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-rw-r--r--src/video_core/shader/control_flow.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index bdf9d4dd4..fdcc970ff 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -75,19 +75,17 @@ struct CFGRebuildState {
enum class BlockCollision : u32 { None, Found, Inside };
-std::pair<BlockCollision, std::vector<BlockInfo>::iterator> TryGetBlock(CFGRebuildState& state,
- u32 address) {
- auto it = state.block_info.begin();
- while (it != state.block_info.end()) {
- if (it->start == address) {
- return {BlockCollision::Found, it};
+std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address) {
+ const auto& blocks = state.block_info;
+ for (u32 index = 0; index < blocks.size(); index++) {
+ if (blocks[index].start == address) {
+ return {BlockCollision::Found, index};
}
- if (it->IsInside(address)) {
- return {BlockCollision::Inside, it};
+ if (blocks[index].IsInside(address)) {
+ return {BlockCollision::Inside, index};
}
- it++;
}
- return {BlockCollision::None, it};
+ return {BlockCollision::None, -1};
}
struct ParseInfo {
@@ -318,24 +316,26 @@ bool TryInspectAddress(CFGRebuildState& state) {
if (state.inspect_queries.empty()) {
return false;
}
+
const u32 address = state.inspect_queries.front();
state.inspect_queries.pop_front();
- const auto search_result = TryGetBlock(state, address);
- switch (search_result.first) {
+ const auto [result, block_index] = TryGetBlock(state, address);
+ switch (result) {
case BlockCollision::Found: {
return true;
}
case BlockCollision::Inside: {
// This case is the tricky one:
// We need to Split the block in 2 sepparate blocks
- const auto it = search_result.second;
- BlockInfo& block_info = CreateBlockInfo(state, address, it->end);
- it->end = address - 1;
- block_info.branch = it->branch;
+ const u32 end = state.block_info[block_index].end;
+ BlockInfo& new_block = CreateBlockInfo(state, address, end);
+ BlockInfo& current_block = state.block_info[block_index];
+ current_block.end = address - 1;
+ new_block.branch = current_block.branch;
BlockBranchInfo forward_branch{};
forward_branch.address = address;
forward_branch.ignore = true;
- it->branch = forward_branch;
+ current_block.branch = forward_branch;
return true;
}
default: