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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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audio_core
/
audio_core.cpp
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Author
Age
Files
Lines
*
Remove pause callbacks from coretiming
Kelebek1
2022-09-13
1
-10
/
+0
*
Don't stall with nvdec
Kelebek1
2022-09-04
1
-0
/
+8
*
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
Kelebek1
2022-09-02
1
-8
/
+0
*
Project Andio
Kelebek1
2022-07-22
1
-0
/
+68
*
Massive removal of unused modules
James Rowe
2018-01-13
1
-61
/
+0
*
CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
B3n30
2018-01-09
1
-1
/
+1
*
DSP: Create backing memory for entire DSP RAM
Yuri Kunde Schlesner
2017-05-10
1
-15
/
+4
*
SDL: Select audio device (#2403)
Kloen Lansfiel
2017-01-26
1
-14
/
+2
*
Add all services to the Service namespace
Lioncash
2016-12-11
1
-2
/
+2
*
audio_core: SelectSink should default to auto if sink_id is invalid
MerryMage
2016-12-10
1
-12
/
+7
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-5
/
+13
*
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
2016-08-31
1
-0
/
+4
*
Audio: Add sink selection to configuration files
MerryMage
2016-04-30
1
-4
/
+29
*
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
1
-2
/
+2
*
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
2016-04-27
1
-0
/
+2
*
DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
1
-4
/
+3
*
AudioCore: Skeleton Implementation
MerryMage
2016-02-21
1
-0
/
+53