+ vertex_bindings.push_back({
+ .binding = static_cast<u32>(index),
+ .stride = dynamic.vertex_strides[index],
+ .inputRate = rate,
+ });
+ if (instanced) {
+ vertex_binding_divisors.push_back({
+ .binding = static_cast<u32>(index),
+ .divisor = state.binding_divisors[index],
+ });
+ }
+ }
+ static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
+ const auto& input_attributes = stage_infos[0].loads_generics;
+ for (size_t index = 0; index < state.attributes.size(); ++index) {
+ const auto& attribute = state.attributes[index];
+ if (!attribute.enabled || !input_attributes[index]) {
+ continue;
+ }
+ vertex_attributes.push_back({
+ .location = static_cast<u32>(index),
+ .binding = attribute.buffer,
+ .format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
+ .offset = attribute.offset,
+ });
+ }
+ VkPipelineVertexInputStateCreateInfo vertex_input_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .vertexBindingDescriptionCount = static_cast<u32>(vertex_bindings.size()),
+ .pVertexBindingDescriptions = vertex_bindings.data(),
+ .vertexAttributeDescriptionCount = static_cast<u32>(vertex_attributes.size()),
+ .pVertexAttributeDescriptions = vertex_attributes.data(),
+ };
+ const VkPipelineVertexInputDivisorStateCreateInfoEXT input_divisor_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT,
+ .pNext = nullptr,
+ .vertexBindingDivisorCount = static_cast<u32>(vertex_binding_divisors.size()),
+ .pVertexBindingDivisors = vertex_binding_divisors.data(),
+ };
+ if (!vertex_binding_divisors.empty()) {
+ vertex_input_ci.pNext = &input_divisor_ci;
+ }
+ const auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, state.topology);
+ const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .topology = MaxwellToVK::PrimitiveTopology(device, state.topology),
+ .primitiveRestartEnable = state.primitive_restart_enable != 0 &&
+ SupportsPrimitiveRestart(input_assembly_topology),
+ };
+ const VkPipelineTessellationStateCreateInfo tessellation_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .patchControlPoints = state.patch_control_points_minus_one.Value() + 1,
+ };
+ VkPipelineViewportStateCreateInfo viewport_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .viewportCount = Maxwell::NumViewports,
+ .pViewports = nullptr,
+ .scissorCount = Maxwell::NumViewports,
+ .pScissors = nullptr,
+ };
+ std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
+ std::ranges::transform(state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
+ VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
+ .pNext = nullptr,
+ .flags = 0,
+ .viewportCount = Maxwell::NumViewports,
+ .pViewportSwizzles = swizzles.data(),
+ };
+ if (device.IsNvViewportSwizzleSupported()) {
+ viewport_ci.pNext = &swizzle_ci;
+ }
+
+ const VkPipelineRasterizationStateCreateInfo rasterization_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .depthClampEnable =
+ static_cast<VkBool32>(state.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE),
+ .rasterizerDiscardEnable =
+ static_cast<VkBool32>(state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = static_cast<VkCullModeFlags>(
+ dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
+ .frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
+ .depthBiasEnable = state.depth_bias_enable,
+ .depthBiasConstantFactor = 0.0f,
+ .depthBiasClamp = 0.0f,
+ .depthBiasSlopeFactor = 0.0f,
+ .lineWidth = 1.0f,
+ };
+ const VkPipelineMultisampleStateCreateInfo multisample_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .rasterizationSamples = MaxwellToVK::MsaaMode(state.msaa_mode),
+ .sampleShadingEnable = VK_FALSE,
+ .minSampleShading = 0.0f,
+ .pSampleMask = nullptr,
+ .alphaToCoverageEnable = VK_FALSE,
+ .alphaToOneEnable = VK_FALSE,
+ };
+ const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .depthTestEnable = dynamic.depth_test_enable,
+ .depthWriteEnable = dynamic.depth_write_enable,
+ .depthCompareOp = dynamic.depth_test_enable
+ ? MaxwellToVK::ComparisonOp(dynamic.DepthTestFunc())
+ : VK_COMPARE_OP_ALWAYS,
+ .depthBoundsTestEnable = dynamic.depth_bounds_enable,
+ .stencilTestEnable = dynamic.stencil_enable,
+ .front = GetStencilFaceState(dynamic.front),
+ .back = GetStencilFaceState(dynamic.back),
+ .minDepthBounds = 0.0f,
+ .maxDepthBounds = 0.0f,
+ };
+ static_vector<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
+ for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ static constexpr std::array mask_table{
+ VK_COLOR_COMPONENT_R_BIT,
+ VK_COLOR_COMPONENT_G_BIT,
+ VK_COLOR_COMPONENT_B_BIT,
+ VK_COLOR_COMPONENT_A_BIT,
+ };
+ const auto format{static_cast<Tegra::RenderTargetFormat>(state.color_formats[index])};
+ if (format == Tegra::RenderTargetFormat::NONE) {
+ continue;
+ }
+ const auto& blend{state.attachments[index]};
+ const std::array mask{blend.Mask()};
+ VkColorComponentFlags write_mask{};
+ for (size_t i = 0; i < mask_table.size(); ++i) {
+ write_mask |= mask[i] ? mask_table[i] : 0;
+ }
+ cb_attachments.push_back({
+ .blendEnable = blend.enable != 0,
+ .srcColorBlendFactor = MaxwellToVK::BlendFactor(blend.SourceRGBFactor()),
+ .dstColorBlendFactor = MaxwellToVK::BlendFactor(blend.DestRGBFactor()),
+ .colorBlendOp = MaxwellToVK::BlendEquation(blend.EquationRGB()),
+ .srcAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.SourceAlphaFactor()),
+ .dstAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.DestAlphaFactor()),
+ .alphaBlendOp = MaxwellToVK::BlendEquation(blend.EquationAlpha()),
+ .colorWriteMask = write_mask,
+ });
+ }
+ const VkPipelineColorBlendStateCreateInfo color_blend_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .logicOpEnable = VK_FALSE,
+ .logicOp = VK_LOGIC_OP_COPY,
+ .attachmentCount = static_cast<u32>(cb_attachments.size()),
+ .pAttachments = cb_attachments.data(),
+ .blendConstants = {},
+ };
+ static_vector<VkDynamicState, 17> dynamic_states{
+ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ };
+ if (device.IsExtExtendedDynamicStateSupported()) {
+ static constexpr std::array extended{
+ VK_DYNAMIC_STATE_CULL_MODE_EXT,
+ VK_DYNAMIC_STATE_FRONT_FACE_EXT,
+ VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT,
+ VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT,
+ VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
+ VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT,
+ VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
+ VK_DYNAMIC_STATE_STENCIL_OP_EXT,
+ };
+ dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
+ }
+ const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
+ .pDynamicStates = dynamic_states.data(),
+ };
+ const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
+ .pNext = nullptr,
+ .requiredSubgroupSize = GuestWarpSize,
+ };
+ static_vector<VkPipelineShaderStageCreateInfo, 5> shader_stages;
+ for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+ if (!spv_modules[stage]) {
+ continue;
+ }
+ [[maybe_unused]] auto& stage_ci = shader_stages.emplace_back(VkPipelineShaderStageCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = MaxwellToVK::ShaderStage(static_cast<Tegra::Engines::ShaderType>(stage)),
+ .module = *spv_modules[stage],
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ });
+ /*
+ if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(stage_ci.stage)) {
+ stage_ci.pNext = &subgroup_size_ci;
+ }
+ */
+ }
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(shader_stages.size()),
+ .pStages = shader_stages.data(),
+ .pVertexInputState = &vertex_input_ci,
+ .pInputAssemblyState = &input_assembly_ci,
+ .pTessellationState = &tessellation_ci,
+ .pViewportState = &viewport_ci,
+ .pRasterizationState = &rasterization_ci,
+ .pMultisampleState = &multisample_ci,
+ .pDepthStencilState = &depth_stencil_ci,
+ .pColorBlendState = &color_blend_ci,
+ .pDynamicState = &dynamic_state_ci,
+ .layout = *pipeline_layout,
+ .renderPass = render_pass,
+ .subpass = 0,
+ .basePipelineHandle = nullptr,
+ .basePipelineIndex = 0,
+ });
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
new file mode 100644
index 000000000..ba1d34a83
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -0,0 +1,66 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "shader_recompiler/shader_info.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class RenderPassCache;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+class GraphicsPipeline {
+ static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
+
+public:
+ explicit GraphicsPipeline() = default;
+ explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
+ BufferCache& buffer_cache,
+ TextureCache& texture_cache, const Device& device, VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ RenderPassCache& render_pass_cache, const FixedPipelineState& state,
+ std::array<vk::ShaderModule, NUM_STAGES> stages,
+ const std::array<const Shader::Info*, NUM_STAGES>& infos);
+
+ void Configure(bool is_indexed);
+
+ GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = default;
+ GraphicsPipeline(GraphicsPipeline&&) noexcept = default;
+
+ GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
+ GraphicsPipeline(const GraphicsPipeline&) = delete;
+
+private:
+ void MakePipeline(const Device& device, const FixedPipelineState& state,
+ VkRenderPass render_pass);
+
+ Tegra::Engines::Maxwell3D* maxwell3d{};
+ Tegra::MemoryManager* gpu_memory{};
+ TextureCache* texture_cache{};
+ BufferCache* buffer_cache{};
+ VKScheduler* scheduler{};
+ VKUpdateDescriptorQueue* update_descriptor_queue{};
+
+ std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
+ std::array<Shader::Info, NUM_STAGES> stage_infos;
+ vk::DescriptorSetLayout descriptor_set_layout;
+ DescriptorAllocator descriptor_allocator;
+ vk::PipelineLayout pipeline_layout;
+ vk::DescriptorUpdateTemplateKHR descriptor_update_template;
+ vk::Pipeline pipeline;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline.h b/src/video_core/renderer_vulkan/vk_pipeline.h
deleted file mode 100644
index b06288403..000000000
--- a/src/video_core/renderer_vulkan/vk_pipeline.h
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-class Pipeline {
-public:
- /// Add a reference count to the pipeline
- void AddRef() noexcept {
- ++ref_count;
- }
-
- [[nodiscard]] bool RemoveRef() noexcept {
- --ref_count;
- return ref_count == 0;
- }
-
- [[nodiscard]] u64 UsageTick() const noexcept {
- return usage_tick;
- }
-
-protected:
- u64 usage_tick{};
-
-private:
- size_t ref_count{};
-};
-
-} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 5477a2903..c9da2080d 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -12,8 +12,11 @@
#include "common/microprofile.h"
#include "core/core.h"
#include "core/memory.h"
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h"
-#include "shader_recompiler/recompiler.h"
+#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/frontend/maxwell/program.h"
+#include "shader_recompiler/program_header.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
@@ -34,18 +37,18 @@
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
-using Tegra::Engines::ShaderType;
-
namespace {
-class Environment final : public Shader::Environment {
+using Shader::Backend::SPIRV::EmitSPIRV;
+
+class GenericEnvironment : public Shader::Environment {
public:
- explicit Environment(Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
- : kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, program_base{program_base_} {}
+ explicit GenericEnvironment() = default;
+ explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
+ : gpu_memory{&gpu_memory_}, program_base{program_base_} {}
- ~Environment() override = default;
+ ~GenericEnvironment() override = default;
- [[nodiscard]] std::optional<u128> Analyze(u32 start_address) {
+ std::optional<u128> Analyze(u32 start_address) {
const std::optional<u64> size{TryFindSize(start_address)};
if (!size) {
return std::nullopt;
@@ -55,52 +58,47 @@ public:
return Common::CityHash128(reinterpret_cast<const char*>(code.data()), code.size());
}
- [[nodiscard]] size_t ShaderSize() const noexcept {
+ [[nodiscard]] size_t CachedSize() const noexcept {
+ return cached_highest - cached_lowest + INST_SIZE;
+ }
+
+ [[nodiscard]] size_t ReadSize() const noexcept {
return read_highest - read_lowest + INST_SIZE;
}
- [[nodiscard]] u128 ComputeHash() const {
- const size_t size{ShaderSize()};
+ [[nodiscard]] u128 CalculateHash() const {
+ const size_t size{ReadSize()};
auto data = std::make_unique<u64[]>(size);
- gpu_memory.ReadBlock(program_base + read_lowest, data.get(), size);
+ gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
}
- u64 ReadInstruction(u32 address) override {
+ u64 ReadInstruction(u32 address) final {
read_lowest = std::min(read_lowest, address);
read_highest = std::max(read_highest, address);
if (address >= cached_lowest && address < cached_highest) {
return code[address / INST_SIZE];
}
- return gpu_memory.Read<u64>(program_base + address);
- }
-
- u32 TextureBoundBuffer() override {
- return kepler_compute.regs.tex_cb_index;
- }
-
- std::array<u32, 3> WorkgroupSize() override {
- const auto& qmd{kepler_compute.launch_description};
- return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
+ return gpu_memory->Read<u64>(program_base + address);
}
-private:
+protected:
static constexpr size_t INST_SIZE = sizeof(u64);
- static constexpr size_t BLOCK_SIZE = 0x1000;
- static constexpr size_t MAXIMUM_SIZE = 0x100000;
- static constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
- static constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
+ std::optional<u64> TryFindSize(GPUVAddr guest_addr) {
+ constexpr size_t BLOCK_SIZE = 0x1000;
+ constexpr size_t MAXIMUM_SIZE = 0x100000;
+
+ constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
+ constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
- std::optional<u64> TryFindSize(u32 start_address) {
- GPUVAddr guest_addr = program_base + start_address;
size_t offset = 0;
size_t size = BLOCK_SIZE;
while (size <= MAXIMUM_SIZE) {
code.resize(size / INST_SIZE);
u64* const data = code.data() + offset / INST_SIZE;
- gpu_memory.ReadBlock(guest_addr, data, BLOCK_SIZE);
+ gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE);
for (size_t i = 0; i < BLOCK_SIZE; i += INST_SIZE) {
const u64 inst = data[i / INST_SIZE];
if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
@@ -114,17 +112,87 @@ private:
return std::nullopt;
}
- Tegra::Engines::KeplerCompute& kepler_compute;
- Tegra::MemoryManager& gpu_memory;
- GPUVAddr program_base;
+ Tegra::MemoryManager* gpu_memory{};
+ GPUVAddr program_base{};
+
+ std::vector<u64> code;
- u32 read_lowest = 0;
+ u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_highest = 0;
- std::vector<u64> code;
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
};
+
+class GraphicsEnvironment final : public GenericEnvironment {
+public:
+ explicit GraphicsEnvironment() = default;
+ explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
+ GPUVAddr program_base_, u32 start_offset)
+ : GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
+ gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
+ switch (program) {
+ case Maxwell::ShaderProgram::VertexA:
+ stage = Shader::Stage::VertexA;
+ break;
+ case Maxwell::ShaderProgram::VertexB:
+ stage = Shader::Stage::VertexB;
+ break;
+ case Maxwell::ShaderProgram::TesselationControl:
+ stage = Shader::Stage::TessellationControl;
+ break;
+ case Maxwell::ShaderProgram::TesselationEval:
+ stage = Shader::Stage::TessellationEval;
+ break;
+ case Maxwell::ShaderProgram::Geometry:
+ stage = Shader::Stage::Geometry;
+ break;
+ case Maxwell::ShaderProgram::Fragment:
+ stage = Shader::Stage::Fragment;
+ break;
+ default:
+ UNREACHABLE_MSG("Invalid program={}", program);
+ }
+ }
+
+ ~GraphicsEnvironment() override = default;
+
+ u32 TextureBoundBuffer() override {
+ return maxwell3d->regs.tex_cb_index;
+ }
+
+ std::array<u32, 3> WorkgroupSize() override {
+ throw Shader::LogicError("Requesting workgroup size in a graphics stage");
+ }
+
+private:
+ Tegra::Engines::Maxwell3D* maxwell3d{};
+};
+
+class ComputeEnvironment final : public GenericEnvironment {
+public:
+ explicit ComputeEnvironment() = default;
+ explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
+ Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
+ : GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
+ stage = Shader::Stage::Compute;
+ }
+
+ ~ComputeEnvironment() override = default;
+
+ u32 TextureBoundBuffer() override {
+ return kepler_compute->regs.tex_cb_index;
+ }
+
+ std::array<u32, 3> WorkgroupSize() override {
+ const auto& qmd{kepler_compute->launch_description};
+ return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
+ }
+
+private:
+ Tegra::Engines::KeplerCompute* kepler_compute{};
+};
} // Anonymous namespace
size_t ComputePipelineCacheKey::Hash() const noexcept {
@@ -136,19 +204,67 @@ bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) con
return std::memcmp(&rhs, this, sizeof *this) == 0;
}
+size_t GraphicsPipelineCacheKey::Hash() const noexcept {
+ const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), Size());
+ return static_cast<size_t>(hash);
+}
+
+bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
+ return std::memcmp(&rhs, this, Size()) == 0;
+}
+
PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_,
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_)
+ VKUpdateDescriptorQueue& update_descriptor_queue_,
+ RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
+ TextureCache& texture_cache_)
: VideoCommon::ShaderCache<ShaderInfo>{rasterizer_}, gpu{gpu_}, maxwell3d{maxwell3d_},
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
- scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, update_descriptor_queue{
- update_descriptor_queue_} {}
+ scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
+ update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
+ buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
+ const auto& float_control{device.FloatControlProperties()};
+ profile = Shader::Profile{
+ .unified_descriptor_binding = true,
+ .support_float_controls = true,
+ .support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
+ .support_separate_rounding_mode =
+ float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
+ .support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
+ .support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
+ .support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
+ .support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
+ .support_fp16_signed_zero_nan_preserve =
+ float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
+ .support_fp32_signed_zero_nan_preserve =
+ float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
+ .has_broken_spirv_clamp = true, // TODO: is_intel
+ };
+}
PipelineCache::~PipelineCache() = default;
+GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
+ MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+ if (!RefreshStages()) {
+ return nullptr;
+ }
+ graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
+
+ const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
+ auto& pipeline{pair->second};
+ if (!is_new) {
+ return &pipeline;
+ }
+ pipeline = CreateGraphicsPipeline();
+ return &pipeline;
+}
+
ComputePipeline* PipelineCache::CurrentComputePipeline() {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
@@ -170,45 +286,130 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
return &pipeline;
}
pipeline = CreateComputePipeline(shader);
- shader->compute_users.push_back(key);
return &pipeline;
}
+bool PipelineCache::RefreshStages() {
+ const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
+ graphics_key.unique_hashes[index] = u128{};
+ continue;
+ }
+ const auto& shader_config{maxwell3d.regs.shader_config[index]};
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+ const GPUVAddr shader_addr{base_addr + shader_config.offset};
+ const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)};
+ if (!cpu_shader_addr) {
+ LOG_ERROR(Render_Vulkan, "Invalid GPU address for shader 0x{:016x}", shader_addr);
+ return false;
+ }
+ const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
+ if (!shader_info) {
+ const u32 offset{shader_config.offset};
+ shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
+ }
+ graphics_key.unique_hashes[index] = shader_info->unique_hash;
+ }
+ return true;
+}
+
+const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
+ u32 start_address, VAddr cpu_addr) {
+ GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
+ auto info = std::make_unique<ShaderInfo>();
+ if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
+ info->unique_hash = *cached_hash;
+ info->size_bytes = env.CachedSize();
+ } else {
+ // Slow path, not really hit on commercial games
+ // Build a control flow graph to get the real shader size
+ flow_block_pool.ReleaseContents();
+ Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
+ info->unique_hash = env.CalculateHash();
+ info->size_bytes = env.ReadSize();
+ }
+ const size_t size_bytes{info->size_bytes};
+ const ShaderInfo* const result{info.get()};
+ Register(std::move(info), cpu_addr, size_bytes);
+ return result;
+}
+
+GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
+ flow_block_pool.ReleaseContents();
+ inst_pool.ReleaseContents();
+ block_pool.ReleaseContents();
+
+ std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
+ std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
+
+ const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ if (graphics_key.unique_hashes[index] == u128{}) {
+ continue;
+ }
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+ GraphicsEnvironment& env{envs[index]};
+ const u32 start_address{maxwell3d.regs.shader_config[index].offset};
+ env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
+
+ const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
+ Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
+ programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
+ }
+ std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
+ std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
+
+ u32 binding{0};
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ if (graphics_key.unique_hashes[index] == u128{}) {
+ continue;
+ }
+ UNIMPLEMENTED_IF(index == 0);
+
+ GraphicsEnvironment& env{envs[index]};
+ Shader::IR::Program& program{programs[index]};
+
+ const size_t stage_index{index - 1};
+ infos[stage_index] = &program.info;
+ std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
+
+ FILE* file = fopen("D:\\shader.spv", "wb");
+ fwrite(code.data(), 4, code.size(), file);
+ fclose(file);
+ std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
+
+ modules[stage_index] = BuildShader(device, code);
+ }
+ return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
+ descriptor_pool, update_descriptor_queue, render_pass_cache,
+ graphics_key.state, std::move(modules), infos);
+}
+
ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
- Environment env{kepler_compute, gpu_memory, program_base};
+ ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
// TODO: Load from cache
}
- const auto& float_control{device.FloatControlProperties()};
- const Shader::Profile profile{
- .unified_descriptor_binding = true,
- .support_float_controls = true,
- .support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
- VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
- .support_separate_rounding_mode =
- float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
- .support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
- .support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
- .support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
- .support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
- .support_fp16_signed_zero_nan_preserve =
- float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
- .support_fp32_signed_zero_nan_preserve =
- float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
- .has_broken_spirv_clamp = true, // TODO: is_intel
- };
- const auto [info, code]{Shader::RecompileSPIRV(profile, env, qmd.program_start)};
+ flow_block_pool.ReleaseContents();
+ inst_pool.ReleaseContents();
+ block_pool.ReleaseContents();
+
+ Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
+ Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
+ u32 binding{0};
+ std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
/*
FILE* file = fopen("D:\\shader.spv", "wb");
fwrite(code.data(), 4, code.size(), file);
fclose(file);
std::system("spirv-dis D:\\shader.spv");
*/
- shader_info->unique_hash = env.ComputeHash();
- shader_info->size_bytes = env.ShaderSize();
- return ComputePipeline{device, descriptor_pool, update_descriptor_queue, info,
+ shader_info->unique_hash = env.CalculateHash();
+ shader_info->size_bytes = env.ReadSize();
+ return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
BuildShader(device, code)};
}
@@ -216,9 +417,6 @@ ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_
ShaderInfo shader;
ComputePipeline pipeline{CreateComputePipeline(&shader)};
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
- shader.compute_users.push_back(key);
- pipeline.AddRef();
-
const size_t size_bytes{shader.size_bytes};
Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
return &compute_cache.emplace(key, std::move(pipeline)).first->second;
@@ -233,18 +431,4 @@ ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash)
};
}
-void PipelineCache::OnShaderRemoval(ShaderInfo* shader) {
- for (const ComputePipelineCacheKey& key : shader->compute_users) {
- const auto it = compute_cache.find(key);
- ASSERT(it != compute_cache.end());
-
- Pipeline& pipeline = it->second;
- if (pipeline.RemoveRef()) {
- // Wait for the pipeline to be free of GPU usage before destroying it
- scheduler.Wait(pipeline.UsageTick());
- compute_cache.erase(it);
- }
- }
-}
-
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index eb35abc27..60fb976df 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -12,11 +12,18 @@
#include <utility>
#include <vector>
-#include <boost/functional/hash.hpp>
-
#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/object_pool.h"
+#include "shader_recompiler/profile.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/shader_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -26,13 +33,6 @@ class System;
namespace Vulkan {
-class Device;
-class RasterizerVulkan;
-class ComputePipeline;
-class VKDescriptorPool;
-class VKScheduler;
-class VKUpdateDescriptorQueue;
-
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ComputePipelineCacheKey {
@@ -52,6 +52,26 @@ static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>)
static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
+struct GraphicsPipelineCacheKey {
+ std::array<u128, 6> unique_hashes;
+ FixedPipelineState state;
+
+ size_t Hash() const noexcept;
+
+ bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
+
+ bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+
+ size_t Size() const noexcept {
+ return sizeof(unique_hashes) + state.Size();
+ }
+};
+static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
+
} // namespace Vulkan
namespace std {
@@ -63,14 +83,28 @@ struct hash<Vulkan::ComputePipelineCacheKey> {
}
};
+template <>
+struct hash<Vulkan::GraphicsPipelineCacheKey> {
+ size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
} // namespace std
namespace Vulkan {
+class ComputePipeline;
+class Device;
+class RasterizerVulkan;
+class RenderPassCache;
+class VKDescriptorPool;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
struct ShaderInfo {
u128 unique_hash{};
size_t size_bytes{};
- std::vector<ComputePipelineCacheKey> compute_users;
};
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
@@ -80,15 +114,23 @@ public:
Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, const Device& device,
VKScheduler& scheduler, VKDescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue);
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
+ TextureCache& texture_cache);
~PipelineCache() override;
- [[nodiscard]] ComputePipeline* CurrentComputePipeline();
+ [[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
-protected:
- void OnShaderRemoval(ShaderInfo* shader) override;
+ [[nodiscard]] ComputePipeline* CurrentComputePipeline();
private:
+ bool RefreshStages();
+
+ const ShaderInfo* MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
+ u32 start_address, VAddr cpu_addr);
+
+ GraphicsPipeline CreateGraphicsPipeline();
+
ComputePipeline CreateComputePipeline(ShaderInfo* shader);
ComputePipeline* CreateComputePipelineWithoutShader(VAddr shader_cpu_addr);
@@ -104,8 +146,20 @@ private:
VKScheduler& scheduler;
VKDescriptorPool& descriptor_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
+ RenderPassCache& render_pass_cache;
+ BufferCache& buffer_cache;
+ TextureCache& texture_cache;
+
+ GraphicsPipelineCacheKey graphics_key{};
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
+ std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
+
+ Shader::ObjectPool<Shader::IR::Inst> inst_pool;
+ Shader::ObjectPool<Shader::IR::Block> block_pool;
+ Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block_pool;
+
+ Shader::Profile profile;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index c94419d29..036b531b9 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -141,15 +141,18 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
blit_image(device, scheduler, state_tracker, descriptor_pool),
astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
memory_allocator),
- texture_cache_runtime{device, scheduler, memory_allocator,
- staging_pool, blit_image, astc_decoder_pass},
+ render_pass_cache(device), texture_cache_runtime{device, scheduler,
+ memory_allocator, staging_pool,
+ blit_image, astc_decoder_pass,
+ render_pass_cache},
texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
update_descriptor_queue, descriptor_pool),
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
- descriptor_pool, update_descriptor_queue),
- query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
+ descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
+ texture_cache),
+ query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
wfi_event(device.GetLogical().CreateEvent()) {
scheduler.SetQueryCache(query_cache);
@@ -158,7 +161,39 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
RasterizerVulkan::~RasterizerVulkan() = default;
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
- UNREACHABLE_MSG("Rendering not implemented {} {}", is_indexed, is_instanced);
+ MICROPROFILE_SCOPE(Vulkan_Drawing);
+
+ SCOPE_EXIT({ gpu.TickWork(); });
+ FlushWork();
+
+ query_cache.UpdateCounters();
+
+ GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
+ if (!pipeline) {
+ return;
+ }
+ update_descriptor_queue.Acquire();
+ std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
+ pipeline->Configure(is_indexed);
+
+ BeginTransformFeedback();
+
+ scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
+ UpdateDynamicStates();
+
+ const auto& regs{maxwell3d.regs};
+ const u32 num_instances{maxwell3d.mme_draw.instance_count};
+ const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)};
+ scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
+ if (draw_params.is_indexed) {
+ cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, 0,
+ draw_params.base_vertex, draw_params.base_instance);
+ } else {
+ cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
+ draw_params.base_vertex, draw_params.base_instance);
+ }
+ });
+ EndTransformFeedback();
}
void RasterizerVulkan::Clear() {
@@ -487,13 +522,11 @@ void RasterizerVulkan::FlushWork() {
if ((++draw_counter & 7) != 7) {
return;
}
-
if (draw_counter < DRAWS_TO_DISPATCH) {
// Send recorded tasks to the worker thread
scheduler.DispatchWork();
return;
}
-
// Otherwise (every certain number of draws) flush execution.
// This submits commands to the Vulkan driver.
scheduler.Flush();
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 3fd03b915..88dbd753b 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -23,6 +23,7 @@
#include "video_core/renderer_vulkan/vk_fence_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
+#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@@ -148,6 +149,7 @@ private:
VKUpdateDescriptorQueue update_descriptor_queue;
BlitImageHelper blit_image;
ASTCDecoderPass astc_decoder_pass;
+ RenderPassCache render_pass_cache;
TextureCacheRuntime texture_cache_runtime;
TextureCache texture_cache;
diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
new file mode 100644
index 000000000..7e5ae43ea
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
@@ -0,0 +1,100 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <unordered_map>
+
+#include <boost/container/static_vector.hpp>
+
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
+#include "video_core/surface.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+namespace {
+using VideoCore::Surface::PixelFormat;
+
+constexpr std::array ATTACHMENT_REFERENCES{
+ VkAttachmentReference{0, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{1, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{2, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{3, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{4, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{5, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{6, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{7, VK_IMAGE_LAYOUT_GENERAL},
+ VkAttachmentReference{8, VK_IMAGE_LAYOUT_GENERAL},
+};
+
+VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat format,
+ VkSampleCountFlagBits samples) {
+ using MaxwellToVK::SurfaceFormat;
+ return {
+ .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
+ .format = SurfaceFormat(device, FormatType::Optimal, true, format).format,
+ .samples = samples,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+}
+} // Anonymous namespace
+
+RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
+
+VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
+ const auto [pair, is_new] = cache.try_emplace(key);
+ if (!is_new) {
+ return *pair->second;
+ }
+ boost::container::static_vector<VkAttachmentDescription, 9> descriptions;
+ u32 num_images{0};
+
+ for (size_t index = 0; index < key.color_formats.size(); ++index) {
+ const PixelFormat format{key.color_formats[index]};
+ if (format == PixelFormat::Invalid) {
+ continue;
+ }
+ descriptions.push_back(AttachmentDescription(*device, format, key.samples));
+ ++num_images;
+ }
+ const size_t num_colors{descriptions.size()};
+ const VkAttachmentReference* depth_attachment{};
+ if (key.depth_format != PixelFormat::Invalid) {
+ depth_attachment = &ATTACHMENT_REFERENCES[num_colors];
+ descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples));
+ }
+ const VkSubpassDescription subpass{
+ .flags = 0,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .pInputAttachments = nullptr,
+ .colorAttachmentCount = static_cast<u32>(num_colors),
+ .pColorAttachments = num_colors != 0 ? ATTACHMENT_REFERENCES.data() : nullptr,
+ .pResolveAttachments = nullptr,
+ .pDepthStencilAttachment = depth_attachment,
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = nullptr,
+ };
+ pair->second = device->GetLogical().CreateRenderPass({
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .attachmentCount = static_cast<u32>(descriptions.size()),
+ .pAttachments = descriptions.data(),
+ .subpassCount = 1,
+ .pSubpasses = &subpass,
+ .dependencyCount = 0,
+ .pDependencies = nullptr,
+ });
+ return *pair->second;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.h b/src/video_core/renderer_vulkan/vk_render_pass_cache.h
new file mode 100644
index 000000000..db8e83f1a
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.h
@@ -0,0 +1,53 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <unordered_map>
+
+#include "video_core/surface.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+struct RenderPassKey {
+ auto operator<=>(const RenderPassKey&) const noexcept = default;
+
+ std::array<VideoCore::Surface::PixelFormat, 8> color_formats;
+ VideoCore::Surface::PixelFormat depth_format;
+ VkSampleCountFlagBits samples;
+};
+
+} // namespace Vulkan
+
+namespace std {
+template <>
+struct hash<Vulkan::RenderPassKey> {
+ [[nodiscard]] size_t operator()(const Vulkan::RenderPassKey& key) const noexcept {
+ size_t value = static_cast<size_t>(key.depth_format) << 48;
+ value ^= static_cast<size_t>(key.samples) << 52;
+ for (size_t i = 0; i < key.color_formats.size(); ++i) {
+ value ^= static_cast<size_t>(key.color_formats[i]) << (i * 6);
+ }
+ return value;
+ }
+};
+} // namespace std
+
+namespace Vulkan {
+
+ class Device;
+
+class RenderPassCache {
+public:
+ explicit RenderPassCache(const Device& device_);
+
+ VkRenderPass Get(const RenderPassKey& key);
+
+private:
+ const Device* device{};
+ std::unordered_map<RenderPassKey, vk::RenderPass> cache;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 88ccf96f5..1bbc542a1 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -18,6 +18,7 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -34,19 +35,6 @@ using VideoCommon::SubresourceRange;
using VideoCore::Surface::IsPixelFormatASTC;
namespace {
-
-constexpr std::array ATTACHMENT_REFERENCES{
- VkAttachmentReference{0, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{1, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{2, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{3, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{4, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{5, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{6, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{7, VK_IMAGE_LAYOUT_GENERAL},
- VkAttachmentReference{8, VK_IMAGE_LAYOUT_GENERAL},
-};
-
constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
if (color == std::array<float, 4>{0, 0, 0, 0}) {
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
@@ -226,23 +214,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
}
}
-[[nodiscard]] VkAttachmentDescription AttachmentDescription(const Device& device,
- const ImageView* image_view) {
- using MaxwellToVK::SurfaceFormat;
- const PixelFormat pixel_format = image_view->format;
- return VkAttachmentDescription{
- .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
- .format = SurfaceFormat(device, FormatType::Optimal, true, pixel_format).format,
- .samples = image_view->Samples(),
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
-}
-
[[nodiscard]] VkComponentSwizzle ComponentSwizzle(SwizzleSource swizzle) {
switch (swizzle) {
case SwizzleSource::Zero:
@@ -1164,7 +1135,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, const VideoCommon::RenderTargets& key) {
- std::vector<VkAttachmentDescription> descriptions;
std::vector<VkImageView> attachments;
RenderPassKey renderpass_key{};
s32 num_layers = 1;
@@ -1175,7 +1145,6 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
renderpass_key.color_formats[index] = PixelFormat::Invalid;
continue;
}
- descriptions.push_back(AttachmentDescription(runtime.device, color_buffer));
attachments.push_back(color_buffer->RenderTarget());
renderpass_key.color_formats[index] = color_buffer->format;
num_layers = std::max(num_layers, color_buffer->range.extent.layers);
@@ -1185,10 +1154,7 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
++num_images;
}
const size_t num_colors = attachments.size();
- const VkAttachmentReference* depth_attachment =
- depth_buffer ? &ATTACHMENT_REFERENCES[num_colors] : nullptr;
if (depth_buffer) {
- descriptions.push_back(AttachmentDescription(runtime.device, depth_buffer));
attachments.push_back(depth_buffer->RenderTarget());
renderpass_key.depth_format = depth_buffer->format;
num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
@@ -1201,40 +1167,14 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
renderpass_key.samples = samples;
- const auto& device = runtime.device.GetLogical();
- const auto [cache_pair, is_new] = runtime.renderpass_cache.try_emplace(renderpass_key);
- if (is_new) {
- const VkSubpassDescription subpass{
- .flags = 0,
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .pInputAttachments = nullptr,
- .colorAttachmentCount = static_cast<u32>(num_colors),
- .pColorAttachments = num_colors != 0 ? ATTACHMENT_REFERENCES.data() : nullptr,
- .pResolveAttachments = nullptr,
- .pDepthStencilAttachment = depth_attachment,
- .preserveAttachmentCount = 0,
- .pPreserveAttachments = nullptr,
- };
- cache_pair->second = device.CreateRenderPass(VkRenderPassCreateInfo{
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .attachmentCount = static_cast<u32>(descriptions.size()),
- .pAttachments = descriptions.data(),
- .subpassCount = 1,
- .pSubpasses = &subpass,
- .dependencyCount = 0,
- .pDependencies = nullptr,
- });
- }
- renderpass = *cache_pair->second;
+ renderpass = runtime.render_pass_cache.Get(renderpass_key);
+
render_area = VkExtent2D{
.width = key.size.width,
.height = key.size.height,
};
num_color_buffers = static_cast<u32>(num_colors);
- framebuffer = device.CreateFramebuffer(VkFramebufferCreateInfo{
+ framebuffer = runtime.device.GetLogical().CreateFramebuffer({
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 172bcdf98..189ee5a68 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -26,35 +26,10 @@ class Device;
class Image;
class ImageView;
class Framebuffer;
+class RenderPassCache;
class StagingBufferPool;
class VKScheduler;
-struct RenderPassKey {
- constexpr auto operator<=>(const RenderPassKey&) const noexcept = default;
-
- std::array<PixelFormat, NUM_RT> color_formats;
- PixelFormat depth_format;
- VkSampleCountFlagBits samples;
-};
-
-} // namespace Vulkan
-
-namespace std {
-template <>
-struct hash<Vulkan::RenderPassKey> {
- [[nodiscard]] constexpr size_t operator()(const Vulkan::RenderPassKey& key) const noexcept {
- size_t value = static_cast<size_t>(key.depth_format) << 48;
- value ^= static_cast<size_t>(key.samples) << 52;
- for (size_t i = 0; i < key.color_formats.size(); ++i) {
- value ^= static_cast<size_t>(key.color_formats[i]) << (i * 6);
- }
- return value;
- }
-};
-} // namespace std
-
-namespace Vulkan {
-
struct TextureCacheRuntime {
const Device& device;
VKScheduler& scheduler;
@@ -62,7 +37,7 @@ struct TextureCacheRuntime {
StagingBufferPool& staging_buffer_pool;
BlitImageHelper& blit_image_helper;
ASTCDecoderPass& astc_decoder_pass;
- std::unordered_map<RenderPassKey, vk::RenderPass> renderpass_cache{};
+ RenderPassCache& render_pass_cache;
void Finish();
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 4887d6fd9..f0e5b098c 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -49,6 +49,7 @@ constexpr std::array REQUIRED_EXTENSIONS{
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME,
+ VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME,
#ifdef _WIN32
VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME,
#endif
@@ -312,6 +313,13 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
};
SetNext(next, host_query_reset);
+ VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote{
+ .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT,
+ .pNext = nullptr,
+ .shaderDemoteToHelperInvocation = true,
+ };
+ SetNext(next, demote);
+
VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
if (is_float16_supported) {
float16_int8 = {
@@ -597,8 +605,14 @@ void Device::CheckSuitability(bool requires_swapchain) const {
throw vk::Exception(VK_ERROR_FEATURE_NOT_PRESENT);
}
}
+ VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote{};
+ demote.sType =
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
+ demote.pNext = nullptr;
+
VkPhysicalDeviceRobustness2FeaturesEXT robustness2{};
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
+ robustness2.pNext = &demote;
VkPhysicalDeviceFeatures2KHR features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
@@ -625,6 +639,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
"shaderStorageImageWriteWithoutFormat"),
+ std::make_pair(demote.shaderDemoteToHelperInvocation, "shaderDemoteToHelperInvocation"),
std::make_pair(robustness2.robustBufferAccess2, "robustBufferAccess2"),
std::make_pair(robustness2.robustImageAccess2, "robustImageAccess2"),
std::make_pair(robustness2.nullDescriptor, "nullDescriptor"),