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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glasm
/
emit_glasm.cpp
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Commit message (
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Author
Age
Files
Lines
*
glasm: Implement SetAttribute ViewportMask
ameerj
2021-07-23
1
-1
/
+2
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Add logging
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-23
1
-3
/
+4
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-23
1
-2
/
+1
*
glasm: Reduce reg allocation leaks from an exception to a log
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
glasm: Implement Y direction
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Release phi node registers after they are no longer needed
ReinUsesLisp
2021-07-23
1
-31
/
+22
*
glasm: Remove unnecessary value types
ReinUsesLisp
2021-07-23
1
-11
/
+1
*
glasm: Throw when there are register leaks
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Catch more register leaks
ReinUsesLisp
2021-07-23
1
-1
/
+7
*
glasm: Fix usage counting on phi nodes
ReinUsesLisp
2021-07-23
1
-3
/
+9
*
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-23
1
-2
/
+4
*
glasm: Implement forced early Z
ReinUsesLisp
2021-07-23
1
-2
/
+6
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-23
1
-9
/
+10
*
glasm: Implement FSWZADD
ameerj
2021-07-23
1
-1
/
+15
*
glasm: Fix tessellation headers
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
glasm: Add tessellation shader declarations
ReinUsesLisp
2021-07-23
1
-0
/
+35
*
glasm: Declare geometry program headers
ReinUsesLisp
2021-07-23
1
-0
/
+35
*
glasm: Implement ImageRead
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-23
1
-4
/
+12
*
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
emit_glasm: Enable ARB_draw_buffers when needed
ReinUsesLisp
2021-07-23
1
-0
/
+4
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
1
-8
/
+8
*
glasm: Add Void type to GLASM values
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
glasm: Add graphics specific shader declarations to GLASM
ReinUsesLisp
2021-07-23
1
-6
/
+26
*
glasm: Implement local memory for glasm
ameerj
2021-07-23
1
-0
/
+3
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-23
1
-3
/
+56
*
glasm: Declare NV_shader_thread_group when needed
ReinUsesLisp
2021-07-23
1
-3
/
+4
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-23
1
-7
/
+34
*
glasm: Implement Storage atomics
ameerj
2021-07-23
1
-0
/
+7
*
glasm: Ensure reg alloc order across compilers on GLASM
ReinUsesLisp
2021-07-23
1
-11
/
+14
*
glasm: Enable unintentionally disabled register aliasing on GLASM
ReinUsesLisp
2021-07-23
1
-16
/
+11
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
glasm: Fix register allocation when moving immediate on GLASM
ReinUsesLisp
2021-07-23
1
-11
/
+39
*
glasm: Fix moving U64 immediates to registers in GLASM
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
glasm: Implement storage atomic ops
ameerj
2021-07-23
1
-0
/
+13
*
glasm: Add conversion instructions to GLASM
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
glasm: Initial GLASM fp64 support
ReinUsesLisp
2021-07-23
1
-4
/
+13
*
glasm: Implement GLASM fp16 packing and move bitwise insns
ReinUsesLisp
2021-07-23
1
-40
/
+0
*
glasm: Make GLASM aware of types
ReinUsesLisp
2021-07-23
1
-18
/
+77
*
glasm: Remove unused argument in identity instructions on GLASM
ReinUsesLisp
2021-07-23
1
-7
/
+7
*
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-23
1
-3
/
+63
*
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-23
1
-0
/
+95