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-rw-r--r--src/video_core/engines/const_buffer_engine_interface.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h
index 724ee0fd6..ebe139504 100644
--- a/src/video_core/engines/const_buffer_engine_interface.h
+++ b/src/video_core/engines/const_buffer_engine_interface.h
@@ -18,10 +18,14 @@ struct SamplerDescriptor {
union {
u32 raw = 0;
BitField<0, 2, Tegra::Shader::TextureType> texture_type;
- BitField<2, 3, Tegra::Texture::ComponentType> component_type;
+ BitField<2, 3, Tegra::Texture::ComponentType> r_type;
BitField<5, 1, u32> is_array;
BitField<6, 1, u32> is_buffer;
BitField<7, 1, u32> is_shadow;
+ BitField<8, 3, Tegra::Texture::ComponentType> g_type;
+ BitField<11, 3, Tegra::Texture::ComponentType> b_type;
+ BitField<14, 3, Tegra::Texture::ComponentType> a_type;
+ BitField<17, 7, Tegra::Texture::TextureFormat> format;
};
bool operator==(const SamplerDescriptor& rhs) const noexcept {
@@ -36,9 +40,11 @@ struct SamplerDescriptor {
using Tegra::Shader::TextureType;
SamplerDescriptor result;
- // This is going to be used to determine the shading language type.
- // Because of that we don't care about all component types on color textures.
- result.component_type.Assign(tic.r_type.Value());
+ result.format.Assign(tic.format.Value());
+ result.r_type.Assign(tic.r_type.Value());
+ result.g_type.Assign(tic.g_type.Value());
+ result.b_type.Assign(tic.b_type.Value());
+ result.a_type.Assign(tic.a_type.Value());
switch (tic.texture_type.Value()) {
case Tegra::Texture::TextureType::Texture1D: