Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rework ADSP into a wrapper for apps | Kelebek1 | 2023-09-04 | 1 | -2/+2 |
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* | nvnflinger: allow locking framerate during video playback | Liam | 2023-06-08 | 1 | -8/+0 |
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* | audio_manager: Remove dependence on system state | Lioncash | 2022-09-21 | 1 | -1/+1 |
| | | | | This isn't used by the class, so this can be removed for the time being. | ||||
* | Remove pause callbacks from coretiming | Kelebek1 | 2022-09-13 | 1 | -10/+0 |
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* | Don't stall with nvdec | Kelebek1 | 2022-09-04 | 1 | -0/+8 |
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* | Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. | Kelebek1 | 2022-09-02 | 1 | -8/+0 |
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* | Project Andio | Kelebek1 | 2022-07-22 | 1 | -0/+68 |
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* | Massive removal of unused modules | James Rowe | 2018-01-13 | 1 | -61/+0 |
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* | CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119) | B3n30 | 2018-01-09 | 1 | -1/+1 |
| | | | | * CoreTiming: New CoreTiming; Add Test for CoreTiming | ||||
* | DSP: Create backing memory for entire DSP RAM | Yuri Kunde Schlesner | 2017-05-10 | 1 | -15/+4 |
| | | | | Also move address space mapping out of video_core. | ||||
* | SDL: Select audio device (#2403) | Kloen Lansfiel | 2017-01-26 | 1 | -14/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails | ||||
* | Add all services to the Service namespace | Lioncash | 2016-12-11 | 1 | -2/+2 |
| | | | | | Previously there was a split where some of the services were in the Service namespace and others were not. | ||||
* | audio_core: SelectSink should default to auto if sink_id is invalid | MerryMage | 2016-12-10 | 1 | -12/+7 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -3/+1 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -5/+13 |
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* | audio_core: Add EnableStretching to interface so that one can toggle stretching on and off | MerryMage | 2016-08-31 | 1 | -0/+4 |
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* | Audio: Add sink selection to configuration files | MerryMage | 2016-04-30 | 1 | -4/+29 |
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* | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 2016-04-29 | 1 | -2/+2 |
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* | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame | MerryMage | 2016-04-27 | 1 | -0/+2 |
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* | DSP_DSP: Updated interrupt implementation | MerryMage | 2016-04-27 | 1 | -4/+3 |
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* | AudioCore: Skeleton Implementation | MerryMage | 2016-02-21 | 1 | -0/+53 |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |